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Money Making ​

Gold (gp) comes from three places: selling items from your inventory at their sell value, coins stolen in Thieving, and the small coin drops of early monsters. This guide ranks every repeatable way to earn it, from a fresh account to level 99.

How to read the numbers

from = the hour you unlock the method: unlock level, no gear, no upgrades. up to = level 99 with the recommended loadout and every permanent upgrade that speeds the method up. Every figure is derived from the game's own rate formulas and current sell prices; real sessions land somewhere in between. Gems are a separate currency and never counted here.

At a glance ​

Best repeatable earner per skill, ranked by the ceiling. Jump to the section for every alternative.

MethodProfitRequirementsTypeNotes
Thieving — The Vault Keeper335k ~ 672k gp/hr Thieving 99 · Thieves' Guild (guild chain)Skilling300 coins per steal · with the full 6-piece loadout
Combat — Black Dragon381k gp/hr Melee 99 · Valley of DragonsCombat21.7k gp of loot per kill · (D) Dragon Greatsword at 99
Woodcutting — Elderwood Tree81.8k ~ 364k gp/hr Woodcutting 90Skilling1,000 gp per log · Dragon Axe ladder · Timberfall set (never fails)
Runecrafting — Soul Rune19.8k ~ 167k gp/hr Runecrafting 92Processingfull loop incl. gathering the inputs · 4s per craft at 99
Thieving — Knight77.1k ~ 135k gp/hr Thieving 80Skillingbest target outside the guild
Fletching — Redwood Longbow21.2k ~ 89.4k gp/hr Fletching 85Processingfull loop incl. gathering the inputs · 116s per craft at 99
Mining — Adamantite Ore54.7k ~ 78.2k gp/hr Mining 70Skilling95 gp per ore · with the full 11-piece loadout
Pip the Ferret (pet)1.3k ~ 67.5k gp/hrPets unlocked · scales with your Thieving levelPassive5★ level 99 · banks up to 24h between collects
Cooking — Sunflower Loaf52.6k ~ 58.4k gp/hr Cooking 90Processingfull loop incl. gathering the inputs · 5s per craft at 99
Crafting — Black D-hide Body34.8k gp/hr Crafting 99Processingfull loop incl. gathering the inputs · 621s per craft at 99
Smithing — Adamantite Bar24.6k ~ 33.0k gp/hr Smithing 55Processingfull loop incl. gathering the inputs · 15s per craft at 99
Fishing — Raw Leviathan8.4k ~ 13.5k gp/hr Fishing 99 · Abyssal Trawl-NetSkilling170 gp per fish, minus 15 gp bait per cast
Farming — Purple Rose6 ~ 552 gp/hr Farming 10Passive16 fields + Everbloom Greenhouse · ticks while you do anything else

Thieving ​

Coins land in your purse directly — nothing to sell. A fresh target succeeds about 60% of the time; level, stealth gear and potions raise that to 75%, and target mastery adds the last 15% up to the 90% cap (how a steal works). The "up to" column adds target mastery 99, +20 stealth, +25% coins and 10% faster steals from the loadout. Loot is valued at sell price.

TargetLevelAreaCoins / stealLoot / stealSuccessProfit
Man1Town1–100 gp60% → 90%4.0k ~ 8.3k gp/hr
Fisherman10Town4–149 gp60% → 90%13.2k ~ 24.5k gp/hr
Farmer20Town8–200 gp60% → 90%10.1k ~ 21.0k gp/hr
Golo The Master Farmer30Town10–232 gp60% → 90%13.3k ~ 27.1k gp/hr
Lumberjack40Forest12–2636 gp60% → 90%39.9k ~ 71.9k gp/hr
Miner50Forest16–3172 gp60% → 90%68.6k ~ 121k gp/hr
Mage60Forest18–3347 gp60% → 90%52.2k ~ 94.5k gp/hr
Bandit Brad70Forest20–3647 gp60% → 90%54.1k ~ 98.2k gp/hr
Knight80Forest26–4273 gp60% → 88%77.1k ~ 135k gp/hr
The Vault Keeper99Thieves' Guild175–425259 gp50% → 80%335k ~ 672k gp/hr

