⚡ XP Rates
How fast every skill trains, from the level you unlock a method to level 99 in the best gear. A level costs the same XP in every skill — 13,034,431 XP to reach 99 — so the rates below are directly comparable, and the hours column is just that number divided by the rate.
How to read the numbers
no gear = the rate at that level with nothing equipped and no upgrades. best gear = the same level in the recommended loadout for the skill, including the skill glove (+5% XP) and every permanent upgrade the rate formula sees. Both come from the game's own calcExpectedXpPerHour, success curves and action timers included. Event multipliers, potions and gem baits are not counted — they stack on top.
Want a level the tables below skip? The XP-rate dashboard is a slider over this same data.
Fastest training per skill
Skills you can sit on: the node, the fish or the monster is the only input, so this rate is also a schedule. The best method at level 99, and how long 1 → 99 takes at it.
| Skill | Best method | No gear | Best gear | 1 → 99 | Notes |
|---|---|---|---|---|---|
Melee | Abyssal Titan | 417k | 432k | 30 h | plus 144k Hitpoints xp/hr |
Woodcutting | Elderwood Tree | 48.3k | 239k | 55 h | active |
Fishing | Raw Leviathan | 126k | 189k | 69 h | active |
Thieving | The Vault Keeper | 72.0k | 134k | 98 h | active |
Exploring | Ossuary Reach | 33.6k | 67.2k | 194 h | active |
Mining | Runite Ore | 31.2k | 62.2k | 210 h | active |
Farming | Dragon Pepper × 16 fields | 27.8k | 27.8k | 468 h | passive · grows while you are away |
XP/hr.
Processing skills
These consume something you had to gather first, so their timer rate is a ceiling, not a schedule: one Runite Bar is a Runite Ore and four Coal, and the smithing itself takes three seconds. Sorted by XP per item consumed — the number that actually decides what to do with a full bank. The per-hour column is what the skill pays while the materials last.
| Skill | Best recipe | Eats | XP / action | XP per item | Ceiling |
|---|---|---|---|---|---|
Prayer | Offer Warden's Urn | 1 Warden's Urn | 9,400 | 9.4k | 6.9M |
Cooking | Raw Leviathan | 1 Raw Leviathan | 2,100 | 2.1k | 370k |
Crafting | Black D-hide Body | 3 Black Dragonhide | 3,750 | 1.3k | 1.8M |
Brewing | Necromancer's Brew | 3 Kwuarm + 2 Magic Herb + 5 Dragon Bones | 1,800 | 180 | 544k |
Smithing | Runite Dagger | 1 Runite Bar | 140 | 140 | 176k |
Firemaking | Burn Willow Logs | 1 Willow Logs | 90 | 90 | 129k |
Fletching | Rune Arrow (15) | 3 Runite Bar + 15 Feather | 1,200 | 67 | 1.7M |
Runecrafting | Air Rune | 1 Rune Essence | 60 | 60 | 118k |
Ceiling is XP/hr with the inputs already banked. How fast you can actually supply them is the Money Making guide's loop model.
Skill by skill
The fastest method available at each level and what it pays. The method is picked on the best-gear rate, and a ↳ means nothing new has unlocked since the row above. Every action with its own XP and timer is on the skill page.
Woodcutting
Loadout: Timberfall helmet, Timberfall body, Timberfall legs, Timberfall boots, Woodcutting Gloves, Timberfall belt, Woodcutting Skill Cape, Ring of the Grove, Sapling. The full axe ladder cuts 35% off every swing, and the Timberfall set never fails.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Normal Tree | 15 | 8.6k | 31.5k |
| 10 | Oak Tree | 30 | 14.5k | 52.5k |
| 20 | Willow Tree | 50 | 15.9k | 65.6k |
