The Bone Orchard
Category: medium
Prerequisites: complete The Misty Mounds
Chain rewards
18 quests ·
100,500 gp ·
60 gems · 5 item rewards
XP: 85,000
Woodcutting · 85,000
Fishing · 21,000
Prayer · 20,000
Brewing · 14,000
Cooking · 13,000
Firemaking · 9,000
Thieving · 8,000
Runecrafting · 7,500
Mining · 5,000
Smithing
1. Where the Dead Feed the Living
Behind the chapel walls lies the Bone Orchard — the order's grave-garden, where every bed is dug over old burials. It's gone wild since the old gardener passed: self-sown maples choking the rows, roots prying at the sleepers below. Clear them out and open the beds to the sky again.
Objectives
- Chop
Maple Logs ×100
Rewards
- 35,000
Woodcutting XP
3,500 gp
2. Feeding the Beds
'The garden grows because the dead are content beneath it,' Maren says, pressing a bone into the loam like a seed. 'Discontent them and you'll taste it in the fruit.' Bury offerings along the orchard rows.
Objectives
- Bury
Bones ×70
Rewards
- 3,500
Prayer XP
3,500 gp
3. Oil for the Vigil-Lamps
The old gardener's herbal lists what the order once pressed for the vigil-lamps' oil — and, in the lean years, what the sea gave instead: swordfish, rendered slow over low coals. The lamps are guttering now. Bring in the catch.
Objectives
- Catch
Raw Swordfish ×90
Rewards
- 45,000
Fishing XP
4,000 gp
4. The Steady-Hand Draught
Grave-gardening is close work — one careless cut and you've disturbed a sleeper. The order's answer is the Crafter's Draught. The cellar still is dusty but sound; brew a rack of them.
Objectives
- Brew
Crafter's Draught ×10
Rewards
- 7,000
Brewing XP
4,000 gp
5. Trellises of Mahogany
The orchard's climbing roses — one per barrow-king, planted a century back — have crushed their old trellises. The wrights want mahogany for the new frames. Fell and haul it.
Objectives
- Chop
Mahogany Logs ×130
Rewards
- 50,000
Woodcutting XP
4,500 gp
6. The Ridge-Mage's Remedy
The pyre-tenders' hands crack and burn from the fog-fires. The herbal's remedy is an avantoe salve — and the ridge-mage hoards the only stock for a day's walk, at a price Maren calls 'grave-robbery, ironically.' Relieve him of it, pocket by pocket.
Objectives
- Pickpocket
Mage ×100 (Thieving)
Rewards
- 9,000
Thieving XP
4,500 gp
7. Root and Rite
The orchard answers you now — beds turning easier, roses leaning toward your rows. Maren calls it the garden's blessing and asks you to answer in kind: runecraft nature runes for the blessing-rite, one to be sunk at the corner of every bed.
Objectives
- Craft
Nature Rune ×100
Rewards
- 8,000
Runecrafting XP
5,000 gp
26 gems
8. Fire in the Soil
One bed in the orchard's far corner steams on cold mornings and the herbal is blunt about why: 'the sleeper beneath runs hot.' Maren's answer is char — burn seasoned yew and rake the coals into the bed's borders to draw the heat out slowly.
9. The Hot Sleeper
Whatever runs hot beneath the pepper-bed, Maren means to cool its temper the old way: great bones, buried in a ring around it, each rung down with the bell. Perform the rite.
Objectives
- Bury
Bones ×70
Rewards
- 5,000
Prayer XP
5,500 gp
10. The Scholar's Shelf
The order's library holds a century of burial-records nobody can read fast enough. Maren's solution is chemical: Scholar's Tinctures, brewed strong. Fill the shelf.
Objectives
- Brew
Scholar's Tincture ×8
Rewards
- 9,000
Brewing XP
5,500 gp
11. Vermin in the Vaults
Goblins have wormed into the orchard's root-cellars, gnawing seed-stock and worse — gnawing the boundary stones. Clear them out of the vaults.
12. Silver for the Wardwater
The herbal's last recipe is wardwater — sprinkled on thresholds to keep the restless out — and it must be caught in silver, rain to basin, never touching iron. The order's basins were sold off in the lean years. Smelt silver for the basin-smiths.
Objectives
- Smelt
Silver Bar ×25
Rewards
Silver Bar ×25- 5,000
Smithing XP
6,000 gp
13. Reading the Old Names
With the tinctures on the shelf, the records finally open up. Drink and read: every name, every mound, every debt the order still owes its dead. Use the Scholar's Tinctures you brewed.
Objectives
- Drink
Scholar's Tincture ×6
Rewards
- 4,000
Brewing XP
6,500 gp
14. The Orchard Pond
The records mention an orchard pond stocked for fast-days — silted up now, but the salmon run below the weir is strong. Restock the order's fast-day larder.
Objectives
- Catch
Raw Salmon ×150
Rewards
- 40,000
Fishing XP
6,500 gp
15. The Unpaid Debts
The old records name forty burials the order took payment for and never completed — a shame Maren wears like a stone. Settle the debt: full rites, every one.
Objectives
- Bury
Bones ×90
Rewards
- 5,500
Prayer XP
7,000 gp
16. Harvest-Home
The orchard pond's first true haul in years comes in heavy, and the order calls harvest-home. Smoke and bake the salmon catch — enough for every offering-niche on the mound-line and the harvest-home table besides.
Objectives
- Cook
Raw Salmon ×120
Rewards
Bones ×70- 14,000
Cooking XP
7,000 gp
17. Gold for the Garden Shrine
The orchard's little shrine — a stone hand holding a seed — deserves better than moss. Mine gold for its gilding; the shrine-smiths will do the rest.
18. The Orchard at Rest
At harvest-home, the whole order dines in the orchard under strings of grave-lanterns. Afterward, alone in the lamplight, you bury the last of the great bones beneath the oldest rose. The steam over the pepper-bed stills. The garden, for the first time in living memory, is entirely at peace.
Objectives
- Bury
Bones ×90
Rewards
- 7,000
Prayer XP
9,000 gp
34 gems