Combat ​

Loot value per kill (every drop at sell price, plus bones and any coin drop) divided by a modelled melee kill time: hit chance and max hit use the game's own formulas (your hit chance counts the monster's defence at ×0.5), the combat triangle applies, one second of respawn is added, and food is assumed free. "from" fights at the area level in the best melee gear of that level; "up to" is Melee 99 in the best gear available. Ranged and Magic kill faster on their triangle but pay for ammo or runes. Top 15 of 28 open-world monsters:

MonsterAreaLoot / killKill timeProfit
Black Dragon Black DragonValley of Dragons21,683 gp205s → 204.9s381k gp/hr
Drowned Corsair Drowned CorsairThe Sunken Reach1,017 gp19s → 12.9s194k ~ 283k gp/hr
Wizard WizardWizard Tower767 gp46s → 10.2s60.4k ~ 270k gp/hr
Abyssal Titan Abyssal TitanAbyssal Rift6,536 gp100s → 91.7s236k ~ 257k gp/hr
Apprentice Wizard Apprentice WizardWizard Tower240 gp19s → 3.5s46.1k ~ 246k gp/hr
Mystic Mage Mystic MageWizard Tower2,136 gp57s → 31.7s136k ~ 242k gp/hr
Leviathan Spawn Leviathan SpawnThe Sunken Reach2,623 gp64s → 42.6s147k ~ 222k gp/hr
Tempest Roc Tempest RocThe Sunken Reach12,615 gp205s → 204.9s222k gp/hr
Rune Colossus Rune ColossusAbyssal Rift8,986 gp148s → 148.3s218k gp/hr
Imp Warden Imp WardenAbyssal Rift1,075 gp46s → 18.0s84.8k ~ 215k gp/hr
Rift Hound Rift HoundAbyssal Rift1,734 gp53s → 30.2s117k ~ 206k gp/hr
Chaos Dragon Chaos DragonAbyssal Rift5,646 gp109s → 99.6s187k ~ 204k gp/hr
Green Dragon Green DragonValley of Dragons5,200 gp101s → 92.6s185k ~ 202k gp/hr
Tidewrought Golem Tidewrought GolemThe Sunken Reach1,535 gp41s → 27.5s135k ~ 201k gp/hr
The Drowned King The Drowned KingThe Sunken Reach5,976 gp119s → 109.1s181k ~ 197k gp/hr

Dungeons pay a completion chest instead of per-kill loot — see Dungeons. Chests hold items only, never gold.

Gathering ​

Raw materials sold straight from the inventory. Processing them first is usually worth more — compare with the Processing table.

Woodcutting ​

Success starts at 50% and gains 1% per level over the tree's requirement (cap 95%); the full axe ladder cuts 35% off every swing and the Timberfall set never fails.

TreeLevelLog valueProfit
Normal Tree15 gp1.8k ~ 8.0k gp/hr
Oak Tree515 gp4.5k ~ 20.0k gp/hr
Willow Tree2030 gp6.8k ~ 30.0k gp/hr
Teak Tree3050 gp9.0k ~ 40.0k gp/hr
Maple Tree4080 gp12.0k ~ 53.3k gp/hr
Mahogany Tree50120 gp15.4k ~ 68.6k gp/hr
Yew Tree60200 gp22.5k ~ 100k gp/hr
Magic Tree70350 gp35.0k ~ 156k gp/hr
Redwood Tree80600 gp54.0k ~ 240k gp/hr
Elderwood Tree901,000 gp81.8k ~ 364k gp/hr

Mining ​

Ore veins succeed 80% of the time at any level and swings 30% faster. Silver Ore, Gold Ore, Dragonite Ore are finite discovery nodes, not a sustainable rate, so they are left out.

