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Mining

11 actions.

ActionLevelXPTimeInputsOutput
Rune Essence1102sRune Essence Rune Essence
Copper Ore1153sCopper Ore Copper Ore
Tin Ore1153sTin Ore Tin Ore
Iron Ore15183sIron Ore Iron Ore
Coal Ore30213sCoal Ore Coal Ore
Silver Ore301755sSilver Ore Silver Ore
Gold Ore402005sGold Ore Gold Ore
Mithril Ore50354sMithril Ore Mithril Ore
Adamantite Ore70505sAdamantite Ore Adamantite Ore
Runite Ore80656sRunite Ore Runite Ore
Dragonite Ore854007sDragonite Ore Dragonite Ore

One item per slot — a skill loadout holds exactly one of each, and only one item is tagged for mining in any slot, so this is the complete set.

SlotItemBonusUnlockHow to get
HeadStoneheart helmet Stoneheart helmet+5 Defense, +5% Mining XPHitpoints 40Stoneheart Chest Stoneheart Chest — 1.6% ×1 (from 🏰 Stoneheart Depths)
BodyStoneheart body Stoneheart body+5 Defense, +5% Mining XPHitpoints 40Stoneheart Chest Stoneheart Chest — 1.7% ×1 (from 🏰 Stoneheart Depths)
LegsStoneheart legs Stoneheart legs+5 Defense, +5% Mining XPHitpoints 40Stoneheart Chest Stoneheart Chest — 1.8% ×1 (from 🏰 Stoneheart Depths)
FeetStoneheart boots Stoneheart boots+5 Defense, +5% Mining XPHitpoints 40Stoneheart Chest Stoneheart Chest — 2.0% ×1 (from 🏰 Stoneheart Depths)
HandsMining Gloves Mining Gloves+1 Coal Ore per mine (charge-based)None🛒 Shop — 500 gems
BeltStoneheart belt Stoneheart belt+5 Defense, +5% Mining XPHitpoints 40Stoneheart Chest Stoneheart Chest — 1.9% ×1 (from 🏰 Stoneheart Depths)
CapeMining Skill Cape Mining Skill Cape-15% Mining IntervalMining 99📜 Quest reward — Mining Guild Trials
NecklaceMining Helmet Mining Helmet+2 Defense, -10% Mining IntervalHitpoints 1 Thieving — Miner (unique — 0.50%)
RingMining Ring Mining Ring+5% Mining SuccessNone
CharmGeode Charm Geode Charm-5% Mining IntervalNone🧭 Exploring — Hollowdeep survey (0.10%)

No gear exists yet for: Weapon, Off-hand.

Notes & Strategy

Silver & Gold nodes — how you actually get them

You don't mine Silver and Gold directly from a rock the way you mine Copper or Iron. Instead, while you're mining any ore, there's a small chance each second to stumble onto a precious-metal node. Find one and it's a single-use pocket: you mine it once, get the ore, and it's gone.

  • Chance to find a node: about 0.25% per second of mining. Because the roll happens every second, slower ores give you more rolls per swing — a 5-second ore is roughly a 1.25% chance each time you finish mining it.
  • Silver or Gold? When you do find a node, the game flips a weighted coin:
    • 🥈 Silver — 60%
    • 🥇 Gold — 40% (the rarer, more valuable result)
  • Level needed to keep them: Silver unlocks at Mining Lv 30, Gold at Lv 40. Each node yields exactly one ore.

Because these veins are finite (one ore each), Silver and Gold give far more XP than a normal ore of their tier — that's the reward for the rarity.

💡 Tip: The Prospector's Fortune potion (brewed at Lv 45) adds a flat +10% node-find chance to every mining action — that's a huge jump from the ~1–1.5% you'd see unbuffed. Keep one running if you're farming Silver/Gold.

🐉 Dragonite nodes work differently again: they don't come from mining at all — each Dragon kill has a 10% chance to drop one (Mining Lv 85 to mine it).

Stat data generated from the game source. Strategy notes are community-written.