The Warden's Forge
Category: medium
Prerequisites: complete The Feeding Grounds
Chain rewards
14 quests ·
76,500 gp ·
40 gems
XP: 45,000
Runecrafting · 34,500
Smithing · 33,000
Crafting · 21,000
Fletching · 8,000
Brewing
1. Stoke the Cold Forge
The menagerie's old forge has sat dark for years. "Pens need collars, collars need metal," the Wildwarden says. "Pour me a run of adamant bars and we'll start fitting the herd."
Objectives
- Smelt
Adamantite Bar ×40
Rewards
- 8,000
Smithing XP
4,000 gp
2. Binding Runes
"A warden's collar isn't just iron — it's bound," Bram explains, sketching a sigil. "Nature runes hold a beast calm at the touch. Craft a batch."
Objectives
- Craft
Nature Rune ×120
Rewards
- 12,000
Runecrafting XP
4,000 gp
3. Hide Harnesses
The riding beasts need supple harness. "Green dragonhide takes a buckle and never chafes," the Wildwarden says. "Stitch a body harness — see if your hands are steady."
Objectives
- Craft
Green D-hide Body ×2
Rewards
- 15,000
Crafting XP
4,500 gp
4. Fit the Companions
"Gear's no good on a beast that won't wear it," the Wildwarden says. "Mission your companions till they trust the harness — and you." Raise your pets in the Pets panel.
Objectives
- Reach
Pets level 28
Rewards
5,000 gp
5. Gates for the Great Pens
The largest beasts need gates nothing can shoulder through. "Runite plate, riveted across the frame," the Wildwarden says. "Forge the panels."
Objectives
- Smelt
Runite Platebody ×3
Rewards
- 9,000
Smithing XP
5,000 gp
6. Deterrent Shafts
"Wardens don't kill the wild things — they turn them," Bram says. "Blunt-tip rune arrows, loud and bright. Fletch a quiver's worth."
Objectives
- Craft
Rune Arrow ×250
Rewards
- 10,000
Fletching XP
5,000 gp
7. The Calming Tonic
The newest beasts panic in their pens. The Wildwarden hands you a faded recipe. "A scholar's tincture, steeped slow. A drop in the trough and they settle. Brew enough to last the season."
Objectives
- Brew
Scholar's Tincture ×5
Rewards
- 8,000
Brewing XP
5,000 gp
8. More Bars for the Smith
Collars wear, hinges crack, the forge always wants feeding. "Another run of adamant," the Wildwarden says. "A working menagerie never stops needing metal."
Objectives
- Smelt
Adamantite Bar ×45
Rewards
- 8,500
Smithing XP
5,500 gp
9. Rebinding the Collars
"Binding fades with time," Bram says. "Runecraft fresh nature runes — every collar in the deep pens needs renewing."
Objectives
- Craft
Nature Rune ×130
Rewards
- 13,000
Runecrafting XP
5,500 gp
10. Grown Companions
"They're nearly full-grown," the Wildwarden says, watching her beasts work the pens beside yours. "One last push. A warden's companion is never quite finished." Level your pets further.
Objectives
- Reach
Pets level 31
Rewards
6,000 gp
11. Harness for the Whole Herd
Every riding beast still needs its rig. "Stitch the rest," the Wildwarden says. "A harnessed herd is a herd that travels — and the vale's getting crowded."
Objectives
- Craft
Green D-hide Body ×3
Rewards
- 18,000
Crafting XP
6,000 gp
12. The Last Gate
The greatest pen of all stands open, waiting on its door. "Runite, full-frame," the Wildwarden says quietly. "Forge it true. What goes behind this one is the pride of the menagerie."
Objectives
- Smelt
Runite Platebody ×4
Rewards
- 9,000
Smithing XP
6,500 gp
13. Quivers for the Wardens
"You're not the only warden now," the Wildwarden says, nodding at Bram and the apprentices behind him. "Fletch shafts enough to arm them all."
Objectives
- Craft
Rune Arrow ×280
Rewards
- 11,000
Fletching XP
6,500 gp
14. The Wildwarden's Forge
The Wildwarden presses her old binding-sigil into your palm. "The forge is yours now, warden. Bind one last set of runes — and the menagerie answers to your hand as it once did mine."
Objectives
- Craft
Nature Rune ×150
Rewards
- 20,000
Runecrafting XP
8,000 gp
40 gems