Ranger's Trial
Event content
Only available during a limited-time in-game event.
A celestial proving ground for masters of the bow. Six elite marksmen guard the Ranger's Cache — can you fell them all?
How a run works
Waves are fought in order, without a break: your HP carries from one wave straight into the next, and nothing heals you in between — bring food, or an Auto Eat that can keep up. Clear the last wave and the
Ranger's Cache drops and the run restarts at wave 1, so a dungeon you can clear farms itself.
Die at any wave and the run ends there. You keep everything you picked up on the way, you are healed to full, and the dungeon resets to wave 1 — the only thing you lose is the progress toward the chest.
Every wave pays XP as if it were level 79 — the dungeon's highest wave — so the easy opening waves are not penalised for being below your level. See Combat for the XP formula.
Every wave here fights as
Ranged, so one loadout covers the whole run: bring
Melee.
Waves
| # | Monster | Level | HP | Defense | Fights as | Beat it with | XP |
|---|---|---|---|---|---|---|---|
| 1 | Scout Archer | 42 | 650 | 55 | Ranged | Melee | 5,500 |
| 2 | Forest Warden | 50 | 850 | 65 | Ranged | Melee | 7,000 |
| 3 | Iron Crossbowman | 57 | 1,050 | 72 | Ranged | Melee | 8,500 |
| 4 | Elite Ranger | 64 | 1,300 | 80 | Ranged | Melee | 10,500 |
| 5 | Void Sentinel | 71 | 1,600 | 92 | Ranged | Melee | 13,000 |
| 6 | Ranger Captain | 79 | 2,000 | 108 | Ranged | Melee | 16,000 |
"Beat it with" is the combat triangle pick: attacking with that style gives +15% hit chance and +10% damage, and the style it beats takes the same penalty. Defense is what your hit chance is rolled against — a high-Defense monster at your own level is a slower kill than its level suggests.
What the Ranger's Cache holds
Opening one rolls a single line from this table, so the odds below are the chance per chest.
| Drop | Amount | Chance |
|---|---|---|
Adamant Arrow | ×40–120 | 25.27% |
Rune Arrow | ×20–60 | 18.05% |
Dragon Bones | ×3–8 | 14.44% |
Dragon Arrow | ×5–30 | 10.83% |
Ranger's Boots | ×1 | 9.03% |
Ranger's Cowl | ×1 | 7.94% |
Ranger's Legs | ×1 | 6.50% |
Ranger's Body | ×1 | 5.05% |
Ranger's Bow | ×1 | 2.89% |
Ranged, so one loadout covers the whole run: bring
Melee.