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The Warden's Forge ​

Category: medium

Prerequisites: complete The Feeding Grounds

Chain rewards

14 quests · 76,500 gp · 40 gems

XP: 45,000 Runecrafting · 34,500 Smithing · 33,000 Crafting · 21,000 Fletching · 8,000 Brewing

1. Stoke the Cold Forge ​

The menagerie's old forge has sat dark for years. "Pens need collars, collars need metal," the Wildwarden says. "Pour me a run of adamant bars and we'll start fitting the herd."

Objectives

Rewards

  • 8,000 Smithing XP
  • 4,000 gp

2. Binding Runes ​

"A warden's collar isn't just iron — it's bound," Bram explains, sketching a sigil. "Nature runes hold a beast calm at the touch. Craft a batch."

Objectives

Rewards

  • 12,000 Runecrafting XP
  • 4,000 gp

3. Hide Harnesses ​

The riding beasts need supple harness. "Green dragonhide takes a buckle and never chafes," the Wildwarden says. "Stitch a body harness — see if your hands are steady."

Objectives

Rewards

  • 15,000 Crafting XP
  • 4,500 gp

4. Fit the Companions ​

"Gear's no good on a beast that won't wear it," the Wildwarden says. "Mission your companions till they trust the harness — and you." Raise your pets in the Pets panel.

Objectives

  • Reach Pets level 28

Rewards

  • 5,000 gp

5. Gates for the Great Pens ​

The largest beasts need gates nothing can shoulder through. "Runite plate, riveted across the frame," the Wildwarden says. "Forge the panels."

Objectives

Rewards

  • 9,000 Smithing XP
  • 5,000 gp

6. Deterrent Shafts ​

"Wardens don't kill the wild things — they turn them," Bram says. "Blunt-tip rune arrows, loud and bright. Fletch a quiver's worth."

Objectives

Rewards

  • 10,000 Fletching XP
  • 5,000 gp

7. The Calming Tonic ​

The newest beasts panic in their pens. The Wildwarden hands you a faded recipe. "A scholar's tincture, steeped slow. A drop in the trough and they settle. Brew enough to last the season."

Objectives

Rewards

  • 8,000 Brewing XP
  • 5,000 gp

8. More Bars for the Smith ​

Collars wear, hinges crack, the forge always wants feeding. "Another run of adamant," the Wildwarden says. "A working menagerie never stops needing metal."

Objectives

Rewards

  • 8,500 Smithing XP
  • 5,500 gp

9. Rebinding the Collars ​

"Binding fades with time," Bram says. "Runecraft fresh nature runes — every collar in the deep pens needs renewing."

Objectives

Rewards

  • 13,000 Runecrafting XP
  • 5,500 gp

10. Grown Companions ​

"They're nearly full-grown," the Wildwarden says, watching her beasts work the pens beside yours. "One last push. A warden's companion is never quite finished." Level your pets further.

Objectives

  • Reach Pets level 31

Rewards

  • 6,000 gp

11. Harness for the Whole Herd ​

Every riding beast still needs its rig. "Stitch the rest," the Wildwarden says. "A harnessed herd is a herd that travels — and the vale's getting crowded."

Objectives

Rewards

  • 18,000 Crafting XP
  • 6,000 gp

12. The Last Gate ​

The greatest pen of all stands open, waiting on its door. "Runite, full-frame," the Wildwarden says quietly. "Forge it true. What goes behind this one is the pride of the menagerie."

Objectives

Rewards

  • 9,000 Smithing XP
  • 6,500 gp

13. Quivers for the Wardens ​

"You're not the only warden now," the Wildwarden says, nodding at Bram and the apprentices behind him. "Fletch shafts enough to arm them all."

Objectives

Rewards

  • 11,000 Fletching XP
  • 6,500 gp

14. The Wildwarden's Forge ​

The Wildwarden presses her old binding-sigil into your palm. "The forge is yours now, warden. Bind one last set of runes — and the menagerie answers to your hand as it once did mine."

Objectives

Rewards

  • 20,000 Runecrafting XP
  • 8,000 gp
  • 40 gems

Stat data generated from the game source. Strategy notes are community-written.