OreLevelOre valueProfit
Rune Essence15 gp7.2k ~ 10.3k gp/hr
Copper Ore15 gp4.8k ~ 6.9k gp/hr
Tin Ore15 gp4.8k ~ 6.9k gp/hr
Iron Ore1510 gp9.6k ~ 13.7k gp/hr
Coal Ore3015 gp14.4k ~ 20.6k gp/hr
Mithril Ore5035 gp25.2k ~ 36.0k gp/hr
Adamantite Ore7095 gp54.7k ~ 78.2k gp/hr
Runite Ore8080 gp38.4k ~ 54.9k gp/hr

Fishing ​

Bait is used on every cast, caught or not, and is priced at its gold shop pack; gem baits cast up to 30% faster but are not counted. Higher rods and harpoons are one-off gold purchases — see Fishing Tools.

FishLevelToolFish valueBait / castProfit
Raw Shrimp Raw Shrimp1Small Net5 gp—3.0k ~ 5.7k gp/hr
Raw Sardine Raw Sardine10Basic Rod6 gp2 gp900 ~ 3.3k gp/hr
Raw Herring Raw Herring20Basic Rod12 gp5 gp600 ~ 3.8k gp/hr
Raw Trout Raw Trout30Oak Rod18 gp2 gp3.1k ~ 6.8k gp/hr
Raw Pike Raw Pike35Oak Rod21 gp5 gp2.2k ~ 6.0k gp/hr
Raw Salmon Raw Salmon40Willow Rod24 gp2 gp3.0k ~ 6.2k gp/hr
Raw Tuna Raw Tuna50Harpoon30 gp5 gp2.6k ~ 6.0k gp/hr
Raw Swordfish Raw Swordfish60Harpoon36 gp10 gp1.8k ~ 5.4k gp/hr
Raw Monfish Raw Monfish65Reinforced Net39 gp10 gp2.0k ~ 5.7k gp/hr
Raw Shark Raw Shark70Heavy Harpoon42 gp15 gp1.1k ~ 4.5k gp/hr
Raw Manta Ray Raw Manta Ray80Heavy Harpoon48 gp15 gp1.5k ~ 4.9k gp/hr
Raw Anglerfish Raw Anglerfish90Precision Rod54 gp10 gp2.5k ~ 5.3k gp/hr
Raw Whale Raw Whale95Legendary Harpoon57 gp15 gp1.9k ~ 4.2k gp/hr
Raw Leviathan Raw Leviathan99Abyssal Trawl-Net170 gp15 gp8.4k ~ 13.5k gp/hr

Processing ​

Each recipe is rated as a complete loop: gather the raw materials yourself at the rates above (combat drops such as hides and meat are farmed at the kill times from the Combat table), buy any shop consumables, then craft at the 80% base success rate (a failed attempt still eats the inputs, unless you own Keith's Steady Hands). The result is directly comparable with the gathering tables. Recipes whose inputs have no repeatable source (chest-only gems, the finite Silver/Gold/Dragonite nodes, quest items) are listed under "Not rateable as a loop" instead of rated. Top five per skill:

Smithing ​

A bar folds its whole ore chain into the loop time. Plated gear needs Silver/Gold bars from finite discovery nodes, so it cannot be rated as a loop.

RecipeLevelSells forLoop timeBought inputsProfit
Adamantite Bar55175 gp15.2s—24.6k ~ 33.0k gp/hr
Runite Bar70175 gp18.8s—19.8k ~ 26.9k gp/hr
Mithril Bar4080 gp11.8s—14.9k ~ 19.6k gp/hr
Steel Bar2530 gp8.3s—8.2k ~ 10.5k gp/hr
Iron Bar1012 gp5.6s—5.1k ~ 6.1k gp/hr

Not rateable as a loop (inputs from chests, finite nodes or quests): Silver Bar, Gold Bar, Dragonite Bar, (S) Bronze Dagger, (S) Bronze Sword, (S) Bronze Gloves, (S) Bronze Scimitar, (S) Bronze Helmet, (S) Bronze Battleaxe, (S) Bronze Greatsword, (S) Bronze Boots, (S) Bronze Shield and 177 more.

