The Faithful Fold
Category: hard
Prerequisites: complete Trials of the Tamed
Chain rewards
20 steps ·
180,500 gp ·
145 gems · 4 item rewards
XP: 160,000
Woodcutting · 160,000
Fishing · 125,000
Cooking · 31,000
Runecrafting · 28,000
Exploring · 27,000
Hitpoints · 19,000
Thieving · 16,500
Mining · 14,000
Firemaking · 9,000
Smithing
1. Howling at the Pens
Past the trial grounds lie the Wildwarden's animal pens, kept for forty years by an old woman in a patched apron. Wenna has every beast in the vale by name, and something has been testing her fences at night. Drive off 60 Dire Wolves so the herds can sleep.
Objectives
- Kill
Dire Wolf ×60
Rewards
- 8,000
Hitpoints XP
6,000 gp
2. Mending the Fences
The wolves left gaps in every run. Wenna wants yew for the new rails, because yew outlasts the goats who chew it. Chop 160 Yew Logs.
Objectives
- Chop
Yew Logs ×160
Rewards
- 60,000
Woodcutting XP
6,500 gp
3. Humming Posts
Wenna knows an old trick: an air rune tied to every fence post hums when something prowls near, and the herds settle before the wolves even reach the rails. There are a great many posts. Craft 5,000 Air Runes.
Objectives
- Craft
Air Rune ×5,000
Rewards
- 15,000
Runecrafting XP
6,500 gp
25 gems
4. Fish for the Strays
Twenty hungry strays and a winter coming. The cats, at least, have made their wishes plain. Catch 160 Raw Sharks from the vale's cold water.
Objectives
- Catch
Raw Shark ×160
Rewards
- 60,000
Fishing XP
7,000 gp
5. Supper at the Pens
Raw fish keeps badly and the old hounds have no teeth left to speak of. Wenna sets up a cookpot by the runs and hands you the ladle. Cook 140 Sharks.
Objectives
- Cook
Raw Shark ×140
Rewards
- 55,000
Cooking XP
7,000 gp
6. The Missing Feed Sacks
Sacks of feed keep vanishing from the cart, and Wenna has seen a knight of the trial grounds selling grain cheap to the drovers. She would rather not argue with a knight. She would rather you quietly took it back. Pickpocket a knight 160 times.
7. Many Paws
"Let your animals work," Wenna says. "They'll be happier for it, and so will I." Send your pets out while you settle the strays into their new runs. Claim 20 hours of pet missions.
Objectives
- Collect 20 hours of pet mission time
Rewards
- 9,000
Exploring XP
7,500 gp
8. Latches That Hold
The old gate latches were iron, and a clever goat can open iron. Wenna wants something stronger and heavier. Mine 130 Adamantite Ore.
Objectives
- Mine
Adamantite Ore ×130
Rewards
- 8,000
Mining XP
8,000 gp
9. The Gate-Smith
The ore goes to the forge, and the bars come back dark and heavy. Wenna tries every latch twice before she nods. Smelt 60 Adamantite Bars.
Objectives
- Smelt
Adamantite Bar ×60
Rewards
- 9,000
Smithing XP
8,000 gp
10. Lost in the Wilds
Drovers passing through the vale brought their animals, and not all of them came back. A spaniel, two cats and a very offended goose are somewhere out in the wilds. Search for them. Complete 40 exploring surveys.
Objectives
- Explore anything ×40
Rewards
- 9,000
Exploring XP
8,500 gp
11. What Hunts the Lost
The spaniel came back shaking. Something from beyond the rift has been stalking the strays at the edge of the pens. Wenna lends you her late husband's lantern and points you at the tracks. Slay 40 Rift Hounds.
Objectives
- Kill
Rift Hound ×40
Rewards
- 9,000
Hitpoints XP
8,500 gp
12. Fire at the Gates
The rift hounds are gone, but Wenna will not be caught unready again. Fire keeps anything from beyond the rift at a distance, so she wants a store of fire runes at every gate for whoever stands the night watch. Craft 5,000 Fire Runes.
Objectives
- Craft
Fire Rune ×5,000
Rewards
- 16,000
Runecrafting XP
9,000 gp
30 gems
13. A Barn for Winter
The strays need a roof before the snow. Wenna wants redwood for the beams, a barn that will still be standing when her grandchildren keep the pens. Chop 160 Redwood Logs.
Objectives
- Chop
Redwood Logs ×160
Rewards
Pet Key ×1- 100,000
Woodcutting XP
9,500 gp
14. A Feast for Every Paw
Wenna is planning a homecoming night for every animal the pens ever sheltered, and the drovers are invited too. That means a lot of fish. Catch 130 Raw Manta Rays.
Objectives
- Catch
Raw Manta Ray ×130
Rewards
- 100,000
Fishing XP
10,000 gp
15. Lanterns on the Path
Wenna keeps a light on the path to the pens so that no animal ever has to find its way home in the dark. The lamps have been cold since the wolves came. Burn 160 Maple Logs to light them again.
Objectives
- Burn
Maple Logs ×160
Rewards
- 14,000
Firemaking XP
10,000 gp
16. A Day of Rest
Wenna insists you sit down for once. "Let the animals do the work today. They know the way." Your pets roam the vale while you mend collars by the fire. Claim 30 hours of pet missions.
Objectives
- Collect 30 hours of pet mission time
Rewards
- 9,500
Thieving XP
10,500 gp
17. Hinges of Runite
The new barn needs a door that no beast and no thief can force. Wenna has been saving for years for runite hinges, and the trial grounds' miners have pointed you to a good seam. Mine 120 Runite Ore.
Objectives
- Mine
Runite Ore ×120
Rewards
- 8,500
Mining XP
11,000 gp
30 gems
18. Uninvited Guests
On the night of the homecoming, a band of mages slips into the vale to steal the rarest beasts for their experiments. The strays bristle and the old hounds growl. Keep the pens safe. Slay 40 Mystic Mages.
Objectives
- Kill
Mystic Mage ×40
Rewards
- 10,000
Hitpoints XP
11,500 gp
19. Home by Morning
When the mages are gone, every animal at the pens is sent home with a full belly and a new collar, yours included. Let your companions run their last errands of the night. Claim 40 hours of pet missions.
20. The Faithful Fold
At dawn Wenna walks you to the oldest pen of all, where a locket hangs from a nail above the gate, its rose gold gone soft with age. "Made for someone who loved every paw that came to her door," she says, and puts it in your hand. "Your pets will bring home a little more with this on." Cook the homecoming breakfast. Cook 120 Manta Rays.
Objectives
- Cook
Raw Manta Ray ×120
Rewards
Katerina's Locket of Paws ×1- 70,000
Cooking XP
16,000 gp
60 gems
Knight ×160 (