Aether Sanctum
Where the rift between worlds runs thinnest, raw essence coalesces into guardians. The Sanctum tests those who would bind the soul itself.
How a run works
Waves are fought in order, without a break: your HP carries from one wave straight into the next, and nothing heals you in between — bring food, or an Auto Eat that can keep up. Clear the last wave and the
Aether Sanctum Chest drops and the run restarts at wave 1, so a dungeon you can clear farms itself.
Die at any wave and the run ends there. You keep everything you picked up on the way, you are healed to full, and the dungeon resets to wave 1 — the only thing you lose is the progress toward the chest.
Every wave pays XP as if it were level 85 — the dungeon's highest wave — so the easy opening waves are not penalised for being below your level. See Combat for the XP formula.
This dungeon mixes 2 combat styles (
Magic,
Melee), so no single loadout holds the triangle advantage for the whole run. Check the wave list before you commit.
Waves
| # | Monster | Level | HP | Defense | Fights as | Beat it with | XP |
|---|---|---|---|---|---|---|---|
| 1 | Rift Wisp | 30 | 250 | 25 | Magic | Ranged | 420 |
| 2 | Essence Leech | 40 | 415 | 40 | Magic | Ranged | 850 |
| 3 | Runebound Shade | 52 | 620 | 40 | Magic | Ranged | 1,700 |
| 4 | Arcane Golem | 62 | 940 | 75 | Melee | Magic | 3,000 |
| 5 | Sanctum Sentinel | 72 | 1,320 | 90 | Magic | Ranged | 4,600 |
| 6 | Aether Warden | 85 | 2,300 | 120 | Magic | Ranged | 9,800 |
"Beat it with" is the combat triangle pick: attacking with that style gives +15% hit chance and +10% damage, and the style it beats takes the same penalty. Defense is what your hit chance is rolled against — a high-Defense monster at your own level is a slower kill than its level suggests.
What the Aether Sanctum Chest holds
Opening one rolls a single line from this table, so the odds below are the chance per chest.
| Drop | Amount | Chance |
|---|---|---|
Ancient Rune | ×40–100 | 24.12% |
Blood Rune | ×60–150 | 21.93% |
Death Rune | ×80–200 | 19.74% |
Rune Essence | ×100–300 | 13.16% |
Dragon Bones | ×5–15 | 10.96% |
Aetherweave boots | ×1 | 1.97% |
Aetherweave belt | ×1 | 1.86% |
Aetherweave legs | ×1 | 1.75% |
Aetherweave body | ×1 | 1.64% |
Aetherweave hood | ×1 | 1.54% |
Aether Staff | ×1 | 1.32% |
Magic,
Melee), so no single loadout holds the triangle advantage for the whole run. Check the wave list before you commit.
Ranged