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💰 Money Making

Gold (gp) comes from three places: selling items from your inventory at their sell value, coins stolen in Thieving, and the small coin drops of early monsters. This guide ranks every repeatable way to earn it, from a fresh account to level 99.

How to read the numbers

from = the hour you unlock the method: unlock level, no gear, no upgrades. up to = level 99 with the recommended loadout and every permanent upgrade that speeds the method up. Every figure is derived from the game's own rate formulas and current sell prices; real sessions land somewhere in between. Gems are a separate currency and never counted here.

At a glance

Best repeatable earner per skill, ranked by the ceiling. Jump to the section for every alternative.

MethodProfitRequirementsTypeNotes
Thieving — The Vault Keeper335k ~ 672k gp/hr Thieving 99 · Thieves' Guild (guild chain)Skilling300 coins per steal · with the full 4-piece loadout
Combat — Black Dragon379k gp/hr Melee 99 · Valley of DragonsCombat21.7k gp of loot per kill · (D) Dragon Greatsword at 99
Woodcutting — Elderwood Tree81.8k ~ 364k gp/hr Woodcutting 90Skilling1,000 gp per log · Dragon Axe ladder · Timberfall set (never fails)
Runecrafting — Ancient Rune18.6k ~ 229k gp/hr Runecrafting 85Processingfull loop incl. gathering the inputs · 4s per craft at 99
Thieving — Miner147k ~ 171k gp/hr Thieving 50Skillingbest target outside the guild
Mining — Adamantite Ore82.4k ~ 125k gp/hr Mining 70Skilling143 gp per ore · with the full 10-piece loadout
Pip the Ferret (pet)1.3k ~ 70.6k gp/hrPets unlocked · scales with your Thieving levelPassive5★ level 99 · banks up to 24h between collects
Fletching — Rune Arrow31.6k ~ 69.8k gp/hr Fletching 75Processingfull loop incl. gathering the inputs · 93s per craft at 99
Crafting — Black D-hide Body34.6k gp/hr Crafting 99Processingfull loop incl. gathering the inputs · 624s per craft at 99
Cooking — Wolf Burger10.9k ~ 33.3k gp/hr Cooking 78Processingfull loop incl. gathering the inputs · 15s per craft at 99
Fishing — Raw Leviathan8.4k ~ 13.5k gp/hr Fishing 99 · Abyssal Trawl-NetSkilling170 gp per fish, minus 15 gp bait per cast
Smithing — Runite Bar3.4k ~ 4.8k gp/hr Smithing 70Processingfull loop incl. gathering the inputs · 18s per craft at 99
Farming — Marrentill5 ~ 480 gp/hr Farming 1Passive16 fields + Everbloom Greenhouse · ticks while you do anything else

Thieving

Coins land in your purse directly — nothing to sell. Success is (100 + level + stealth + mastery) / (100 + perception), capped at 90%, so most targets are already near the cap the day you unlock them; the "up to" column adds target mastery 99, +20 stealth, +25% coins and 10% faster steals from the loadout. Loot is valued at sell price.

TargetLevelAreaCoins / stealLoot / stealSuccessProfit
Man1Town1–100 gp90% → 90%5.9k ~ 8.3k gp/hr
Fisherman10Town4–149 gp90% → 90%19.6k ~ 24.5k gp/hr
Farmer20Town8–200 gp90% → 90%15.1k ~ 21.0k gp/hr
Golo The Master Farmer30Town10–232 gp90% → 90%20.0k ~ 27.1k gp/hr
Lumberjack40Forest12–2636 gp90% → 90%59.6k ~ 71.9k gp/hr
Miner50Forest16–31113 gp90% → 90%147k ~ 171k gp/hr
Mage60Forest18–3328 gp90% → 90%57.3k ~ 71.3k gp/hr
Knight80Forest26–4253 gp90% → 90%94.2k ~ 115k gp/hr
The Vault Keeper99Thieves' Guild175–425259 gp50% → 80%335k ~ 672k gp/hr