| 30 | Teak Tree | 80 | 18.9k | 84.0k |
| 40 | Maple Tree | 110 | 20.0k | 96.3k |
| 50 | Mahogany Tree | 150 | 21.4k | 113k |
| 60 | Elder Spirit Tree | 300 | 40.0k | 210k |
| 70 | ↳ Elder Spirit Tree | 300 | 46.8k | 210k |
| 80 | ↳ Elder Spirit Tree | 300 | 54.0k | 210k |
| 90 | Elderwood Tree | 500 | 40.9k | 239k |
| 99 | ↳ Elderwood Tree | 500 | 48.3k | 239k |
Mining
Loadout: Stoneheart helmet, Stoneheart body, Stoneheart legs, Stoneheart boots, Mining Gloves, Stoneheart belt, Mining Skill Cape, Mining Helmet, Mining Ring, Geode Charm. Silver Ore, Gold Ore, Dragonite Ore are finite discovery nodes, not a rate you can sit on, so they are left out.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Rune Essence | 10 | 14.4k | 28.7k |
| 10 | ↳ Rune Essence | 10 | 14.4k | 28.7k |
| 20 | Iron Ore | 18 | 17.3k | 34.4k |
| 30 | Coal Ore | 21 | 20.2k | 40.2k |
| 40 | ↳ Coal Ore | 21 | 20.2k | 40.2k |
| 50 | Mithril Ore | 35 | 25.2k | 50.2k |
| 60 | ↳ Mithril Ore | 35 | 25.2k | 50.2k |
| 70 | Adamantite Ore | 50 | 28.8k | 57.4k |
| 80 | Runite Ore | 65 | 31.2k | 62.2k |
| 90 | ↳ Runite Ore | 65 | 31.2k | 62.2k |
| 99 | ↳ Runite Ore | 65 | 31.2k | 62.2k |
Fishing
Loadout: Fishing Skill Cape. Plain gold-shop bait only; gem baits are faster and pay bonus XP on top.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Raw Shrimp | 12 | 11.5k | 13.7k |
| 10 | Raw Sardine | 24 | 14.2k | 19.6k |
| 20 | Raw Herring | 48 | 14.4k | 21.6k |
| 30 | Raw Trout | 140 | 31.5k | 47.3k |
| 40 | Raw Pike | 200 | 44.0k | 64.0k |
| 50 | ↳ Raw Pike | 200 | 52.0k | 72.0k |
| 60 | ↳ Raw Pike | 200 | 60.0k | 76.0k |
| 70 | Raw Shark | 750 | 67.5k | 101k |
| 80 | Raw Manta Ray | 1,000 | 81.8k | 123k |
| 90 | Raw Anglerfish | 1,250 | 93.8k | 141k |
| 99 | Raw Leviathan | 2,100 | 126k | 189k |
Thieving
Loadout: Vault Keeper's Coinpurse, Thieving Gloves, Thieving Skill Cape, Guild Signet Ring. Target mastery is 1 in the no-gear column and 99 in the best-gear column.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Man | 12 | 13.0k | 15.1k |
| 10 | Fisherman | 15 | 16.2k | 18.9k |
| 20 | Farmer | 25 | 27.0k | 31.5k |
| 30 | Golo The Master Farmer | 35 | 37.8k | 44.1k |
| 40 | Lumberjack | 40 | 43.2k | 50.4k |
| 50 | Miner | 50 | 54.0k | 63.0k |
| 60 | Mage | 60 | 64.8k | 75.6k |
| 70 | ↳ Mage | 60 | 64.8k | 75.6k |
| 80 | Knight | 80 | 86.4k | 101k |
| 90 | ↳ Knight | 80 | 86.4k | 101k |
| 99 | The Vault Keeper | 120 | 72.0k | 134k |
Exploring
No gear exists for this skill yet, so both columns are the same. "Best gear" here means full area mastery — 1,000 surveys halve the timer.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Gloomwood | 300 | 7.2k | 14.4k |
| 10 | ↳ Gloomwood | 300 | 7.2k | 14.4k |
| 20 | Hollowdeep Mine | 450 | 10.8k | 21.6k |
| 30 | Emberhall Ruins | 700 | 16.8k | 33.6k |
| 40 | ↳ Emberhall Ruins | 700 | 16.8k | 33.6k |
| 50 | Thornfield Estate | 1,000 | 24.0k | 48.0k |
| 60 | Ossuary Reach | 1,400 | 33.6k | 67.2k |
| 70 | ↳ Ossuary Reach | 1,400 | 33.6k | 67.2k |
| 80 | ↳ Ossuary Reach | 1,400 | 33.6k | 67.2k |
| 90 | ↳ Ossuary Reach | 1,400 | 33.6k | 67.2k |
| 99 | ↳ Ossuary Reach | 1,400 | 33.6k | 67.2k |
Cooking
Loadout: Guild Ladle, Cooking Gloves, Cooking Skill Cape, Chefs Ring, Ember Charm. Assumes the inputs are already banked.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Raw Shrimp | 30 | 54.0k | 66.2k |