Crafting ​

Hides are farmed from the monster that drops them cheapest; gem jewellery needs expedition-chest gems and is flagged.

RecipeLevelSells forLoop timeBought inputsProfit
Black D-hide Body997,500 gp620.6s—34.8k gp/hr
Black D-hide Cowl975,000 gp414.8s—34.7k gp/hr
Black D-hide Chaps985,000 gp414.8s—34.7k gp/hr
Black D-hide Gloves932,500 gp208.9s—34.5k gp/hr
Black D-hide Belt942,500 gp208.9s—34.5k gp/hr

Not rateable as a loop (inputs from chests, finite nodes or quests): Sapphire Ring, Ruby Ring, Emerald Ring, Sapphire Necklace, Ruby Necklace, Emerald Necklace.

Fletching ​

Feathers are bought by the pack (2 gp each); the loop picks the cheapest allowed log and smelts its own bars.

RecipeLevelSells forLoop timeBought inputsProfit
Redwood Longbow853,600 gp116.0s—21.2k ~ 89.4k gp/hr
Redwood Shortbow852,400 gp78.0s—21.2k ~ 88.6k gp/hr
Rune Arrow ×575153 gp37.5s10 gp29.3k ~ 57.7k gp/hr
Magic Longbow702,100 gp105.2s—13.7k ~ 57.5k gp/hr
Magic Shortbow701,400 gp70.8s—13.7k ~ 56.9k gp/hr

Runecrafting ​

"up to" assumes the Eternal Altar (+5 runes per essence) and +1 more from gear; essence is mined inside the loop.

RecipeLevelSells forLoop timeBought inputsProfit
Soul Rune9231 gp3.8s—19.8k ~ 167k gp/hr
Ancient Rune8529 gp3.8s—18.6k ~ 156k gp/hr
Spirit Rune8027 gp3.8s—17.3k ~ 145k gp/hr
Blood Rune7526 gp3.8s—16.6k ~ 140k gp/hr
Death Rune6522 gp3.8s—14.1k ~ 118k gp/hr

Brewing ​

Potions are worth far more drunk than sold — brew for the buff and sell only the surplus.

Nothing in this skill beats selling the raw materials.

Not rateable as a loop (inputs from chests, finite nodes or quests): Prospector's Fortune.

Cooking ​

Cooking never fails and the fish is caught inside the loop (bait included). Cooked fish are also your combat food.

RecipeLevelSells forLoop timeBought inputsProfit
Sunflower Loaf9073 gp4.5s—52.6k ~ 58.4k gp/hr
Pumpkin Pie8563 gp4.5s—45.4k ~ 50.4k gp/hr
Carrot Soup6760 gp4.5s—43.2k ~ 48.0k gp/hr
Wolf Burger78159 gp15.0s—12.7k ~ 38.2k gp/hr
Barley Stew7543 gp4.5s—31.0k ~ 34.4k gp/hr

Firemaking and Prayer only consume — they are XP, not income.

Farming ​

Crops sell for next to nothing — farming feeds Cooking and Brewing, it is not a gold source on its own. Fields grow while you do anything else. Per-field profit is the crop's sell price minus one seed (no shop sells seeds, they all come from drops and quests, so they count as free); "up to" runs all 16 fields with the Everbloom Greenhouse (+5 crops per harvest). Harvests need you to come back — the Auto Farmer replants for you.