Combat

Loot value per kill (every drop at sell price, plus bones and any coin drop) divided by a modelled melee kill time: hit chance and max hit use the game's own formulas (your hit chance counts the monster's defence at ×0.5), the combat triangle applies, one second of respawn is added, and food is assumed free. "from" fights at the area level in the best melee gear of that level; "up to" is Melee 99 in the best gear available. Ranged and Magic kill faster on their triangle but pay for ammo or runes. Top 15 of 26 open-world monsters:

MonsterAreaLoot / killKill timeProfit
Black Dragon Black DragonValley of Dragons21,683 gp206s → 206.1s379k gp/hr
Drowned Corsair Drowned CorsairThe Sunken Reach1,013 gp15s → 13.0s244k ~ 280k gp/hr
Wizard WizardWizard Tower764 gp46s → 10.3s60.0k ~ 267k gp/hr
Abyssal Titan Abyssal TitanAbyssal Rift6,482 gp100s → 92.2s233k ~ 253k gp/hr
Apprentice Wizard Apprentice WizardWizard Tower239 gp20s → 3.5s43.9k ~ 243k gp/hr
Mystic Mage Mystic MageWizard Tower2,130 gp57s → 31.9s134k ~ 240k gp/hr
Chaos Dragon Chaos DragonAbyssal Rift6,246 gp110s → 100.1s205k ~ 225k gp/hr
Leviathan Spawn Leviathan SpawnThe Sunken Reach2,623 gp50s → 42.8s187k ~ 221k gp/hr
Imp Warden Imp WardenAbyssal Rift1,066 gp46s → 18.1s83.0k ~ 212k gp/hr
Rift Hound Rift HoundAbyssal Rift1,734 gp54s → 30.4s116k ~ 205k gp/hr
Green Dragon Green DragonValley of Dragons5,200 gp102s → 93.2s184k ~ 201k gp/hr
The Drowned King The Drowned KingThe Sunken Reach5,976 gp119s → 109.7s180k ~ 196k gp/hr
Red Dragon Red DragonValley of Dragons8,369 gp167s → 154.3s180k ~ 195k gp/hr
Blue Dragon Blue DragonValley of Dragons6,372 gp130s → 119.3s176k ~ 192k gp/hr
Tidewrought Golem Tidewrought GolemThe Sunken Reach1,465 gp32s → 27.6s163k ~ 191k gp/hr

Dungeons pay a completion chest instead of per-kill loot — see Dungeons. Chests hold items only, never gold.

Gathering

Raw materials sold straight from the inventory. Processing them first is usually worth more — compare with the Processing table.

Woodcutting

Success starts at 50% and gains 1% per level over the tree's requirement (cap 95%); the full axe ladder cuts 35% off every swing and the Timberfall set never fails.

TreeLevelLog valueProfit
Normal Tree15 gp1.8k ~ 8.0k gp/hr
Oak Tree515 gp4.5k ~ 20.0k gp/hr
Willow Tree2030 gp6.8k ~ 30.0k gp/hr
Teak Tree3050 gp9.0k ~ 40.0k gp/hr
Maple Tree4080 gp12.0k ~ 53.3k gp/hr
Mahogany Tree50120 gp15.4k ~ 68.6k gp/hr
Yew Tree60200 gp22.5k ~ 100k gp/hr
Magic Tree70350 gp35.0k ~ 156k gp/hr
Redwood Tree80600 gp54.0k ~ 240k gp/hr
Elderwood Tree901,000 gp81.8k ~ 364k gp/hr

Mining

Ore veins succeed 80% of the time at any level; the loadout adds +5% and swings 30% faster. Silver Ore, Gold Ore, Dragonite Ore are finite discovery nodes, not a sustainable rate, so they are left out.

