Thieving
10 targets across 3 areas. Pickpocket NPCs for coins straight into your purse, plus whatever is in their pockets — and take a hit to the face when you are caught.
How a steal works
Every attempt is one roll against the target's perception:
base chance = (100 + your stealth) / (100 + target perception) capped at 75%
success chance = base chance + 15% x (target mastery / 99) capped at 90%
your stealth = Thieving level + stealth from gear + Shadowstep Tonic- On success you get the coins, roll one item from the common pool, and roll each unique drop separately.
- On failure you are caught: no loot, no XP, and you take damage. Being knocked out stops the steal, so bring food — Auto Eat covers this if you own it.
- You start a new target at about 60%. Levelling past it, stealth gear and the Shadowstep Tonic raise the base chance up to 75%.
- Mastery is per target and adds up to 15% on top of the base, so only a mastered target reaches 90%.
The Vault Keeper is deliberately different. Its mastery counts as stealth instead (one roll, capped at 90%), and its perception is far higher than 99, so even at Thieving 99 you fail it often until mastery and stealth gear catch up.
Town
A bustling town with many opportunities. Unlocks at Thieving 1.
| Target | Level | XP | Every | XP/s | Coins | Damage if caught | Success, bare | Success, Lv99 + mastery 99 |
|---|---|---|---|---|---|---|---|---|
Man | 1 | 12 | 3s | 4 | 1–10 gp | 1–5 HP | 60% | 90% |
Fisherman | 10 | 15 | 3s | 5 | 4–14 gp | 5–15 HP | 60% | 90% |
Farmer | 20 | 25 | 3s | 8.33 | 8–20 gp | 10–25 HP | 60% | 90% |
Golo The Master Farmer | 30 | 35 | 3s | 11.7 | 10–23 gp | 15–35 HP | 60% | 90% |
"Success, bare" is a character standing at the target's own level with no stealth gear, no potion and no mastery. The last column adds Thieving 99 and target mastery 99, still with no gear or potion. XP/s is XP ÷ time with every attempt succeeding.
Fisherman — Pockets (one per success):
Raw Shrimp,
Raw Sardine,
Raw Herring,
Raw Trout,
Raw Pike. Rare:
Lost Treasure Chest (1.00%).
Farmer — Pockets (one per success):
Wheat Seeds,
Lettuce Seeds,
Carrot Seeds,
Radish Seeds,
Cabbage Seeds,
Corn Seeds,
Tomato Seeds,
Onion Seeds,
Marrentill Seeds,
Tarromin Seeds,
Harralander Seeds,
Ranarr Weed Seeds,
Purple Rose Seeds. Rare:
Belquerst's Stirring Rod (0.010%).
Golo The Master Farmer — Pockets (one per success):
Rice Seeds,
Barley Seeds,
Potato Seeds,
Pumpkin Seeds,
Sunflower Seeds,
Magic Herb Seeds,
Dragon Pepper Seeds,
Avantoe Seeds,
Kwuarm Seeds. Rare:
Golo's Farming Secret (0.010%).
Forest
The deep forest, where skilled workers gather. Unlocks at Thieving 40.
| Target | Level | XP | Every | XP/s | Coins | Damage if caught | Success, bare | Success, Lv99 + mastery 99 |
|---|---|---|---|---|---|---|---|---|
Lumberjack | 40 | 40 | 3s | 13.3 | 12–26 gp | 20–45 HP | 60% | 90% |
Miner | 50 | 50 | 3s | 16.7 | 16–31 gp | 30–60 HP | 60% | 90% |
Mage | 60 | 60 | 3s | 20 | 18–33 gp | 40–75 HP | 60% | 90% |
Bandit Brad | 70 | 70 | 3s | 23.3 | 20–36 gp | 60–110 HP | 60% | 85% |
Knight | 80 | 80 | 3s | 26.7 | 26–42 gp | 80–150 HP | 60% | 81% |
"Success, bare" is a character standing at the target's own level with no stealth gear, no potion and no mastery. The last column adds Thieving 99 and target mastery 99, still with no gear or potion. XP/s is XP ÷ time with every attempt succeeding.
