The Bone Orchard
Category: medium
Prerequisites: complete the_misty_mounds
Where the Dead Feed the Living
Behind the chapel walls lies the Bone Orchard — the order's grave-garden, where every bed is dug over old burials. It's gone wild since the old gardener passed: self-sown maples choking the rows, roots prying at the sleepers below. Clear them out and open the beds to the sky again.
Objectives:
- CHOP: Maple Logs ×100
Rewards:
- ✨ 35,000
Woodcutting XP - 3,500 gp
Feeding the Beds
'The garden grows because the dead are content beneath it,' Maren says, pressing a bone into the loam like a seed. 'Discontent them and you'll taste it in the fruit.' Bury offerings along the orchard rows.
Objectives:
- BURY: bones_normal ×70
Rewards:
- ✨ 3,500
Prayer XP - 3,500 gp
Oil for the Vigil-Lamps
The old gardener's herbal lists what the order once pressed for the vigil-lamps' oil — and, in the lean years, what the sea gave instead: swordfish, rendered slow over low coals. The lamps are guttering now. Bring in the catch.
Objectives:
- CATCH: raw_swordfish ×90
Rewards:
- ✨ 45,000
Fishing XP - 4,000 gp
The Steady-Hand Draught
Grave-gardening is close work — one careless cut and you've disturbed a sleeper. The order's answer is the Crafter's Draught. The cellar still is dusty but sound; brew a rack of them.
Objectives:
- BREW: crafters_draught ×10
Rewards:
- ✨ 7,000
Brewing XP - 4,000 gp
Trellises of Mahogany
The orchard's climbing roses — one per barrow-king, planted a century back — have crushed their old trellises. The wrights want mahogany for the new frames. Fell and haul it.
Objectives:
- CHOP: Mahogany Logs ×130
Rewards:
- ✨ 50,000
Woodcutting XP - 4,500 gp
The Ridge-Mage's Remedy
The pyre-tenders' hands crack and burn from the fog-fires. The herbal's remedy is an avantoe salve — and the ridge-mage hoards the only stock for a day's walk, at a price Maren calls 'grave-robbery, ironically.' Relieve him of it, pocket by pocket.
Objectives:
- THIEVE: mage ×100
Rewards:
- ✨ 9,000
Thieving XP - 4,500 gp
Root and Rite
The orchard answers you now — beds turning easier, roses leaning toward your rows. Maren calls it the garden's blessing and asks you to answer in kind: craft nature runes for the blessing-rite, one to be sunk at the corner of every bed.
Objectives:
- CRAFT: Nature Rune ×100
Rewards:
- ✨ 8,000
Runecrafting XP - 5,000 gp
- 💎 26 gems
Fire in the Soil
One bed in the orchard's far corner steams on cold mornings and the herbal is blunt about why: 'the sleeper beneath runs hot.' Maren's answer is char — burn seasoned yew and rake the coals into the bed's borders to draw the heat out slowly.
Objectives:
- BURN: Yew Logs ×80
Rewards:
Bones ×60- ✨ 13,000
Firemaking XP - 5,000 gp
The Hot Sleeper
Whatever runs hot beneath the pepper-bed, Maren means to cool its temper the old way: great bones, buried in a ring around it, each rung down with the bell. Perform the rite.
Objectives:
- BURY: bones_normal ×70
Rewards:
- ✨ 5,000
Prayer XP - 5,500 gp
The Scholar's Shelf
The order's library holds a century of burial-records nobody can read fast enough. Maren's solution is chemical: Scholar's Tinctures, brewed strong. Fill the shelf.
Objectives:
- BREW: scholars_tincture ×8
Rewards:
- ✨ 9,000
Brewing XP - 5,500 gp
Vermin in the Vaults
Goblins have wormed into the orchard's root-cellars, gnawing seed-stock and worse — gnawing the boundary stones. Clear them out of the vaults.
Objectives:
- KILL: kill goblin_1 ×40
Rewards:
Bones ×50- 6,000 gp
Silver for the Wardwater
The herbal's last recipe is wardwater — sprinkled on thresholds to keep the restless out — and it must be caught in silver, rain to basin, never touching iron. The order's basins were sold off in the lean years. Smelt silver for the basin-smiths.
Objectives:
- SMELT: Silver Bar ×50
Rewards:
- ✨ 5,000
Smithing XP - 6,000 gp
Reading the Old Names
With the tinctures on the shelf, the records finally open up. Drink and read: every name, every mound, every debt the order still owes its dead. Use the Scholar's Tinctures you brewed.
Objectives:
- USE_POTION: scholars_tincture ×6
Rewards:
- ✨ 4,000
Brewing XP - 6,500 gp
The Orchard Pond
The records mention an orchard pond stocked for fast-days — silted up now, but the salmon run below the weir is strong. Restock the order's fast-day larder.
Objectives:
- CATCH: raw_salmon ×150
Rewards:
- ✨ 40,000
Fishing XP - 6,500 gp
The Unpaid Debts
The old records name forty burials the order took payment for and never completed — a shame Maren wears like a stone. Settle the debt: full rites, every one.
Objectives:
- BURY: bones_normal ×90
Rewards:
- ✨ 5,500
Prayer XP - 7,000 gp
Harvest-Home
The orchard pond's first true haul in years comes in heavy, and the order calls harvest-home. Smoke and bake the salmon catch — enough for every offering-niche on the mound-line and the harvest-home table besides.
Objectives:
- COOK: raw_salmon ×120
Rewards:
Bones ×70- ✨ 14,000
Cooking XP - 7,000 gp
Gold for the Garden Shrine
The orchard's little shrine — a stone hand holding a seed — deserves better than moss. Mine gold for its gilding; the shrine-smiths will do the rest.
Objectives:
- MINE: Gold Ore ×90
Rewards:
- ✨ 7,500
Mining XP - 7,500 gp
The Orchard at Rest
At harvest-home, the whole order dines in the orchard under strings of grave-lanterns. Afterward, alone in the lamplight, you bury the last of the great bones beneath the oldest rose. The steam over the pepper-bed stills. The garden, for the first time in living memory, is entirely at peace.
Objectives:
- BURY: bones_normal ×90
Rewards:
- ✨ 7,000
Prayer XP - 9,000 gp
- 💎 34 gems