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Thieves' Guild Trials ​

Category: hard

Prerequisites: Thieving Lv 99

Chain rewards

20 quests · 5,580,000 gp · 6,250 gems · 2 item rewards

1. A Worthy Shadow ​

The Guild has no sign, no door and no interest in amateurs. To be noticed at all, you must reach Thieving level 99.

Objectives

  • Reach Thieving level 99

Rewards

  • 20,000 gp

2. The Old Marks ​

"Everyone starts on the street. Work the town until the town stops noticing you." Lift from Golo and the Farmer until your hands forget they're working.

Objectives

  • Pickpocket Golo The Master Farmer ×2,500 (Thieving)
  • Pickpocket Farmer ×2,500 (Thieving)

Rewards

  • 50,000 gp

3. Nothing Left to Learn ​

"The forest crowd carry sharper things and quicker tempers." Work the Mage and the Miner until neither can teach you anything.

Objectives

Rewards

  • 60,000 gp

4. The Hardest Pocket in the Realm ​

"One last audition. Take from a Knight — armoured, alert, and happy to break your ribs. Manage that and a certain door will open for you."

Objectives

Rewards

  • 100,000 gp

5. First Night in the Vault ​

The door opens onto a counting room, and the Vault Keeper does not look up. Take from him two hundred and fifty times and the Guild will call you one of theirs — and give you the signet that proves it.

Objectives

  • Pickpocket The Vault Keeper ×250 (Thieving)

Rewards

6. Weigh the Purse ​

"Sealed pouches. Nobody counts what they can't see." Bring the Guild two thousand of them.

Objectives

Rewards

  • 150,000 gp

7. Paper Money ​

"Bearer's bonds are better than coin — whoever holds them owns them. Hold seven hundred and fifty."

Objectives

Rewards

  • 150,000 gp

8. Reading the Ledger ​

"The Keeper writes down every coin that passes him. We would very much like to read it." Lift a thousand pages, one at a time.

Objectives

Rewards

  • 200,000 gp
  • 250 gems

9. The Keeper Knows Your Face ​

"He's started counting twice when you're in the room. Good. Keep going." Five thousand more.

Objectives

  • Pickpocket The Vault Keeper ×5,000 (Thieving)

Rewards

  • 200,000 gp

10. Cut of the Take ​

"The Guild takes its share in purses. Four thousand of them, and don't ask what for."

Objectives

Rewards

  • 300,000 gp

11. Bonds of the Realm ​

"Two thousand bonds and half the noble houses owe us politely. Go."

Objectives

Rewards

  • 300,000 gp

12. Bleed the Vault ​

"Not a robbery. A slow leak. Seven and a half thousand times over."

Objectives

  • Pickpocket The Vault Keeper ×7,500 (Thieving)

Rewards

  • 400,000 gp
  • 500 gems

13. The Complete Ledger ​

"A thousand more pages and we'll know every debt in the kingdom — including the ones the Crown thinks are secret."

Objectives

Rewards

  • 400,000 gp

14. The Long Con ​

"Anyone can rob a vault once. We intend to rob this one forever." Another seven and a half thousand.

Objectives

  • Pickpocket The Vault Keeper ×7,500 (Thieving)

Rewards

  • 500,000 gp

15. Ultimate Haul: Purses ​

The Guild's own vault needs filling. Four thousand sealed pouches.

Objectives

Rewards

  • 500,000 gp

16. Ultimate Haul: Bonds ​

The Guild's own vault needs filling. A thousand bearer's bonds.

Objectives

Rewards

  • 500,000 gp

17. Ultimate Haul: Ledgers ​

The Guild's own vault needs filling. A thousand more pages of the Keeper's careful hand.

Objectives

Rewards

  • 500,000 gp

18. Master of the Vault ​

"He's stopped writing your visits down. Either he's given up, or he's planning something." Seven and a half thousand more, either way.

Objectives

  • Pickpocket The Vault Keeper ×7,500 (Thieving)

Rewards

  • 600,000 gp
  • 1,000 gems

19. The Keeper's Own Purse ​

"One thing left to take. He keeps his own purse on his belt, and no one in Guild history has ever lifted it. Bring it to me and the cape is yours."

Objectives

Rewards

  • 600,000 gp
  • 1,000 gems

20. The Master Thief ​

There is nothing in the realm you cannot take, and nobody left who would see you do it. You are a Master Thief. Accept your Skill Cape.

Objectives

  • Reach total level 1,000

Rewards

Stat data generated from the game source. Strategy notes are community-written.