⚔️ Skill XP-Rate Dashboard
🚧 WORK IN PROGRESS
This tool is experimental and still being tuned — the numbers are derived from a model of the game's rate formula, not yet reconciled against live play. Treat the figures as directional, and double-check anything you plan to balance around.
Interactive XP/hour for every skill, computed from the game's own calcExpectedXpPerHour (src/shared/utils/metrics.ts). Drag the level, toggle best-in-slot gear, and the optimal training node + rate recompute per skill.
- Best equipment applies the full skilling loadout ceiling (set XP + skill-cape/charm speed + glove; Timberfall also forces 100 % woodcutting success).
- Sustainable nodes only (on by default) hides finite / gem-gated bursts so the ranking isn't dominated by input-limited numbers.
- Crafting · Fletching · Smithing rates assume unlimited inputs; Farming is passive (shows XP per harvest); Exploring uses its own level ladder where "best" means full area mastery.
Not rendering? Open the tool full-screen: /xp-rates.html.