| 10 | Raw Sardine | 48 | 57.6k | 70.6k |
| 20 | Raw Herring | 72 | 64.8k | 79.4k |
| 30 | Raw Trout | 150 | 108k | 132k |
| 40 | Raw Salmon | 270 | 122k | 149k |
| 50 | Raw Tuna | 400 | 144k | 176k |
| 60 | Raw Swordfish | 510 | 153k | 187k |
| 70 | Raw Shark | 720 | 173k | 212k |
| 80 | Raw Manta Ray | 1,000 | 200k | 245k |
| 90 | Raw Anglerfish | 1,250 | 225k | 276k |
| 99 | Raw Leviathan | 2,100 | 302k | 370k |
Firemaking
Loadout: Emberward Apron, Firemaking Skill Cape, Pyro Necklace, Cinder Ring. Assumes the inputs are already banked.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Burn Logs | 30 | 43.2k | 51.8k |
| 10 | Burn Oak Logs | 60 | 60.5k | 72.0k |
| 20 | ↳ Burn Oak Logs | 60 | 66.2k | 77.8k |
| 30 | Burn Willow Logs | 90 | 71.3k | 84.2k |
| 40 | ↳ Burn Willow Logs | 90 | 77.8k | 90.7k |
| 50 | ↳ Burn Willow Logs | 90 | 84.2k | 97.2k |
| 60 | ↳ Burn Willow Logs | 90 | 90.7k | 104k |
| 70 | ↳ Burn Willow Logs | 90 | 97.2k | 110k |
| 80 | ↳ Burn Willow Logs | 90 | 104k | 117k |
| 90 | ↳ Burn Willow Logs | 90 | 110k | 123k |
| 99 | ↳ Burn Willow Logs | 90 | 116k | 129k |
Smithing
Loadout: Smithing Gloves, Smithing Skill Cape, Forgemaster's Ring. Assumes the inputs are already banked. The 186 plating recipes are left out too: each one upgrades a single item you already own, so their six-figure XP is a one-off, not a rate. 201 recipes are left out because an input has no repeatable source (chest-only gems, the finite veins) — they are great XP you cannot farm on demand: Silver Bar, Gold Bar, Dragonite Bar, Dragon Dagger, Dragon Sword, Dragon Gloves and 195 more.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Bronze Dagger | 20 | 19.2k | 25.2k |
| 10 | Iron Dagger | 30 | 28.8k | 37.8k |
| 20 | ↳ Iron Dagger | 30 | 28.8k | 37.8k |
| 30 | Steel Dagger | 50 | 48.0k | 63.0k |
| 40 | Mithril Dagger | 100 | 96.0k | 126k |
| 50 | ↳ Mithril Dagger | 100 | 96.0k | 126k |
| 60 | Adamantite Dagger | 120 | 115k | 151k |
| 70 | Runite Dagger | 140 | 134k | 176k |
| 80 | ↳ Runite Dagger | 140 | 134k | 176k |
| 90 | ↳ Runite Dagger | 140 | 134k | 176k |
| 99 | ↳ Runite Dagger | 140 | 134k | 176k |
Crafting
No gear exists for this skill yet, so both columns are the same. Assumes the inputs are already banked. 10 recipes are left out because an input has no repeatable source (chest-only gems, the finite veins) — they are great XP you cannot farm on demand: Sapphire Ring, Ruby Ring, Emerald Ring, Sapphire Necklace, Ruby Necklace, Emerald Necklace and 4 more.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Leather Gloves | 25 | 24.0k | 24.0k |
| 10 | Leather Cowl | 125 | 90.0k | 90.0k |
| 20 | Leather Body | 250 | 144k | 144k |
| 30 | ↳ Leather Body | 250 | 144k | 144k |
| 40 | Ashen Urn | 600 | 288k | 288k |
| 50 | ↳ Ashen Urn | 600 | 288k | 288k |
| 60 | Ember Urn | 1,400 | 504k | 504k |
| 70 | Green D-hide Cowl | 750 | 540k | 540k |
| 80 | Emberglass Urn | 3,200 | 922k | 922k |
| 90 | Warden's Urn | 7,200 | 1.7M | 1.7M |
| 99 | Black D-hide Body | 3,750 | 1.8M | 1.8M |
Fletching
No gear exists for this skill yet, so both columns are the same. Assumes the inputs are already banked. Dragonite Arrow (15) is left out because an input has no repeatable source (chest-only gems, the finite veins) — it is great XP you cannot farm on demand.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Bronze Arrow (15) | 80 | 115k | 115k |
