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The Misty Mounds ​

Category: medium

Prerequisites: complete The Gravekeeper's Summons

Chain rewards

18 quests · 92,000 gp · 56 gems · 7 item rewards

XP: 110,000 Woodcutting · 45,000 Fishing · 41,000 Firemaking · 16,000 Thieving · 14,000 Mining · 14,000 Prayer · 4,500 Smithing

1. Pyres Against the Fog ​

The mist over the outer mounds isn't weather — it clings, it follows, it listens. Maren's remedy is old and simple: fire. Build maple fog-pyres along the mound-line and burn them through the night.

Objectives

Rewards

  • 9,000 Firemaking XP
  • 3,000 gp

2. Ward-Silver ​

'Silver remembers what iron forgets,' Tobin recites — some order proverb he half understands. The ward-posts around the mounds need silver caps, and the seams up the ridge still run bright. Mine it.

Objectives

Rewards

3. The Night Pack ​

The wolves are back, and this time they came through a ward-post like it wasn't there. Cull the pack before they reach the inner mounds — and gather every bone they scatter.

Objectives

Rewards

4. Rest for the Restless ​

Every bone the pack dragged loose is a voice in the fog, Maren says. Quiet them. Bury the scattered bones with the full rite.

Objectives

Rewards

  • 2,500 Prayer XP
  • 3,500 gp

5. Mahogany for the Ward-Posts ​

The broken ward-post wasn't rotten — something snapped it. The wrights want mahogany this time, heavy and bitter-grained. Fell a stand and haul it up the mound-line.

Objectives

Rewards

  • 45,000 Woodcutting XP
  • 4,000 gp

6. Offerings of the Harvest ​

The mound-folk of old were farmers; their shades settle easiest under harvest-gifts. The valley farms owe the order a harvest-tithe years in arrears — collect it from their stalls, one pocket at a time. Fat pumpkins first, Tobin insists, as if the dead judge produce.

Objectives

Rewards

  • 8,000 Thieving XP
  • 4,000 gp

7. The Long Burning ​

The fog presses back against the pyre-line, thick as wet wool. Maple isn't enough anymore. Burn yew — it holds an ember til dawn and the mist won't cross it.

Objectives

Rewards

  • Bones Bones ×45
  • 14,000 Firemaking XP
  • 4,500 gp

8. A Steady Hand at the Rite ​

Maren watches you work the trowel and nods once — from her, a standing ovation. Then she hands you the order's second bell: the outer mounds are yours tonight. Bury the offerings at every ward-post on the line, and ring each one down properly.

Objectives

Rewards

  • 3,000 Prayer XP
  • 4,500 gp
  • 24 gems

9. The Foreman's Ledger ​

The lumber-camp foreman has been selling 'surplus' ward-posts to a buyer who pays in old coin — grave coin. Pick the camp clean until his ledger surfaces.

Objectives

Rewards

  • 8,000 Thieving XP
  • 5,000 gp

10. Bones That Walk ​

A mound stands open from the inside, and its dead are up and wandering the fog. Put them down gently — they were parishioners once — and keep the great bones for reburial.

Objectives

Rewards

11. Silver at the Forge ​

The dead smith's forge is warm again under your hands. Smelt the ridge-silver into bars for the ward-caps — Tobin polishes each one like it's going on an altar. It is.

Objectives

Rewards

  • 4,500 Smithing XP
  • 5,500 gp

12. The Wanderers, Home ​

The walking dead are down; now give them what they actually wanted. Bury the great bones beneath their opened mound and let Maren seal it with the quiet bell.

Objectives

Rewards

  • 4,000 Prayer XP
  • 5,500 gp

13. Tithe of the Tide ​

The fisher-villages down-coast still owe the order their funeral-fish tithe. Nobody's collected it in years. Land a run of tuna and call the debt square.

Objectives

Rewards

  • 45,000 Fishing XP
  • 6,000 gp

14. The Pyre-Line Doubled ​

Maren wants the pyre-line doubled before the dark of the moon — that means timber, cords of it. Fell yew until the stacks stand shoulder-high.

Objectives

Rewards

  • 65,000 Woodcutting XP
  • 6,000 gp

15. The Deep Seam ​

The ward-posts hold — but the inner mounds need silver too, and the bright seam runs deeper than any miner's liked to follow. Follow it anyway.

Objectives

Rewards

16. A Hundred Small Debts ​

A cart overturned on the mound-road years ago — a pauper's transport, its cargo never claimed. Maren found the manifest. Bury every last one with a name read aloud.

Objectives

Rewards

  • 4,500 Prayer XP
  • 6,500 gp

17. The Pack's Last Stand ​

The wolves make one last run at the mounds ahead of the dark moon — bigger, bolder, wrong-eyed. Break the pack for good.

Objectives

Rewards

18. The Great Fog-Burning ​

Every pyre on the doubled line lights at once — a mile of fire against the dark of the moon. The fog rolls back off the mounds like a tide going out, and for one clear night the whole barrow-field stands under stars. In the sudden stillness, far below, a bell that is not Maren's answers yours.

Objectives

Rewards

  • 18,000 Firemaking XP
  • 9,000 gp
  • 32 gems

Stat data generated from the game source. Strategy notes are community-written.