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The Warden's Forge

Category: medium

Prerequisites: complete the_feeding_grounds

Stoke the Cold Forge

The menagerie's old forge has sat dark for years. "Pens need collars, collars need metal," the Wildwarden says. "Pour me a run of adamant bars and we'll start fitting the herd."

Objectives:

  • SMELT: Adamantite Bar ×40

Rewards:

  • ✨ 8,000 Smithing XP
  • 4,000 gp

Binding Runes

"A warden's collar isn't just iron — it's bound," Bram explains, sketching a sigil. "Nature runes hold a beast calm at the touch. Craft a batch."

Objectives:

  • CRAFT: Nature Rune ×120

Rewards:

  • ✨ 12,000 Runecrafting XP
  • 4,000 gp

Hide Harnesses

The riding beasts need supple harness. "Green dragonhide takes a buckle and never chafes," the Wildwarden says. "Stitch a body harness — see if your hands are steady."

Objectives:

  • CRAFT: Green D-hide Body ×2

Rewards:

  • ✨ 15,000 Crafting XP
  • 4,500 gp

Fit the Companions

"Gear's no good on a beast that won't wear it," the Wildwarden says. "Mission your companions till they trust the harness — and you." Raise your pets in the Pets panel.

Objectives:

  • LEVEL:

Rewards:

  • 5,000 gp

Gates for the Great Pens

The largest beasts need gates nothing can shoulder through. "Runite plate, riveted across the frame," the Wildwarden says. "Forge the panels."

Objectives:

  • SMELT: Runite Platebody ×3

Rewards:

  • ✨ 9,000 Smithing XP
  • 5,000 gp

Deterrent Shafts

"Wardens don't kill the wild things — they turn them," Bram says. "Blunt-tip rune arrows, loud and bright. Fletch a quiver's worth."

Objectives:

  • CRAFT: Rune Arrow ×250

Rewards:

  • ✨ 10,000 Fletching XP
  • 5,000 gp

The Calming Tonic

The newest beasts panic in their pens. The Wildwarden hands you a faded recipe. "A scholar's tincture, steeped slow. A drop in the trough and they settle. Brew enough to last the season."

Objectives:

  • BREW: scholars_tincture ×5

Rewards:

  • ✨ 8,000 Brewing XP
  • 5,000 gp

More Bars for the Smith

Collars wear, hinges crack, the forge always wants feeding. "Another run of adamant," the Wildwarden says. "A working menagerie never stops needing metal."

Objectives:

  • SMELT: Adamantite Bar ×45

Rewards:

  • ✨ 8,500 Smithing XP
  • 5,500 gp

Rebinding the Collars

"Binding fades with time," Bram says. "Craft fresh nature runes — every collar in the deep pens needs renewing."

Objectives:

  • CRAFT: Nature Rune ×130

Rewards:

  • ✨ 13,000 Runecrafting XP
  • 5,500 gp

Grown Companions

"They're nearly full-grown," the Wildwarden says, watching her beasts work the pens beside yours. "One last push. A warden's companion is never quite finished." Level your pets further.

Objectives:

  • LEVEL:

Rewards:

  • 6,000 gp

Harness for the Whole Herd

Every riding beast still needs its rig. "Stitch the rest," the Wildwarden says. "A harnessed herd is a herd that travels — and the vale's getting crowded."

Objectives:

  • CRAFT: Green D-hide Body ×3

Rewards:

  • ✨ 18,000 Crafting XP
  • 6,000 gp

The Last Gate

The greatest pen of all stands open, waiting on its door. "Runite, full-frame," the Wildwarden says quietly. "Forge it true. What goes behind this one is the pride of the menagerie."

Objectives:

  • SMELT: Runite Platebody ×4

Rewards:

  • ✨ 9,000 Smithing XP
  • 6,500 gp

Quivers for the Wardens

"You're not the only warden now," the Wildwarden says, nodding at Bram and the apprentices behind him. "Fletch shafts enough to arm them all."

Objectives:

  • CRAFT: Rune Arrow ×280

Rewards:

  • ✨ 11,000 Fletching XP
  • 6,500 gp

The Wildwarden's Forge

The Wildwarden presses her old binding-sigil into your palm. "The forge is yours now, warden. Bind one last set of runes — and the menagerie answers to your hand as it once did mine."

Objectives:

  • CRAFT: Nature Rune ×150

Rewards:

  • ✨ 20,000 Runecrafting XP
  • 8,000 gp
  • 💎 40 gems

Stat data generated from the game source. Strategy notes are community-written.