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Trials of the Tamed ​

Category: medium

Prerequisites: complete The Warden's Forge

Chain rewards

14 quests · 93,000 gp · 135 gems

XP: 310,000 Woodcutting · 300,000 Fishing · 18,500 Thieving · 16,500 Mining

1. Stakes for the Deep Trail ​

"The far vale's never been warden-walked," the Wildwarden says. "We mark it the old way — redwood stakes, one every hundred paces." Fell a tall stack.

Objectives

Rewards

  • 90,000 Woodcutting XP
  • 5,000 gp

2. Cold-Pool Provisions ​

The deep vale's pools run black and frigid. "Manta ray keeps a warden fed for a week," Bram says. "Land a haul before we go."

Objectives

Rewards

  • 95,000 Fishing XP
  • 5,000 gp

3. A Beast at Your Side ​

"You don't walk the deep vale alone — you walk it with what you've raised," the Wildwarden says. "Bring your companions up to weight first." Level your pets on their missions.

Objectives

  • Reach Pets level 34

Rewards

  • 5,500 gp
  • 25 gems

4. Ore for the Deep Pens ​

Whatever the deep vale holds will need holding. "Runite," the Wildwarden says simply. "The strongest pens we've ever cast. Bring the ore."

Objectives

Rewards

  • 8,000 Mining XP
  • 5,500 gp

5. The Trespasser Camp ​

A band of armoured knights has pitched camp on warden land, baiting the herd. "Lighten their purses," the Wildwarden says coldly. "They'll think twice about poaching what's bonded."

Objectives

Rewards

  • 9,000 Thieving XP
  • 6,000 gp

6. Sterner Stuff ​

"The deep vale will test them harder than any pen," the Wildwarden warns. "Push your companions on. A warden's beast must be ready for what it hasn't seen." Level your pets further.

Objectives

  • Reach Pets level 38

Rewards

  • 6,000 gp

7. Stores for the Long Watch ​

"We may be down there a while," Bram says, eyeing the black treeline. "More manta ray. A warden who runs out of food makes mistakes."

Objectives

Rewards

  • 100,000 Fishing XP
  • 6,000 gp

8. The Sealed Trial ​

An old warden-trial lies sealed at the vale's heart — a gauntlet the Wildwarden once ran in her youth. "Take your companions through it," she says. "It's how we learn what we've truly tamed."

Objectives

Rewards

  • 8,000 gp
  • 30 gems

9. Timber for the Heart-Pen ​

At the vale's centre stands ground for one great pen. "Redwood again," the Wildwarden says, almost reverent. "What waits for this one deserves the best timber in the vale."

Objectives

Rewards

  • 100,000 Woodcutting XP
  • 7,000 gp

10. Worthy of the Wild ​

"One more," the Wildwarden says. "Whatever's down here, your companions meet it as equals or not at all." Bring your pets to their strongest yet.

Objectives

  • Reach Pets level 42

Rewards

  • 7,000 gp
  • 30 gems

11. The Deepest Seam ​

The heart-pen's frame swallows runite by the cartload. "Mine it out," the Wildwarden says. "The deep vale gives up good ore to those it's started to trust."

Objectives

Rewards

  • 8,500 Mining XP
  • 7,000 gp

12. Driving Off the Knights ​

The trespassers haven't given up. "Empty their camp coffers one last time," the Wildwarden says. "Make staying here cost more than leaving."

Objectives

Rewards

  • 9,500 Thieving XP
  • 7,500 gp

13. The Last Provisions ​

"Whatever the heart-pen holds, we feed it well its first night," the Wildwarden says. "Fill the larder. A warden's welcome is a full trough."

Objectives

Rewards

  • 105,000 Fishing XP
  • 7,500 gp

14. What the Vale Was Hiding ​

The last stake goes in, and the deep vale opens before you — and something old and enormous lifts its head from the heart-pen ground, watching. "There you are," the Wildwarden breathes. "Cut the final markers. The menagerie has been waiting for an heir."

Objectives

Rewards

  • 120,000 Woodcutting XP
  • 10,000 gp
  • 50 gems

Stat data generated from the game source. Strategy notes are community-written.