Monsters
73 monsters across 7 combat areas and 7 dungeons. Each is listed under the first place you meet it — open a monster for its full drop table and every location.
Green Meadows
Combat area — open from the start.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP | Gold |
|---|---|---|---|---|---|---|---|
Chicken | 1 | 10 | 0 | Melee | Magic | 20 | 2 |
Cow | 3 | 30 | 2 | Melee | Magic | 50 | 5 |
Giant Rat | 5 | 40 | 3 | Melee | Magic | 70 | 8 |
Dark Dungeon
Combat area — open from the start.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP | Gold |
|---|---|---|---|---|---|---|---|
Goblin | 7 | 50 | 5 | Ranged | Melee | 100 | 15 |
Skeleton | 12 | 80 | 10 | Ranged | Melee | 250 | 40 |
Wizard Tower
Combat area — open from the start.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP | Gold |
|---|---|---|---|---|---|---|---|
Apprentice Wizard | 10 | 70 | 8 | Magic | Ranged | 180 | 30 |
Wizard | 30 | 250 | 30 | Magic | Ranged | 1,200 | 300 |
Mystic Mage | 60 | 800 | 65 | Magic | Ranged | 4,400 | 1,150 |
Shadow Forest
Combat area — unlocks at total level 25.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP | Gold |
|---|---|---|---|---|---|---|---|
Dire Wolf | 22 | 150 | 20 | Melee | Magic | 600 | 80 |
Bandit | 30 | 250 | 35 | Ranged | Melee | 1,200 | 300 |
Abyssal Rift
Combat area — unlocks at total level 50.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP | Gold |
|---|---|---|---|---|---|---|---|
Imp Warden | 48 | 450 | 50 | Magic | Ranged | 2,400 | 600 |
Soulbrand Cultist | 54 | 560 | 58 | Magic | Ranged | 3,200 | 800 |
Lesser Demon | 60 | 800 | 70 | Magic | Ranged | 5,000 | 1,500 |
Ashen Revenant | 61 | 820 | 72 | Melee | Magic | 4,600 | 1,200 |
Rift Hound | 66 | 1,000 | 78 | Melee | Magic | 6,000 | 1,600 |
Chaos Dragon | 88 | 2,400 | 128 | Magic | Ranged | 14,550 | 4,950 |
Abyssal Titan | 94 | 2,900 | 155 | Melee | Magic | 17,550 | 6,100 |
Rune Colossus | 99 | 4,500 | 210 | Melee | Magic | 28,500 | 7,500 |
Valley of Dragons
Combat area — unlocks at total level 60.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP | Gold |
|---|---|---|---|---|---|---|---|
Green Dragon | 85 | 2,250 | 120 | Magic | Ranged | 13,500 | 4,500 |
Blue Dragon | 90 | 2,800 | 150 | Magic | Ranged | 17,100 | 5,450 |
Red Dragon | 95 | 3,500 | 185 | Magic | Ranged | 22,400 | 6,650 |
Black Dragon | 99 | 4,500 | 225 | Magic | Ranged | 30,850 | 8,350 |
The Sunken Reach
Combat area — unlocks at total level 75.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP | Gold |
|---|---|---|---|---|---|---|---|
Drowned Corsair | 47 | 420 | 48 | Melee | Magic | 2,200 | 550 |
Brine Serpent | 55 | 600 | 55 | Melee | Magic | 3,400 | 850 |
Tidewrought Golem | 63 | 900 | 85 | Melee | Magic | 5,200 | 1,350 |
Leviathan Spawn | 74 | 1,400 | 95 | Melee | Magic | 8,500 | 2,400 |
The Drowned King | 91 | 2,600 | 140 | Magic | Ranged | 15,850 | 5,525 |
Timberfall Cavern
Dungeon — 6 waves, Melee 30. Waves are fought in order.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP |
|---|---|---|---|---|---|---|
| 10 | 150 | 10 | Magic | Ranged | 180 | |
Barkclaw Stalker | 20 | 225 | 20 | Melee | Magic | 500 |
Fungus Shambler | 30 | 375 | 30 | Melee | Magic | 1,200 |
Rootbound Sentinel | 40 | 600 | 45 | Melee | Magic | 2,400 |
Hollowheart Guardian | 50 | 900 | 60 | Melee | Magic | 3,800 |
Timberfall Warden | 65 | 1,800 | 80 | Melee | Magic | 8,000 |
Stoneheart Depths
Dungeon — 6 waves, Melee 40. Waves are fought in order.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP |
