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Frequently asked questions ​

Common questions about DragonScape Idle, answered from the game's own data and kept in step with each release.

Is DragonScape Idle free? ​

Yes. The entire game is free to play in a browser, and there is nothing to buy inside it. Every skill, quest, dungeon and item is reachable by playing. Supporting the developer on Patreon is optional and grants a larger daily gem bonus, but no content is locked behind it.

Do I need an account to play? ​

No. You can start playing immediately as a guest and your save is kept in your browser. Signing in with Google or an email address adds a cloud save, which is what lets you carry one character between a phone and a computer, and what protects your progress if you clear your browser data.

Does progress really continue while the tab is closed? ​

Yes, and it is simulated rather than approximated. When you come back the game replays the window you were away for, rolling the same actions and drops you would have got had you been watching, which means offline time can finish a quest objective or produce a rare drop. The window is capped at 12 hours by default and permanent shop upgrades raise that by up to 12 further hours.

Is there a mobile app? ​

Yes, on Android. DragonScape Idle is on Google Play at https://play.google.com/store/apps/details?id=com.dragonscapeidle.app. On any phone, iPhone included, you can also play in the browser, and the interface is built for small screens. Sign in with the same account to carry one character between the app and the browser.

How many skills are there, and what is the level cap? ​

There are 19 skills: Fishing, Woodcutting, Cooking, Mining, Smithing, Firemaking, Crafting, Fletching, Thieving, Exploring, Melee, Ranged, Magic, Hitpoints, Runecrafting, Farming, Prayer, Brewing and Pets. There is no cap at level 99. Quests, gear and guilds are built around levels 1 to 99, and skills keep levelling past that, up to a hard ceiling of 999.

How much content is in the game? ​

103 quests, 7 dungeons, 7 combat areas, 74 monsters, 742 items and 15 collectable pets. The XP rates guide on this wiki shows how long each skill takes to reach 99 using the game's own rate formulas.

Is it multiplayer? ​

No, it is a single-player game. There is a leaderboard and there are community events that every player contributes to, but there is no player trading and no shared economy.

I like RuneScape or Melvor Idle. Will I like this? ​

If the part you enjoy is training skills to 99, turning what you gather into gear and chasing rare drops, probably yes: that loop is the whole game, and it keeps running while the tab is closed. What it does not have is a shared world: there is no player trading, no player market and no PvP. DragonScape Idle is not affiliated with RuneScape or Jagex.

Is this the same game as Dragonscapes Adventure or Idlescape? ​

No. DragonScape Idle is its own game. It is not Dragonscapes Adventure (a mobile merge game), Dragoneer Squad: Idle, Tiny Worlds: Dragon Idle or the text MMORPG at dragonscape.xyz, and it is not Idlescape, an idle MMO by another team.

Is this RuneScape, or made by Jagex? ​

No. DragonScape Idle is an independent game made by one developer, with its own code and artwork and no affiliation with RuneScape or Jagex.

Can I lose my save? ​

A guest save lives only in the browser you played in, so clearing site data or switching device loses it. Signing in stores the save in the cloud, keeps an hourly backup history, and is the only way to move a character between devices.

Does the game use AI-generated art? ​

Yes, the item, monster and interface icons are AI-generated images, and the code is written with AI assistance. The systems, balance, quests and written content are the developer's own work.

Where do I find drop rates and XP values? ​

On this wiki. Every stat page is generated directly from the game's data on each release, so the numbers here are the numbers the game runs on rather than a player's notes that can fall out of date.

Still stuck? ​

The skills index, quest list and money making guide cover most of what people ask next, and the community answers the rest on Discord.

Stat data generated from the game source. Strategy notes are community-written.