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The Bone Orchard ​

Category: medium

Prerequisites: complete The Misty Mounds

Chain rewards

18 quests · 100,500 gp · 60 gems · 5 item rewards

XP: 85,000 Woodcutting · 85,000 Fishing · 21,000 Prayer · 20,000 Brewing · 14,000 Cooking · 13,000 Firemaking · 9,000 Thieving · 8,000 Runecrafting · 7,500 Mining · 5,000 Smithing

1. Where the Dead Feed the Living ​

Behind the chapel walls lies the Bone Orchard — the order's grave-garden, where every bed is dug over old burials. It's gone wild since the old gardener passed: self-sown maples choking the rows, roots prying at the sleepers below. Clear them out and open the beds to the sky again.

Objectives

Rewards

  • 35,000 Woodcutting XP
  • 3,500 gp

2. Feeding the Beds ​

'The garden grows because the dead are content beneath it,' Maren says, pressing a bone into the loam like a seed. 'Discontent them and you'll taste it in the fruit.' Bury offerings along the orchard rows.

Objectives

Rewards

  • 3,500 Prayer XP
  • 3,500 gp

3. Oil for the Vigil-Lamps ​

The old gardener's herbal lists what the order once pressed for the vigil-lamps' oil — and, in the lean years, what the sea gave instead: swordfish, rendered slow over low coals. The lamps are guttering now. Bring in the catch.

Objectives

Rewards

  • 45,000 Fishing XP
  • 4,000 gp

4. The Steady-Hand Draught ​

Grave-gardening is close work — one careless cut and you've disturbed a sleeper. The order's answer is the Crafter's Draught. The cellar still is dusty but sound; brew a rack of them.

Objectives

Rewards

  • 7,000 Brewing XP
  • 4,000 gp

5. Trellises of Mahogany ​

The orchard's climbing roses — one per barrow-king, planted a century back — have crushed their old trellises. The wrights want mahogany for the new frames. Fell and haul it.

Objectives

Rewards

  • 50,000 Woodcutting XP
  • 4,500 gp

6. The Ridge-Mage's Remedy ​

The pyre-tenders' hands crack and burn from the fog-fires. The herbal's remedy is an avantoe salve — and the ridge-mage hoards the only stock for a day's walk, at a price Maren calls 'grave-robbery, ironically.' Relieve him of it, pocket by pocket.

Objectives

Rewards

  • 9,000 Thieving XP
  • 4,500 gp

7. Root and Rite ​

The orchard answers you now — beds turning easier, roses leaning toward your rows. Maren calls it the garden's blessing and asks you to answer in kind: runecraft nature runes for the blessing-rite, one to be sunk at the corner of every bed.

Objectives

Rewards

  • 8,000 Runecrafting XP
  • 5,000 gp
  • 26 gems

8. Fire in the Soil ​

One bed in the orchard's far corner steams on cold mornings and the herbal is blunt about why: 'the sleeper beneath runs hot.' Maren's answer is char — burn seasoned yew and rake the coals into the bed's borders to draw the heat out slowly.

Objectives

Rewards

  • Bones Bones ×60
  • 13,000 Firemaking XP
  • 5,000 gp

9. The Hot Sleeper ​

Whatever runs hot beneath the pepper-bed, Maren means to cool its temper the old way: great bones, buried in a ring around it, each rung down with the bell. Perform the rite.

Objectives

Rewards

  • 5,000 Prayer XP
  • 5,500 gp

10. The Scholar's Shelf ​

The order's library holds a century of burial-records nobody can read fast enough. Maren's solution is chemical: Scholar's Tinctures, brewed strong. Fill the shelf.

Objectives

Rewards

  • 9,000 Brewing XP
  • 5,500 gp

11. Vermin in the Vaults ​

Goblins have wormed into the orchard's root-cellars, gnawing seed-stock and worse — gnawing the boundary stones. Clear them out of the vaults.

Objectives

Rewards

12. Silver for the Wardwater ​

The herbal's last recipe is wardwater — sprinkled on thresholds to keep the restless out — and it must be caught in silver, rain to basin, never touching iron. The order's basins were sold off in the lean years. Smelt silver for the basin-smiths.

Objectives

Rewards

13. Reading the Old Names ​

With the tinctures on the shelf, the records finally open up. Drink and read: every name, every mound, every debt the order still owes its dead. Use the Scholar's Tinctures you brewed.

Objectives

Rewards

  • 4,000 Brewing XP
  • 6,500 gp

14. The Orchard Pond ​

The records mention an orchard pond stocked for fast-days — silted up now, but the salmon run below the weir is strong. Restock the order's fast-day larder.

Objectives

Rewards

  • 40,000 Fishing XP
  • 6,500 gp

15. The Unpaid Debts ​

The old records name forty burials the order took payment for and never completed — a shame Maren wears like a stone. Settle the debt: full rites, every one.

Objectives

Rewards

  • 5,500 Prayer XP
  • 7,000 gp

16. Harvest-Home ​

The orchard pond's first true haul in years comes in heavy, and the order calls harvest-home. Smoke and bake the salmon catch — enough for every offering-niche on the mound-line and the harvest-home table besides.

Objectives

Rewards

  • Bones Bones ×70
  • 14,000 Cooking XP
  • 7,000 gp

17. Gold for the Garden Shrine ​

The orchard's little shrine — a stone hand holding a seed — deserves better than moss. Mine gold for its gilding; the shrine-smiths will do the rest.

Objectives

Rewards

18. The Orchard at Rest ​

At harvest-home, the whole order dines in the orchard under strings of grave-lanterns. Afterward, alone in the lamplight, you bury the last of the great bones beneath the oldest rose. The steam over the pepper-bed stills. The garden, for the first time in living memory, is entirely at peace.

Objectives

Rewards

  • 7,000 Prayer XP
  • 9,000 gp
  • 34 gems

Stat data generated from the game source. Strategy notes are community-written.