|---|---|---|---|---|---|---|
Cave Crawler | 25 | 200 | 20 | Melee | Magic | 400 |
Rockshell Crab | 35 | 320 | 40 | Melee | Magic | 800 |
Dust Devil | 45 | 480 | 35 | Magic | Ranged | 1,600 |
Basalt Golem | 55 | 750 | 65 | Melee | Magic | 2,800 |
Crystal Sentinel | 65 | 1,050 | 85 | Magic | Ranged | 4,200 |
Stoneheart Warden | 78 | 1,800 | 110 | Melee | Magic | 9,000 |
Aether Sanctum
Dungeon — 6 waves, Melee 50. Waves are fought in order.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP |
|---|---|---|---|---|---|---|
Rift Wisp | 30 | 250 | 25 | Magic | Ranged | 420 |
Essence Leech | 40 | 415 | 40 | Magic | Ranged | 850 |
Runebound Shade | 52 | 620 | 40 | Magic | Ranged | 1,700 |
Arcane Golem | 62 | 940 | 75 | Melee | Magic | 3,000 |
Sanctum Sentinel | 72 | 1,320 | 90 | Magic | Ranged | 4,600 |
Aether Warden | 85 | 2,300 | 120 | Magic | Ranged | 9,800 |
Senshi Trials
Dungeon — 10 waves, Melee 55. Waves are fought in order.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP |
|---|---|---|---|---|---|---|
Ashigaru Scout | 38 | 280 | 35 | Melee | Magic | 1,800 |
Yari Footsoldier | 42 | 360 | 40 | Ranged | Melee | 2,500 |
Ronin Duelist | 46 | 450 | 48 | Melee | Magic | 3,300 |
Shrine Oni | 50 | 560 | 55 | Magic | Ranged | 4,200 |
Iron Samurai | 54 | 680 | 63 | Melee | Magic | 5,200 |
Shadow Shinobi | 58 | 800 | 70 | Ranged | Melee | 6,300 |
Cursed Warlord | 62 | 950 | 78 | Melee | Magic | 7,500 |
Jade Sentinel | 66 | 1,100 | 88 | Magic | Ranged | 8,800 |
Void Berserker | 70 | 1,300 | 98 | Melee | Magic | 10,200 |
Senshi Shogun | 76 | 1,900 | 115 | Melee | Magic | 13,500 |
The Desecrated Crypt
Dungeon — 6 waves, Melee 55. Waves are fought in order.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP |
|---|---|---|---|---|---|---|
Restless Skeleton | 40 | 400 | 40 | Melee | Magic | 2,200 |
Crypt Haunt | 48 | 550 | 48 | Magic | Ranged | 3,200 |
Barrow Wight | 56 | 750 | 62 | Melee | Magic | 4,600 |
Gravebound Archer | 63 | 950 | 72 | Ranged | Melee | 6,200 |
Ossuary Golem | 70 | 1,250 | 95 | Melee | Magic | 8,200 |
The Hollow Saint | 82 | 2,100 | 115 | Magic | Ranged | 12,500 |
Ranger's Trial
Dungeon — 6 waves, Melee 50. Waves are fought in order.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP |
|---|---|---|---|---|---|---|
Scout Archer | 42 | 650 | 55 | Ranged | Melee | 5,500 |
Forest Warden | 50 | 850 | 65 | Ranged | Melee | 7,000 |
Iron Crossbowman | 57 | 1,050 | 72 | Ranged | Melee | 8,500 |
Elite Ranger | 64 | 1,300 | 80 | Ranged | Melee | 10,500 |
Void Sentinel | 71 | 1,600 | 92 | Ranged | Melee | 13,000 |
Ranger Captain | 79 | 2,000 | 108 | Ranged | Melee | 16,000 |
Mage's Gauntlet
Dungeon — 6 waves, Melee 50. Waves are fought in order.
| Monster | Level | HP | Defense | Fights as | Beat it with | XP |
|---|---|---|---|---|---|---|
Novice Conjurer | 42 | 650 | 55 | Magic | Ranged | 5,500 |
Rune Adept | 50 | 850 | 65 | Magic | Ranged | 7,000 |
Stormcaller | 57 | 1,050 | 72 | Magic | Ranged | 8,500 |
Glass Familiar | 64 | 1,300 | 80 | Melee | Magic | 10,500 |
Void Channeler | 71 | 1,600 | 92 | Magic | Ranged | 13,000 |
The Archmagister | 79 | 2,000 | 108 | Magic | Ranged | 16,000 |
"Beat it with" is the combat triangle pick: attacking with that style gives +15% hit chance and +10% damage, and the style it beats takes the same penalty. Defense is what your hit chance is rolled against — a high-Defense monster at your own level is a slower kill than its level suggests.
Melee
Magic
Ranged