The Warden's Forge
Category: medium
Prerequisites: complete the_feeding_grounds
Stoke the Cold Forge
The menagerie's old forge has sat dark for years. "Pens need collars, collars need metal," the Wildwarden says. "Pour me a run of adamant bars and we'll start fitting the herd."
Objectives:
- SMELT: Adamantite Bar ×40
Rewards:
- ✨ 8,000
Smithing XP - 4,000 gp
Binding Runes
"A warden's collar isn't just iron — it's bound," Bram explains, sketching a sigil. "Nature runes hold a beast calm at the touch. Craft a batch."
Objectives:
- CRAFT: Nature Rune ×120
Rewards:
- ✨ 12,000
Runecrafting XP - 4,000 gp
Hide Harnesses
The riding beasts need supple harness. "Green dragonhide takes a buckle and never chafes," the Wildwarden says. "Stitch a body harness — see if your hands are steady."
Objectives:
- CRAFT: Green D-hide Body ×2
Rewards:
- ✨ 15,000
Crafting XP - 4,500 gp
Fit the Companions
"Gear's no good on a beast that won't wear it," the Wildwarden says. "Mission your companions till they trust the harness — and you." Raise your pets in the Pets panel.
Objectives:
- LEVEL:
Rewards:
- 5,000 gp
Gates for the Great Pens
The largest beasts need gates nothing can shoulder through. "Runite plate, riveted across the frame," the Wildwarden says. "Forge the panels."
Objectives:
- SMELT: Runite Platebody ×3
Rewards:
- ✨ 9,000
Smithing XP - 5,000 gp
Deterrent Shafts
"Wardens don't kill the wild things — they turn them," Bram says. "Blunt-tip rune arrows, loud and bright. Fletch a quiver's worth."
Objectives:
- CRAFT: Rune Arrow ×250
Rewards:
- ✨ 10,000
Fletching XP - 5,000 gp
The Calming Tonic
The newest beasts panic in their pens. The Wildwarden hands you a faded recipe. "A scholar's tincture, steeped slow. A drop in the trough and they settle. Brew enough to last the season."
Objectives:
- BREW: scholars_tincture ×5
Rewards:
- ✨ 8,000
Brewing XP - 5,000 gp
More Bars for the Smith
Collars wear, hinges crack, the forge always wants feeding. "Another run of adamant," the Wildwarden says. "A working menagerie never stops needing metal."
Objectives:
- SMELT: Adamantite Bar ×45
Rewards:
- ✨ 8,500
Smithing XP - 5,500 gp
Rebinding the Collars
"Binding fades with time," Bram says. "Craft fresh nature runes — every collar in the deep pens needs renewing."
Objectives:
- CRAFT: Nature Rune ×130
Rewards:
- ✨ 13,000
Runecrafting XP - 5,500 gp
Grown Companions
"They're nearly full-grown," the Wildwarden says, watching her beasts work the pens beside yours. "One last push. A warden's companion is never quite finished." Level your pets further.
Objectives:
- LEVEL:
Rewards:
- 6,000 gp
Harness for the Whole Herd
Every riding beast still needs its rig. "Stitch the rest," the Wildwarden says. "A harnessed herd is a herd that travels — and the vale's getting crowded."
Objectives:
- CRAFT: Green D-hide Body ×3
Rewards:
- ✨ 18,000
Crafting XP - 6,000 gp
The Last Gate
The greatest pen of all stands open, waiting on its door. "Runite, full-frame," the Wildwarden says quietly. "Forge it true. What goes behind this one is the pride of the menagerie."
Objectives:
- SMELT: Runite Platebody ×4
Rewards:
- ✨ 9,000
Smithing XP - 6,500 gp
Quivers for the Wardens
"You're not the only warden now," the Wildwarden says, nodding at Bram and the apprentices behind him. "Fletch shafts enough to arm them all."
Objectives:
- CRAFT: Rune Arrow ×280
Rewards:
- ✨ 11,000
Fletching XP - 6,500 gp
The Wildwarden's Forge
The Wildwarden presses her old binding-sigil into your palm. "The forge is yours now, warden. Bind one last set of runes — and the menagerie answers to your hand as it once did mine."
Objectives:
- CRAFT: Nature Rune ×150
Rewards:
- ✨ 20,000
Runecrafting XP - 8,000 gp
- 💎 40 gems