| 10 | ↳ Bronze Arrow (15) | 80 | 115k | 115k |
| 20 | Iron Arrow (15) | 150 | 216k | 216k |
| 30 | Steel Arrow (15) | 300 | 432k | 432k |
| 40 | ↳ Steel Arrow (15) | 300 | 432k | 432k |
| 50 | Mithril Arrow (15) | 500 | 720k | 720k |
| 60 | Adamantite Arrow (15) | 800 | 1.2M | 1.2M |
| 70 | ↳ Adamantite Arrow (15) | 800 | 1.2M | 1.2M |
| 80 | Rune Arrow (15) | 1,200 | 1.7M | 1.7M |
| 90 | ↳ Rune Arrow (15) | 1,200 | 1.7M | 1.7M |
| 99 | ↳ Rune Arrow (15) | 1,200 | 1.7M | 1.7M |
Runecrafting
Loadout: Aetherweave hood, Aetherweave body, Aetherweave legs, Aetherweave boots, Runecrafting Gloves, Aetherweave belt, Runecrafting Skill Cape, Prismatic Rune Amulet, Carnival Signet, Carnival Charm. The Loremaster's Codex pays your highest unlocked rune's XP on every craft, so the best-gear column crafts the cheapest rune it can. Assumes the inputs are already banked.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Air Rune | 15 | 21.6k | 29.5k |
| 10 | ↳ Air Rune | 15 | 21.6k | 29.5k |
| 20 | ↳ Air Rune | 25 | 21.6k | 49.1k |
| 30 | ↳ Air Rune | 25 | 21.6k | 49.1k |
| 40 | ↳ Air Rune | 35 | 21.6k | 68.8k |
| 50 | ↳ Air Rune | 40 | 21.6k | 78.6k |
| 60 | ↳ Air Rune | 40 | 21.6k | 78.6k |
| 70 | ↳ Air Rune | 45 | 21.6k | 88.5k |
| 80 | ↳ Air Rune | 55 | 21.6k | 108k |
| 90 | ↳ Air Rune | 60 | 21.6k | 118k |
| 99 | ↳ Air Rune | 60 | 21.6k | 118k |
Brewing
Loadout: Brewing Gloves, Fermenter's Signet. Assumes the inputs are already banked. Prospector's Fortune is left out because an input has no repeatable source (chest-only gems, the finite veins) — it is great XP you cannot farm on demand.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Woodcutter's Brew | 40 | 11.5k | 12.1k |
| 10 | Crafter's Draught | 200 | 57.6k | 60.5k |
| 20 | Marksman's Brew | 400 | 115k | 121k |
| 30 | ↳ Marksman's Brew | 400 | 115k | 121k |
| 40 | Elemental Infusion | 534 | 154k | 161k |
| 50 | Scholar's Tincture | 800 | 230k | 242k |
| 60 | Witch's Cauldron Brew | 1,000 | 288k | 302k |
| 70 | Forgemaster's Infusion | 1,500 | 432k | 454k |
| 80 | Necromancer's Brew | 1,800 | 518k | 544k |
| 90 | ↳ Necromancer's Brew | 1,800 | 518k | 544k |
| 99 | ↳ Necromancer's Brew | 1,800 | 518k | 544k |
Prayer
Loadout: Gravekeeper's Spade, Bone Necklace, Bone Ring, Grave Charm. Assumes the inputs are already banked.
| Your level | Best method | XP / action | No gear | Best gear |
|---|---|---|---|---|
| 1 | Offer Small Bones | 12 | 6.9k | 8.8k |
| 10 | ↳ Offer Small Bones | 12 | 6.9k | 8.8k |
| 20 | Offer Cracked Urn | 400 | 230k | 294k |
| 30 | ↳ Offer Cracked Urn | 400 | 230k | 294k |
| 40 | Offer Ashen Urn | 900 | 518k | 662k |
| 50 | ↳ Offer Ashen Urn | 900 | 518k | 662k |
| 60 | Offer Ember Urn | 2,000 | 1.2M | 1.5M |
| 70 | ↳ Offer Ember Urn | 2,000 | 1.2M | 1.5M |
| 80 | Offer Emberglass Urn | 4,400 | 2.5M | 3.2M |
| 90 | Offer Warden's Urn | 9,400 | 5.4M | 6.9M |
| 99 | ↳ Offer Warden's Urn | 9,400 | 5.4M | 6.9M |
Farming
Farming is the one skill that trains while you do something else: crops grow on a real clock, so its rate comes from grow time and how many fields you own, not from clicking. A harvest pays 8 XP per grow-minute plus 1 per crop level, and 50% of plantings survive (compost makes that 100%). "All fields" runs the 16 fields unlocked by level 99, replanted the moment they finish — which is what the Auto Farmer does for you.
