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Dungeon Strategy ​

A dungeon is a fixed line of waves with a chest at the end. This page covers what to bring to each of the 7 dungeons and what a run costs you. The full wave lists and chest tables are on the dungeon pages.

The rules that shape a run ​

  • Waves come in order with no break. Your Hitpoints carry from one wave into the next and nothing heals you in between, so the whole run is one long fight.
  • Dying only costs the chest. You keep everything you picked up, you are healed to full and the run starts again at wave 1.
  • A clear restarts the run. After the last wave the chest drops and wave 1 begins again, so a dungeon you can survive farms itself, online and offline.
  • Every wave pays XP as if it were the top wave. The easy opening waves are not penalised for being below your level.
  • The combat triangle decides most of it. The right style gives +15% hit chance and +10% damage, and it also makes the monster hit you less often and for less. The wrong style does the opposite on both sides.

Which dungeon when ​

DungeonMelee levelAlso needsWavesTop wave levelChest
Timberfall Cavern Timberfall Cavern30Nothing665Timberfall Chest Timberfall Chest
Stoneheart Depths Stoneheart Depths40Nothing678Stoneheart Chest Stoneheart Chest
Aether Sanctum Aether Sanctum50Nothing685Aether Sanctum Chest Aether Sanctum Chest
Senshi Trials Senshi Trials55Nothing1076Senshi Chest Senshi Chest
The Desecrated Crypt The Desecrated Crypt55Quest 8 of The Silent Crypt682Barrow Chest Barrow Chest
Ranger's Trial Ranger's Trial 50Nothing679Ranger's Cache Ranger's Cache
Mage's Gauntlet Mage's Gauntlet 50Nothing679Archmagister's Cache Archmagister's Cache

Which style to bring ​

If you fight the whole run with one style, this is the one that holds the advantage over the most monster Hitpoints.

DungeonWaves fight asBest single styleHas the advantage onIs at a disadvantage on
Timberfall Cavern Timberfall Cavern5× Melee, 1× Magic Magic5 of 6 waves0 of 6 waves
Stoneheart Depths Stoneheart Depths4× Melee, 2× Magic Magic4 of 6 waves0 of 6 waves
Aether Sanctum Aether Sanctum1× Melee, 5× Magic Ranged5 of 6 waves1 of 6 waves
Senshi Trials Senshi Trials6× Melee, 2× Ranged, 2× Magic Magic6 of 10 waves2 of 10 waves
The Desecrated Crypt The Desecrated Crypt3× Melee, 1× Ranged, 2× Magic Magic3 of 6 waves1 of 6 waves
Ranger's Trial Ranger's Trial 6× Ranged Melee6 of 6 waves0 of 6 waves
Mage's Gauntlet Mage's Gauntlet 1× Melee, 5× Magic Ranged5 of 6 waves1 of 6 waves

The Loadout Mastery upgrade (5,000 gems, Permanent Upgrades) picks the style each target is weak to for you. In a dungeon that mixes styles it removes the disadvantaged waves, as long as you own gear, arrows and runes for all three styles.

What a melee run costs ​

An estimate for a melee fighter in the best melee gear for the level, with Hitpoints at the same level as Melee. Damage taken is the average over the run before any food or prayer, so compare it with your Hitpoints: anything above them has to be eaten back.

DungeonLevelRun timeDamage takenYour HitpointsChests per hour
Timberfall Cavern Timberfall Cavern3010m 13s1,7483005.9
Timberfall Cavern Timberfall Cavern992m 4s8899029.0
Stoneheart Depths Stoneheart Depths406m 58s1,4014008.6
Stoneheart Depths Stoneheart Depths992m 36s23199023.1
Aether Sanctum Aether Sanctum5010m 14s2,8435005.9
Aether Sanctum Aether Sanctum993m 47s51399015.9
Senshi Trials Senshi Trials558m 4s1,4835507.4
Senshi Trials Senshi Trials994m 29s45899013.4
The Desecrated Crypt The Desecrated Crypt556m 15s1,3065509.6
The Desecrated Crypt The Desecrated Crypt993m 26s42099017.4
Ranger's Trial Ranger's Trial 507m 49s1,7065007.7
Ranger's Trial Ranger's Trial 993m 18s20299018.2
Mage's Gauntlet Mage's Gauntlet 5012m 52s6,6965004.7
Mage's Gauntlet Mage's Gauntlet 994m 46s1,21899012.6

Ranged and Magic clear faster where they hold the triangle advantage, but they spend arrows and runes on every attack. The numbers assume you survive: a death ends the run.

