Senshi Trials
A sacred proving ground where ancient warriors test all who enter. Ten guardians stand between you and glory.
How a run works
Waves are fought in order, without a break: your HP carries from one wave straight into the next, and nothing heals you in between — bring food, or an Auto Eat that can keep up. Clear the last wave and the
Senshi Chest drops and the run restarts at wave 1, so a dungeon you can clear farms itself.
Die at any wave and the run ends there. You keep everything you picked up on the way, you are healed to full, and the dungeon resets to wave 1 — the only thing you lose is the progress toward the chest.
Every wave pays XP as if it were level 76 — the dungeon's highest wave — so the easy opening waves are not penalised for being below your level. See Combat for the XP formula.
This dungeon mixes 3 combat styles (
Melee,
Ranged,
Magic), so no single loadout holds the triangle advantage for the whole run. Check the wave list before you commit.
Waves
| # | Monster | Level | HP | Defense | Fights as | Beat it with | XP |
|---|---|---|---|---|---|---|---|
| 1 | Ashigaru Scout | 38 | 280 | 35 | Melee | Magic | 1,800 |
| 2 | Yari Footsoldier | 42 | 360 | 40 | Ranged | Melee | 2,500 |
| 3 | Ronin Duelist | 46 | 450 | 48 | Melee | Magic | 3,300 |
| 4 | Shrine Oni | 50 | 560 | 55 | Magic | Ranged | 4,200 |
| 5 | Iron Samurai | 54 | 680 | 63 | Melee | Magic | 5,200 |
| 6 | Shadow Shinobi | 58 | 800 | 70 | Ranged | Melee | 6,300 |
| 7 | Cursed Warlord | 62 | 950 | 78 | Melee | Magic | 7,500 |
| 8 | Jade Sentinel | 66 | 1,100 | 88 | Magic | Ranged | 8,800 |
| 9 | Void Berserker | 70 | 1,300 | 98 | Melee | Magic | 10,200 |
| 10 | Senshi Shogun | 76 | 1,900 | 115 | Melee | Magic | 13,500 |
"Beat it with" is the combat triangle pick: attacking with that style gives +15% hit chance and +10% damage, and the style it beats takes the same penalty. Defense is what your hit chance is rolled against — a high-Defense monster at your own level is a slower kill than its level suggests.
What the Senshi Chest holds
Opening one rolls a single line from this table, so the odds below are the chance per chest.
| Drop | Amount | Chance |
|---|---|---|
Dragon Bones | ×3–8 | 27.40% |
Runite Bar | ×2–5 | 20.55% |
Adamantite Bar | ×5–10 | 17.12% |
Superior Whetstone | ×1 | 9.59% |
Adamantite Scimitar | ×1 | 6.85% |
Runite Sword | ×1 | 5.14% |
Master Whetstone | ×1 | 4.79% |
Runite Scimitar | ×1 | 4.11% |
Adamantite Battleaxe | ×1 | 2.74% |
Runite Battleaxe | ×1 | 0.68% |
KingBenjic's Stormcrowned Signet | ×1 | 0.62% |
Sirius Destiny | ×1 | 0.41% |
Melee,
Ranged,
Magic), so no single loadout holds the triangle advantage for the whole run. Check the wave list before you commit.