| Crop | Level | Grows in | XP / harvest | One field | All fields |
|---|---|---|---|---|---|
| Wheat | 1 | 1h | 540 | 270 | 4.3k |
| Marrentill 🌿 | 1 | 1h | 540 | 270 | 4.3k |
| Lettuce | 2 | 1.5h | 900 | 300 | 4.8k |
| Carrot | 3 | 2h | 1,320 | 330 | 5.3k |
| Radish | 5 | 2h | 1,560 | 390 | 6.2k |
| Tarromin 🌿 | 6 | 2.5h | 2,100 | 420 | 6.7k |
| Cabbage | 7 | 3h | 2,700 | 450 | 7.2k |
| Corn | 10 | 4h | 4,320 | 540 | 8.6k |
| Tomato | 12 | 5h | 6,000 | 600 | 9.6k |
| Harralander 🌿 | 14 | 5.5h | 7,260 | 660 | 10.6k |
| Onion | 15 | 6h | 8,280 | 690 | 11.0k |
| Rice | 18 | 7h | 10,920 | 780 | 12.5k |
| Barley | 20 | 8h | 13,440 | 840 | 13.4k |
| Ranarr Weed 🌿 | 24 | 9.5h | 18,240 | 960 | 15.4k |
| Potato | 25 | 10h | 19,800 | 990 | 15.8k |
| Pumpkin | 30 | 12h | 27,360 | 1.1k | 18.2k |
| Sunflower | 35 | 14h | 36,120 | 1.3k | 20.6k |
| Avantoe 🌿 | 38 | 15h | 41,400 | 1.4k | 22.1k |
| Magic Herb 🌿 | 40 | 18h | 51,840 | 1.4k | 23.0k |
| Dragon Pepper | 50 | 24h | 83,520 | 1.7k | 27.8k |
| Kwuarm 🌿 | 50 | 22h | 76,560 | 1.7k | 27.8k |
XP/hr. Fields unlock at 1, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 99, 99, 99, 99, 99 — see Farming.
Combat
Combat XP is paid per point of damage dealt: 4 XP to the attack style per damage, plus 1.33 XP to Hitpoints on the same damage. Monsters below your level pay less: both are multiplied by min(1, (monster level + 10) ÷ (your level + 10)), so at 99 the top of this table is the highest-level monsters, not the softest. A monster's XP/hr is therefore its HP, scaled by that ratio, over how long it takes to kill: hit chance, max hit and the combat triangle use the game's own formulas, one second of respawn is added, and food is assumed free. "At unlock" fights at the area's level in the best melee gear of that level; "at 99" is Melee 99 in the best gear available. Ranged and Magic kill faster on their side of the triangle but pay for ammo and runes. Top 12 of 26 open-world monsters:
| Monster | Area | HP | Kill time | At unlock | At 99 | Hitpoints |
|---|---|---|---|---|---|---|
Abyssal Titan | Abyssal Rift | 2900 | 100s → 92.2s | 417k | 432k | 144k |
Leviathan Spawn | The Sunken Reach | 1400 | 50s → 42.8s | 395k | 363k | 121k |
Rift Hound | Abyssal Rift | 1000 | 54s → 30.4s | 267k | 331k | 110k |
The Drowned King | The Sunken Reach | 2600 | 119s → 109.7s | 313k | 316k | 105k |
Red Dragon | Valley of Dragons | 3500 | 167s → 154.3s | 301k | 315k | 105k |
Black Dragon | Valley of Dragons | 4500 | 206s → 206.1s | 314k | 314k | 105k |
Tidewrought Golem | The Sunken Reach | 900 | 32s → 27.6s | 344k | 314k | 105k |
Chaos Dragon | Abyssal Rift | 2400 | 110s → 100.1s | 315k | 310k | 103k |
Blue Dragon | Valley of Dragons | 2800 | 130s → 119.3s | 310k | 310k | 103k |
Ashen Revenant | Abyssal Rift | 820 | 44s → 25.0s | 266k | 308k | 102k |
Green Dragon | Valley of Dragons | 2250 | 102s → 93.2s | 318k | 303k | 101k |
Brine Serpent | The Sunken Reach | 600 | 21s → 18.3s | 313k | 282k | 93.8k |
XP/hr. Dungeons run fixed waves and pay a completion chest instead — see Dungeons.
What these numbers leave out
- Events. A live XP event multiplies the skill it names on top of everything here — check the in-game Events tab.
- Potions and gem baits. Brewed potions and premium bait raise speed or XP for their skill; none of them are counted above.
- Offline time. Idle progress runs these same rates through the offline simulation, capped by your offline-cap upgrades.
- Quests and the Weekly Board pay XP in lump sums no per-hour rate captures — for a long stretch of the early game they out-earn grinding.
Melee
Woodcutting
Fishing
Thieving
Exploring
Mining
Farming
Prayer
Cooking
Crafting
Brewing
Smithing
Firemaking
Fletching
Runecrafting