CropLevelGrows inSells forSeedPer fieldAll fields, max greenhouse
Wheat11h1 gpdrop1 gp/hr96 gp/hr
Marrentill11h5 gpdrop5 gp/hr480 gp/hr
Lettuce21.5h1 gpdrop1 gp/hr64 gp/hr
Carrot32h1 gpdrop1 gp/hr48 gp/hr
Radish52h1 gpdrop1 gp/hr48 gp/hr
Tarromin62.5h1 gpdrop0 gp/hr38 gp/hr
Cabbage73h1 gpdrop0 gp/hr32 gp/hr
Corn104h1 gpdrop0 gp/hr24 gp/hr
Purple Rose104h23 gpdrop6 gp/hr552 gp/hr
Tomato125h1 gpdrop0 gp/hr19 gp/hr
Harralander145.5h1 gpdrop0 gp/hr17 gp/hr
Onion156h1 gpdrop0 gp/hr16 gp/hr
Rice187h1 gpdrop0 gp/hr14 gp/hr
Barley208h1 gpdrop0 gp/hr12 gp/hr
Ranarr Weed249.5h1 gpdrop0 gp/hr10 gp/hr
Potato2510h1 gpdrop0 gp/hr10 gp/hr
Pumpkin3012h1 gpdrop0 gp/hr8 gp/hr
Sunflower3514h1 gpdrop0 gp/hr7 gp/hr
Avantoe3815h1 gpdrop0 gp/hr6 gp/hr
Magic Herb4018h1 gpdrop0 gp/hr5 gp/hr
Dragon Pepper5024h1 gpdrop0 gp/hr4 gp/hr
Kwuarm5022h1 gpdrop0 gp/hr4 gp/hr

Pets ​

Pip the Ferret Pip the Ferret pickpockets for coins while you are away — 20% of a manual thief's coin rate, spread evenly across every target your Thieving level has unlocked, times the star and level multipliers. Coins are banked for up to 24 hours between collects. Every other pet produces items you can sell instead; see Pets.

Your Thieving1★ level 13★ level 505★ level 99
11.3k gp/hr3.9k gp/hr7.8k gp/hr
403.1k gp/hr9.1k gp/hr18.2k gp/hr
804.7k gp/hr13.9k gp/hr27.6k gp/hr
9911.4k gp/hr33.9k gp/hr67.5k gp/hr

Other sources ​

  • Exploring surveys pay a bundle of gathering materials tuned to a share of what gathering the best tier yourself would earn (about half for most areas), plus bonus rolls — a way to earn while training a different skill.
  • Weekly Board quests and milestones pay gold directly on top of whatever you were doing anyway.
  • Selling gear returns only 40% of a shop item's price. Smithed and plated gear has its own hand-set values — check the item page before you sell a set you might re-equip.
  • Gems buy the fastest tools and pets, but cannot be sold: nothing here converts gems into gold.

Notes & Strategy ​

  • Levels 1–30: Thieving pays from the very first steal and needs no gear, and Mining overtakes it the moment Iron unlocks — ore sells for far more than logs or fish at the same level. Sell what you gather while questing instead of banking it; the early quest chains hand out the gold for your first axe, rod and fields.
  • Levels 30–70: Move up the Thieving targets as they unlock (the Forest targets carry valuable loot on top of their coins), keep Mining on the highest ore you can hit, and start fighting the areas that drop hides and meat — those feed the Crafting and Cooking loops in the Processing table, which beat selling the raw drops.
  • Levels 70+: The ceiling belongs to the Thieves' Guild vault target, Elderwood logs, Black Dragons in the Valley of Dragons and Runecrafting with a fully upgraded altar. Since the 2.13 combat rework, fights are much shorter, so the big dragons now out-earn most skilling at 99. The permanent upgrades that speed those up (altar tiers, the axe ladder, the recommended loadouts) pay for themselves within days at these rates, so buy them before anything cosmetic.
  • Fishing is steady, not spectacular. Every fish earns gold, but the whole ladder sits in a narrow 3–7k gp/hr band because a fish's value barely outgrows how long it takes to catch. The exception is the Leviathan, which needs the Anglers' Guild net and pays roughly double anything else in the skill. Fish for food and Cooking XP first; the gold is a bonus.
  • Farming is food, not income. Crops sell for a coin or two. Grow them to cook and brew with, and sell only genuine surplus.
  • Never sell gear you crafted or plated to re-equip later. Shop gear returns 40% of its price, and a plated set took hours of bars to make.

Stat data generated from the game source. Strategy notes are community-written.