Dungeon by dungeon ​

Timberfall Cavern ​

Timberfall Cavern Timberfall Cavern: Melee 30, 6 waves, 4,050 monster Hitpoints in total.

  • Bring Magic. It has the advantage on 5 of 6 waves and the disadvantage on 0.
  • Hardest hitter: wave 6, Timberfall Warden Timberfall Warden, hits for up to 57 against Magic.
  • Longest wave: wave 6, Timberfall Warden Timberfall Warden, with 1,800 Hitpoints.
#MonsterLevelHPFights asBeat it withIts max hit
1Mossbite Sprite Mossbite Sprite10150 Magic Ranged7
2Barkclaw Stalker Barkclaw Stalker20225 Melee Magic10
3Fungus Shambler Fungus Shambler30375 Melee Magic17
4Rootbound Sentinel Rootbound Sentinel40600 Melee Magic26
5Hollowheart Guardian Hollowheart Guardian50900 Melee Magic34
6Timberfall Warden Timberfall Warden651,800 Melee Magic57

Max hit is against the style in "Beat it with". Against the wrong style the monster hits about a fifth harder.

Stoneheart Depths ​

Stoneheart Depths Stoneheart Depths: Melee 40, 6 waves, 4,600 monster Hitpoints in total.

  • Bring Magic. It has the advantage on 4 of 6 waves and the disadvantage on 0.
  • Hardest hitter: wave 6, Stoneheart Warden Stoneheart Warden, hits for up to 68 against Magic.
  • Longest wave: wave 6, Stoneheart Warden Stoneheart Warden, with 1,800 Hitpoints.
#MonsterLevelHPFights asBeat it withIts max hit
1Cave Crawler Cave Crawler25200 Melee Magic13
2Rockshell Crab Rockshell Crab35320 Melee Magic19
3Dust Devil Dust Devil45480 Magic Ranged28
4Basalt Golem Basalt Golem55750 Melee Magic37
5Crystal Sentinel Crystal Sentinel651,050 Magic Ranged48
6Stoneheart Warden Stoneheart Warden781,800 Melee Magic68

Max hit is against the style in "Beat it with". Against the wrong style the monster hits about a fifth harder.

Aether Sanctum ​

Aether Sanctum Aether Sanctum: Melee 50, 6 waves, 5,845 monster Hitpoints in total.

  • Bring Ranged. It has the advantage on 5 of 6 waves and the disadvantage on 1.
  • Hardest hitter: wave 6, Aether Warden Aether Warden, hits for up to 74 against Ranged.
  • Longest wave: wave 6, Aether Warden Aether Warden, with 2,300 Hitpoints.
#MonsterLevelHPFights asBeat it withIts max hit
1Rift Wisp Rift Wisp30250 Magic Ranged15
2Essence Leech Essence Leech40415 Magic Ranged21
3Runebound Shade Runebound Shade52620 Magic Ranged32
4Arcane Golem Arcane Golem62940 Melee Magic40
5Sanctum Sentinel Sanctum Sentinel721,320 Magic Ranged51
6Aether Warden Aether Warden852,300 Magic Ranged74

Max hit is against the style in "Beat it with". Against the wrong style the monster hits about a fifth harder.

Senshi Trials ​

Senshi Trials Senshi Trials: Melee 55, 10 waves, 8,380 monster Hitpoints in total.

  • Bring Magic. It has the advantage on 6 of 10 waves and the disadvantage on 2.
  • Hardest hitter: wave 10, Senshi Shogun Senshi Shogun, hits for up to 79 against Magic.
  • Longest wave: wave 10, Senshi Shogun Senshi Shogun, with 1,900 Hitpoints.
#MonsterLevelHPFights asBeat it withIts max hit
1Ashigaru Scout Ashigaru Scout38280 Melee Magic26
2Yari Footsoldier Yari Footsoldier42360 Ranged Melee29
3Ronin Duelist Ronin Duelist46450 Melee Magic33
4Shrine Oni Shrine Oni50560 Magic Ranged38
5Iron Samurai Iron Samurai54680 Melee Magic42
6Shadow Shinobi Shadow Shinobi58800 Ranged Melee46
7Cursed Warlord Cursed Warlord62950 Melee Magic52
8Jade Sentinel Jade Sentinel661,100 Magic Ranged58
9Void Berserker Void Berserker701,300 Melee Magic65
10Senshi Shogun Senshi Shogun761,900 Melee Magic79

Max hit is against the style in "Beat it with". Against the wrong style the monster hits about a fifth harder.