OreLevelOre valueProfit
Rune Essence15 gp7.2k ~ 10.9k gp/hr
Copper Ore15 gp4.8k ~ 7.3k gp/hr
Tin Ore15 gp4.8k ~ 7.3k gp/hr
Iron Ore1533 gp31.7k ~ 48.1k gp/hr
Coal Ore3063 gp60.5k ~ 91.8k gp/hr
Mithril Ore50103 gp74.2k ~ 113k gp/hr
Adamantite Ore70143 gp82.4k ~ 125k gp/hr
Runite Ore8080 gp38.4k ~ 58.3k gp/hr

Fishing

Bait is used on every cast, caught or not, and is priced at its gold shop pack; gem baits cast up to 30% faster but are not counted. Higher rods and harpoons are one-off gold purchases — see Fishing Tools.

FishLevelToolFish valueBait / castProfit
Raw Shrimp Raw Shrimp1Small Net5 gp3.0k ~ 5.7k gp/hr
Raw Sardine Raw Sardine10Basic Rod6 gp2 gp900 ~ 3.3k gp/hr
Raw Herring Raw Herring20Basic Rod12 gp5 gp600 ~ 3.8k gp/hr
Raw Trout Raw Trout30Oak Rod18 gp2 gp3.1k ~ 6.8k gp/hr
Raw Pike Raw Pike35Oak Rod21 gp5 gp2.2k ~ 6.0k gp/hr
Raw Salmon Raw Salmon40Willow Rod24 gp2 gp3.0k ~ 6.2k gp/hr
Raw Tuna Raw Tuna50Harpoon30 gp5 gp2.6k ~ 6.0k gp/hr
Raw Swordfish Raw Swordfish60Harpoon36 gp10 gp1.8k ~ 5.4k gp/hr
Raw Monfish Raw Monfish65Reinforced Net39 gp10 gp2.0k ~ 5.7k gp/hr
Raw Shark Raw Shark70Heavy Harpoon42 gp15 gp1.1k ~ 4.5k gp/hr
Raw Manta Ray Raw Manta Ray80Heavy Harpoon48 gp15 gp1.5k ~ 4.9k gp/hr
Raw Anglerfish Raw Anglerfish90Precision Rod54 gp10 gp2.5k ~ 5.3k gp/hr
Raw Whale Raw Whale95Legendary Harpoon57 gp15 gp1.9k ~ 4.2k gp/hr
Raw Leviathan Raw Leviathan99Abyssal Trawl-Net170 gp15 gp8.4k ~ 13.5k gp/hr

Processing

Each recipe is rated as a complete loop: gather the raw materials yourself at the rates above (combat drops such as hides and meat are farmed at the kill times from the Combat table), buy any shop consumables, then craft at the 80% base success rate (a failed attempt still eats the inputs). The result is directly comparable with the gathering tables. Recipes whose inputs have no repeatable source (chest-only gems, the finite Silver/Gold/Dragonite nodes, quest items) are flagged ⚠ instead of rated. Top five per skill:

Smithing

A bar folds its whole ore chain into the loop time. Plated gear needs Silver/Gold bars from finite discovery nodes, so it cannot be rated as a loop.

RecipeLevelSells forLoop timeBought inputsProfit
Runite Bar7030 gp17.8s3.4k ~ 4.8k gp/hr
Iron Bar108 gp5.5s3.4k ~ 4.2k gp/hr
Adamantite Bar5520 gp14.5s2.8k ~ 4.0k gp/hr
Mithril Bar4015 gp11.2s2.8k ~ 3.8k gp/hr
Steel Bar2510 gp7.9s2.7k ~ 3.6k gp/hr

⚠ Not rateable as a loop (inputs from chests, finite nodes or quests): Silver Bar, Gold Bar, Dragonite Bar, (S) Bronze Dagger, (S) Bronze Sword, (S) Bronze Gloves, (S) Bronze Scimitar, (S) Bronze Helmet, (S) Bronze Battleaxe, (S) Bronze Greatsword, (S) Bronze Boots, (S) Bronze Shield and 177 more.

Crafting

Hides are farmed from the monster that drops them cheapest; gem jewellery needs expedition-chest gems and is flagged.

