Trials of the Tamed
Category: medium
Prerequisites: complete The Warden's Forge
Chain rewards
14 quests ·
93,000 gp ·
135 gems
XP: 310,000
Woodcutting · 300,000
Fishing · 18,500
Thieving · 16,500
Mining
1. Stakes for the Deep Trail
"The far vale's never been warden-walked," the Wildwarden says. "We mark it the old way — redwood stakes, one every hundred paces." Fell a tall stack.
Objectives
- Chop
Redwood Logs ×150
Rewards
- 90,000
Woodcutting XP
5,000 gp
2. Cold-Pool Provisions
The deep vale's pools run black and frigid. "Manta ray keeps a warden fed for a week," Bram says. "Land a haul before we go."
Objectives
- Catch
Raw Manta Ray ×120
Rewards
- 95,000
Fishing XP
5,000 gp
3. A Beast at Your Side
"You don't walk the deep vale alone — you walk it with what you've raised," the Wildwarden says. "Bring your companions up to weight first." Level your pets on their missions.
Objectives
- Reach
Pets level 34
Rewards
5,500 gp
25 gems
4. Ore for the Deep Pens
Whatever the deep vale holds will need holding. "Runite," the Wildwarden says simply. "The strongest pens we've ever cast. Bring the ore."
Objectives
- Mine
Runite Ore ×120
Rewards
- 8,000
Mining XP
5,500 gp
5. The Trespasser Camp
A band of armoured knights has pitched camp on warden land, baiting the herd. "Lighten their purses," the Wildwarden says coldly. "They'll think twice about poaching what's bonded."
Objectives
- Pickpocket
Knight ×150 (Thieving)
Rewards
- 9,000
Thieving XP
6,000 gp
6. Sterner Stuff
"The deep vale will test them harder than any pen," the Wildwarden warns. "Push your companions on. A warden's beast must be ready for what it hasn't seen." Level your pets further.
Objectives
- Reach
Pets level 38
Rewards
6,000 gp
7. Stores for the Long Watch
"We may be down there a while," Bram says, eyeing the black treeline. "More manta ray. A warden who runs out of food makes mistakes."
Objectives
- Catch
Raw Manta Ray ×140
Rewards
- 100,000
Fishing XP
6,000 gp
8. The Sealed Trial
An old warden-trial lies sealed at the vale's heart — a gauntlet the Wildwarden once ran in her youth. "Take your companions through it," she says. "It's how we learn what we've truly tamed."
Objectives
- Clear
Senshi Trials ×4
Rewards
8,000 gp
30 gems
9. Timber for the Heart-Pen
At the vale's centre stands ground for one great pen. "Redwood again," the Wildwarden says, almost reverent. "What waits for this one deserves the best timber in the vale."
Objectives
- Chop
Redwood Logs ×175
Rewards
- 100,000
Woodcutting XP
7,000 gp
10. Worthy of the Wild
"One more," the Wildwarden says. "Whatever's down here, your companions meet it as equals or not at all." Bring your pets to their strongest yet.
Objectives
- Reach
Pets level 42
Rewards
7,000 gp
30 gems
11. The Deepest Seam
The heart-pen's frame swallows runite by the cartload. "Mine it out," the Wildwarden says. "The deep vale gives up good ore to those it's started to trust."
Objectives
- Mine
Runite Ore ×140
Rewards
- 8,500
Mining XP
7,000 gp
12. Driving Off the Knights
The trespassers haven't given up. "Empty their camp coffers one last time," the Wildwarden says. "Make staying here cost more than leaving."
Objectives
- Pickpocket
Knight ×175 (Thieving)
Rewards
- 9,500
Thieving XP
7,500 gp
13. The Last Provisions
"Whatever the heart-pen holds, we feed it well its first night," the Wildwarden says. "Fill the larder. A warden's welcome is a full trough."
Objectives
- Catch
Raw Manta Ray ×150
Rewards
- 105,000
Fishing XP
7,500 gp
14. What the Vale Was Hiding
The last stake goes in, and the deep vale opens before you — and something old and enormous lifts its head from the heart-pen ground, watching. "There you are," the Wildwarden breathes. "Cut the final markers. The menagerie has been waiting for an heir."
Objectives
- Chop
Redwood Logs ×200
Rewards
- 120,000
Woodcutting XP
10,000 gp
50 gems