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⚔️ Skill XP-Rate Dashboard

🚧 WORK IN PROGRESS

This tool is experimental and still being tuned — the numbers are derived from a model of the game's rate formula, not yet reconciled against live play. Treat the figures as directional, and double-check anything you plan to balance around.

Interactive XP/hour for every skill, computed from the game's own calcExpectedXpPerHour (src/shared/utils/metrics.ts). Drag the level, toggle best-in-slot gear, and the optimal training node + rate recompute per skill.

  • Best equipment applies the full skilling loadout ceiling (set XP + skill-cape/charm speed + glove; Timberfall also forces 100 % woodcutting success).
  • Sustainable nodes only (on by default) hides finite / gem-gated bursts so the ranking isn't dominated by input-limited numbers.
  • Crafting · Fletching · Smithing rates assume unlimited inputs; Farming is passive (shows XP per harvest); Exploring uses its own level ladder where "best" means full area mastery.

Not rendering? Open the tool full-screen: /xp-rates.html.

Stat data generated from the game source. Strategy notes are community-written.