Wizard Tower
Monsters
| Monster | Level | HP | Defense | Fights as | Beat it with | XP | Gold |
|---|---|---|---|---|---|---|---|
Apprentice Wizard | 10 | 70 | 8 | Magic | Ranged | 180 | 30 |
Wizard | 30 | 250 | 30 | Magic | Ranged | 1,200 | 300 |
Mystic Mage | 60 | 800 | 65 | Magic | Ranged | 4,400 | 1,150 |
"Beat it with" is the combat triangle pick: attacking with that style gives +15% hit chance and +10% damage, and the style it beats takes the same penalty. Defense is what your hit chance is rolled against — a high-Defense monster at your own level is a slower kill than its level suggests.
Magic
Ranged