The Desecrated Crypt ​

The Desecrated Crypt The Desecrated Crypt: Melee 55 and quest 8 of The Silent Crypt, 6 waves, 6,000 monster Hitpoints in total.

  • Bring Magic. It has the advantage on 3 of 6 waves and the disadvantage on 1.
  • Hardest hitter: wave 6, The Hollow Saint The Hollow Saint, hits for up to 84 against Magic.
  • Longest wave: wave 6, The Hollow Saint The Hollow Saint, with 2,100 Hitpoints.
#MonsterLevelHPFights asBeat it withIts max hit
1Restless Skeleton Restless Skeleton40400 Melee Magic30
2Crypt Haunt Crypt Haunt48550 Magic Ranged35
3Barrow Wight Barrow Wight56750 Melee Magic43
4Gravebound Archer Gravebound Archer63950 Ranged Melee51
5Ossuary Golem Ossuary Golem701,250 Melee Magic60
6The Hollow Saint The Hollow Saint822,100 Magic Ranged75

Max hit is against the style in "Beat it with". Against the wrong style the monster hits about a fifth harder.

Ranger's Trial ​

Ranger's Trial Ranger's Trial : Melee 50, 6 waves, 7,450 monster Hitpoints in total.

  • Bring Melee. It has the advantage on 6 of 6 waves and the disadvantage on 0.
  • Hardest hitter: wave 6, Ranger Captain Ranger Captain, hits for up to 86 against Melee.
  • Longest wave: wave 6, Ranger Captain Ranger Captain, with 2,000 Hitpoints.
#MonsterLevelHPFights asBeat it withIts max hit
1Scout Archer Scout Archer42650 Ranged Melee41
2Forest Warden Forest Warden50850 Ranged Melee49
3Iron Crossbowman Iron Crossbowman571,050 Ranged Melee55
4Elite Ranger Elite Ranger641,300 Ranged Melee64
5Void Sentinel Void Sentinel711,600 Ranged Melee75
6Ranger Captain Ranger Captain792,000 Ranged Melee86

Max hit is against the style in "Beat it with". Against the wrong style the monster hits about a fifth harder.

Mage's Gauntlet ​

Mage's Gauntlet Mage's Gauntlet : Melee 50, 6 waves, 7,450 monster Hitpoints in total.

  • Bring Ranged. It has the advantage on 5 of 6 waves and the disadvantage on 1.
  • Hardest hitter: wave 6, The Archmagister The Archmagister, hits for up to 86 against Ranged.
  • Longest wave: wave 6, The Archmagister The Archmagister, with 2,000 Hitpoints.
#MonsterLevelHPFights asBeat it withIts max hit
1Novice Conjurer Novice Conjurer42650 Magic Ranged41
2Rune Adept Rune Adept50850 Magic Ranged49
3Stormcaller Stormcaller571,050 Magic Ranged55
4Glass Familiar Glass Familiar641,300 Melee Magic64
5Void Channeler Void Channeler711,600 Magic Ranged75
6The Archmagister The Archmagister792,000 Magic Ranged86

Max hit is against the style in "Beat it with". Against the wrong style the monster hits about a fifth harder.

Tips ​

  • Buy Auto-Eat first. It is free, and without it a long run ends at the first bad streak.
  • Stock more food than the "Damage taken" figure suggests. It is an average, and a run with unlucky hits takes more.
  • If a dungeon kills you past the halfway point, train until the hardest hitter no longer takes a large share of your Hitpoints in one hit.
  • Plated armour (Silver, Gold, Diamond) cuts every hit by a percentage, which matters more in a dungeon than anywhere else because the damage adds up over all waves.
  • See Recommended gear for the best loadout per style and Combat for the formulas.

= only obtainable while a time-limited event is running. See the item's page for which one.

Stat data generated from the game source. Strategy notes are community-written.