Lumberjack — Pockets (one per success):
Normal Logs,
Oak Logs,
Willow Logs,
Teak Logs,
Maple Logs,
Mahogany Logs,
Yew Logs.
Miner — Pockets (one per success):
Coal Ore,
Iron Ore,
Mithril Ore,
Adamantite Ore,
Runite Ore. Rare:
Mining Helmet (0.50%),
Ohno's Prospector Pick (0.010%).
Mage — Pockets (one per success):
Rune Essence,
Air Rune,
Water Rune,
Earth Rune,
Fire Rune,
Mind Rune,
Body Rune,
Chaos Rune,
Nature Rune,
Death Rune,
Air Mage Hat,
Air Mage Robe Top,
Air Mage Legs. Rare:
Elf's Grimoire of Measured Power (0.010%).
Bandit Brad — Pockets (one per success):
Bronze Arrow,
Iron Arrow,
Steel Arrow,
Mithril Arrow,
Adamant Arrow,
Willow Shortbow,
Willow Longbow,
Maple Shortbow. Rare:
Bandit Brad's Lockpicks (0.010%).
Knight — Pockets (one per success):
Mithril Battleaxe,
Mithril Platelegs,
Mithril Shield,
Mithril Platebody,
Adamantite Boots,
Adamantite Belt,
Adamantite Helmet,
Runite Dagger. Rare:
Norbi's Boomhammer (0.010%).
Thieves' Guild
The Guild vault, behind a door that only members ever see. Unlocks at Thieving 99. The Vault Keeper also needs quest 4 of Thieves' Guild Trials finished.
| Target | Level | XP | Every | XP/s | Coins | Damage if caught | Success, bare | Success, Lv99 + mastery 99 |
|---|---|---|---|---|---|---|---|---|
The Vault Keeper | 99 | 120 | 3s | 40 | 175–425 gp | 120–260 HP | 50% | 75% |
"Success, bare" is a character standing at the target's own level with no stealth gear, no potion and no mastery. The last column adds Thieving 99 and target mastery 99, still with no gear or potion. XP/s is XP ÷ time with every attempt succeeding.
The Vault Keeper — Pockets (one per success):
Sealed Coin Pouch,
Bearer's Bond,
Guild Ledger Page. Rare:
Vault Keeper's Coinpurse (0.010%).
What to steal for
Thieving is the game's most reliable early gold, and it is the only repeatable source of brewing-herb seeds — the Farmer covers the low tiers and Golo the high ones, which is what makes Farming and Brewing possible at all. Two of its rare drops gate real content:
Golo's Farming Secret unlocks the Auto Farmer, and the Vault Keeper's unique is the best off-hand a thief can wear.
Exact gp/hour per target, including gear and mastery: Money Making.
Recommended gear
One item per slot — a skill loadout holds exactly one of each, and only one item is tagged for thieving in any slot, so this is the complete set.
| Slot | Item | Bonus | Unlock | How to get |
|---|---|---|---|---|
Weapon | Bandit Brad's Lockpicks | Finds Brad's Stash (1 in 1000 steals) on any target | None | Thieving — Bandit Brad (unique — 0.01%) |
Off-hand | Vault Keeper's Coinpurse | +25% coins from steals | None | Thieving — The Vault Keeper (unique — 0.01%) |
Hands | Thieving Gloves | +5% Thieving XP, always on. +1 extra stolen item per steal (charge-based) | None | Shop — 500 gems |
Cape | Thieving Skill Cape | -10% Steal Interval | Thieving 99 | Quest reward — Thieves' Guild Trials |
Ring | Guild Signet Ring | +20 Stealth | None | Quest reward — Thieves' Guild Trials |
No gear exists yet for: Head, Body, Legs, Feet, Belt, Necklace, Charm.
Man
Shop — 500 gems
Quest reward —