RecipeLevelSells forLoop timeBought inputsProfit
Black D-hide Body997,500 gp624.3s34.6k gp/hr
Black D-hide Cowl975,000 gp417.2s34.5k gp/hr
Black D-hide Chaps985,000 gp417.2s34.5k gp/hr
Black D-hide Gloves932,500 gp210.1s34.3k gp/hr
Black D-hide Belt942,500 gp210.1s34.3k gp/hr

⚠ Not rateable as a loop (inputs from chests, finite nodes or quests): Sapphire Ring, Ruby Ring, Emerald Ring, Sapphire Necklace, Ruby Necklace, Emerald Necklace, Sapphire, Ruby, Emerald, Diamond.

Fletching

Feathers are bought by the pack (2 gp each); the loop picks the cheapest allowed log and smelts its own bars.

RecipeLevelSells forLoop timeBought inputsProfit
Rune Arrow ×1575153 gp93.1s30 gp31.6k ~ 69.8k gp/hr
Adamant Arrow ×1560123 gp78.1s30 gp29.8k ~ 66.7k gp/hr
Mithril Arrow ×154593 gp63.0s30 gp27.1k ~ 62.0k gp/hr
Steel Arrow ×153063 gp48.0s30 gp23.1k ~ 54.5k gp/hr
Iron Arrow ×151533 gp36.0s30 gp15.1k ~ 36.6k gp/hr

Runecrafting

"up to" assumes the Eternal Altar (+5 runes per essence) and +4 more from gear; essence is mined inside the loop.

RecipeLevelSells forLoop timeBought inputsProfit
Ancient Rune8529 gp3.6s18.6k ~ 229k gp/hr
Spirit Rune8027 gp3.6s17.3k ~ 213k gp/hr
Blood Rune7526 gp3.6s16.6k ~ 205k gp/hr
Death Rune6522 gp3.6s14.1k ~ 174k gp/hr
Havoc Rune5017 gp3.6s10.9k ~ 134k gp/hr

Brewing

Potions are worth far more drunk than sold — brew for the buff and sell only the surplus.

Nothing in this skill beats selling the raw materials.

⚠ Not rateable as a loop (inputs from chests, finite nodes or quests): Prospector's Fortune.

Cooking

Cooking never fails and the fish is caught inside the loop (bait included). Cooked fish are also your combat food.

RecipeLevelSells forLoop timeBought inputsProfit
Wolf Burger78159 gp15.0s20 gp10.9k ~ 33.3k gp/hr
Leviathan99340 gp62.5s20 gp13.1k ~ 18.4k gp/hr
Manta Ray80100 gp39.6s16 gp4.1k ~ 7.6k gp/hr
Anglerfish90110 gp46.6s12 gp4.8k ~ 7.6k gp/hr
Whale95120 gp52.7s19 gp4.4k ~ 6.9k gp/hr

Firemaking and Prayer only consume — they are XP, not income.

Farming

Crops sell for next to nothing — farming feeds Cooking and Brewing, it is not a gold source on its own. Fields grow while you do anything else. Per-field profit is the crop's sell price minus one seed (food seeds cost their seed pack ÷ 100; herb seeds are drops and count as free); "up to" runs all 16 fields with the Everbloom Greenhouse (+5 crops per harvest). Harvests need you to come back — the Auto Farmer replants for you.

