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Heir of the Wild ​

Category: medium

Prerequisites: complete Trials of the Tamed

Chain rewards

14 quests · 143,000 gp · 230 gems · 1 item reward

XP: 352,000 Fishing · 215,000 Woodcutting · 19,500 Thieving · 18,500 Mining · 9,000 Smithing

1. Timber for a Throne of Pens ​

"An heir needs a seat," the Wildwarden says, "and a warden's seat is the pen they built with their own hands." Fell the redwood for the greatest enclosure the vale has known.

Objectives

Rewards

  • 100,000 Woodcutting XP
  • 7,000 gp

2. Plate for the Great Beast ​

The heart-pen's beast is vast and restless. "It needs barding, not a collar," the Wildwarden says. "Forge adamant plate, broad as a door."

Objectives

Rewards

  • 9,000 Smithing XP
  • 7,500 gp

3. A Bond Worthy of an Heir ​

"You can't inherit a menagerie your beasts don't trust," the Wildwarden says. "Raise your companions higher than you ever have." Level your pets.

Objectives

  • Reach Pets level 45

Rewards

  • 8,000 gp
  • 35 gems

4. A Feast for the Heart-Pen ​

"The great beast eats manta rays whole," Bram says, eyes wide. "You'll need to land a fleet's worth to fill it even once."

Objectives

Rewards

  • 110,000 Fishing XP
  • 8,000 gp

5. The Last of the Trespassers ​

The knights make a final play for the great beast. "Pick them clean," the Wildwarden says. "No one takes from this vale while a warden still stands in it."

Objectives

Rewards

  • 9,500 Thieving XP
  • 8,500 gp

6. The Heir's Gauntlet ​

"I ran this trial the day my own warden named me," the Wildwarden says. "Take your companions through it. Come out the other side and the vale is yours."

Objectives

Rewards

  • 9,000 gp
  • 35 gems

7. Runite for the Heart-Pen Gate ​

One gate remains to forge — the one that holds the great beast. "Mine the deepest runite the vale has," the Wildwarden says. "This door cannot fail."

Objectives

Rewards

  • 9,000 Mining XP
  • 9,000 gp

8. The Final Bond ​

"There's one bond left to make," the Wildwarden says, watching you and the great beast measure each other. "Bring your companions to their full strength. An heir's pack stands ready for anything."

Objectives

  • Reach Pets level 50

Rewards

  • 10,000 gp
  • 40 gems

9. Ray-Oil for the Long Nights ​

"The heart-pen lamps burn ray-oil," Bram says. "Light enough to keep the great beast calm till dawn. Land another haul."

Objectives

Rewards

  • 112,000 Fishing XP
  • 10,000 gp

10. Markers for the Whole Vale ​

"An heir charts the land they keep," the Wildwarden says. "Stake the entire vale, edge to edge. Let everything wild know whose hand watches over it now."

Objectives

Rewards

  • 115,000 Woodcutting XP
  • 11,000 gp

11. A Warden's Last Lesson in Theft ​

"The knights left a paymaster behind, sulking," the Wildwarden says with a thin smile. "One more lesson. Then you've nothing left to learn from me about keeping what's yours."

Objectives

Rewards

  • 10,000 Thieving XP
  • 11,000 gp

12. The Heart-Pen Filled ​

Runite by runite, the deepest seam gives the last of itself. "It's done," the Wildwarden says, laying a hand on the cooling gate. "The great beast has a home, and the vale has an heir to keep it."

Objectives

Rewards

  • 9,500 Mining XP
  • 12,000 gp

13. One Last Trial, Together ​

"Run it once more," the Wildwarden says, "not to prove anything — just so I can watch you and your pack move as one. A warden earns that sight only a few times in a life."

Objectives

Rewards

  • 12,000 gp
  • 45 gems

14. Heir of the Wild ​

At dawn the Wildwarden lifts the worn whistle from around her own neck and presses it into your hand. "Every beast in the vale answers this — and now it answers you. The menagerie is yours, warden. Land one last great catch for the feast, and we'll call you by your title." Land the catch. The vale is yours.

Objectives

Rewards

Stat data generated from the game source. Strategy notes are community-written.