CropLevelGrows inSells forSeedPer fieldAll fields, max greenhouse
Wheat11h1 gp10 gp−9 gp/hr−64 gp/hr
Marrentill 🌿11h5 gpdrop5 gp/hr480 gp/hr
Lettuce21.5h1 gp10 gp−6 gp/hr−43 gp/hr
Carrot32h1 gp15 gp−7 gp/hr−72 gp/hr
Radish52h1 gp20 gp−10 gp/hr−112 gp/hr
Tarromin 🌿62.5h1 gpdrop0 gp/hr38 gp/hr
Cabbage73h1 gp25 gp−8 gp/hr−101 gp/hr
Corn104h1 gp30 gp−7 gp/hr−96 gp/hr
Tomato125h1 gp40 gp−8 gp/hr−109 gp/hr
Harralander 🌿145.5h1 gpdrop0 gp/hr17 gp/hr
Onion156h1 gp50 gp−8 gp/hr−117 gp/hr
Rice187h1 gp60 gp−8 gp/hr−123 gp/hr
Barley208h1 gp80 gp−10 gp/hr−148 gp/hr
Ranarr Weed 🌿249.5h1 gpdrop0 gp/hr10 gp/hr
Potato2510h1 gp100 gp−10 gp/hr−150 gp/hr
Pumpkin3012h1 gp150 gp−12 gp/hr−192 gp/hr
Sunflower3514h1 gp200 gp−14 gp/hr−222 gp/hr
Avantoe 🌿3815h1 gpdrop0 gp/hr6 gp/hr
Magic Herb 🌿4018h1 gpdrop0 gp/hr5 gp/hr
Dragon Pepper5024h1 gp400 gp−17 gp/hr−263 gp/hr
Kwuarm 🌿5022h1 gpdrop0 gp/hr4 gp/hr

Pets

🦡 Pip the Ferret pickpockets for coins while you are away — 20% of a manual thief's coin rate, spread evenly across every target your Thieving level has unlocked, times the star and level multipliers. Coins are banked for up to 24 hours between collects. Every other pet produces items you can sell instead; see Pets.

Your Thieving1★ level 13★ level 505★ level 99
11.3k gp/hr3.9k gp/hr7.8k gp/hr
403.1k gp/hr9.1k gp/hr18.2k gp/hr
804.4k gp/hr13.1k gp/hr26.1k gp/hr
9911.9k gp/hr35.4k gp/hr70.6k gp/hr

Other sources

  • Exploring surveys pay a bundle of gathering materials tuned to 50% of what gathering the best tier yourself would earn, plus bonus rolls — a way to earn while training a different skill.
  • Weekly Board quests and milestones pay gold directly on top of whatever you were doing anyway.
  • Selling gear returns only 40% of a shop item's price. Smithed and plated gear has its own hand-set values — check the item page before you sell a set you might re-equip.
  • Gems buy the fastest tools and pets, but cannot be sold: nothing here converts gems into gold.

Notes & Strategy

  • Levels 1–30: Thieving pays from the very first steal and needs no gear, and Mining overtakes it the moment Iron unlocks — ore sells for far more than logs or fish at the same level. Sell what you gather while questing instead of banking it; the early quest chains hand out the gold for your first axe, rod and fields.
  • Levels 30–70: Move up the Thieving targets as they unlock (the Forest targets carry valuable loot on top of their coins), keep Mining on the highest ore you can hit, and start fighting the areas that drop hides and meat — those feed the Crafting and Cooking loops in the Processing table, which beat selling the raw drops.
  • Levels 70+: The ceiling belongs to the Thieves' Guild vault target, Elderwood logs, Black Dragons in the Valley of Dragons and Runecrafting with a fully upgraded altar. Since the 2.13 combat rework, fights are much shorter, so the big dragons now out-earn most skilling at 99. The permanent upgrades that speed those up (altar tiers, the axe ladder, the recommended loadouts) pay for themselves within days at these rates, so buy them before anything cosmetic.
  • Fishing is steady, not spectacular. Every fish earns gold, but the whole ladder sits in a narrow 3–7k gp/hr band because a fish's value barely outgrows how long it takes to catch. The exception is the Leviathan, which needs the Anglers' Guild net and pays roughly double anything else in the skill. Fish for food and Cooking XP first; the gold is a bonus.
  • Farming is food, not income. Crops sell for a coin or two. Grow them to cook and brew with, and sell only genuine surplus.
  • Never sell gear you crafted or plated to re-equip later. Shop gear returns 40% of its price, and a plated set took hours of bars to make.

Stat data generated from the game source. Strategy notes are community-written.