Vigil of Ash
Category: medium
Prerequisites: complete The Bone Orchard
Chain rewards
18 quests ·
110,000 gp ·
94 gems · 5 item rewards
XP: 92,000
Firemaking · 60,000
Woodcutting · 60,000
Fishing · 45,000
Cooking · 21,000
Prayer · 9,000
Thieving · 8,000
Mining · 6,000
Smithing
1. The Firewatch Begins
Once a generation the order keeps the Vigil of Ash: nine nights of fire on every mound, to burn the year's grief out of the ground. Maren has decided this is the year. Nine nights of fire starts with a mountain of timber — start felling.
Objectives
- Chop
Yew Logs ×130
Rewards
- 60,000
Woodcutting XP
4,000 gp
2. The First Night
The first vigil-night belongs to the newly dead. Tend the yew fires from dusk to dawn; Tobin rings the hours, voice cracking on the cold.
Objectives
- Burn
Yew Logs ×90
Rewards
- 15,000
Firemaking XP
4,000 gp
3. Gatecrashers
Firelight draws the restless like moths. Skeletons shamble out of the fog toward the second night's pyres. Turn them back — and keep their bones for the rite.
4. The Bitter Smoke
The third night is for the forgotten dead, and its fires are mahogany — the bitter smoke 'carries names the living no longer say.' Burn it in every brazier on the mound-line.
Objectives
- Burn
Mahogany Logs ×100
Rewards
- 13,000
Firemaking XP
4,500 gp
5. Ash to Earth
The gatecrashers' bones go back where they belong, buried in the still-warm ash of the third night's fires. 'Warm earth settles them quickest,' Maren says, working beside you.
Objectives
- Bury
Bones ×70
Rewards
- 5,500
Prayer XP
5,000 gp
6. Ember-Beds
Nine nights of fire eats fuel beyond reason. The braziers need coal ember-beds under the timber or the order will be bankrupt by night six. Dig deep.
Objectives
- Mine
Coal Ore ×150
Rewards
- 8,000
Mining XP
5,000 gp
7. The Children's Night
The fourth night is the hardest — it belongs to the children of the mounds, and its fires are maple, 'sweet smoke for short lives.' The order keeps this night in silence. Keep it with them.
Objectives
- Burn
Maple Logs ×120
Rewards
Bones ×70- 12,000
Firemaking XP
5,500 gp
8. Kept Flame
Halfway through the vigil, Maren hands you the fire-warden's iron ring — the vigil is yours to lead now. Lead it: bury the night's offerings at every pyre on the line, and ring each one down yourself.
Objectives
- Bury
Bones ×80
Rewards
- 4,500
Prayer XP
5,500 gp
28 gems
9. Provisioning the Watch
Nine nights of firewatch means nine nights of hungry watchers. Land swordfish for the vigil-kitchens before the fifth night falls.
Objectives
- Catch
Raw Swordfish ×120
Rewards
- 60,000
Fishing XP
6,000 gp
10. The Vigil Kitchens
The kitchens run through the night, passing hot food up the mound-line hand to hand. Take a shift at the fires — the watchers eat what you cook.
Objectives
- Cook
Raw Swordfish ×100
Rewards
- 45,000
Cooking XP
6,000 gp
11. The Ash-Buyer
A robed 'collector' moves through the crowds that gather to watch the vigil, buying pouches of pyre-ash — and paying in the same old grave-coin the robbers carried. Pick the cult's go-betweens clean.
Objectives
- Pickpocket
Mage ×90 (Thieving)
Rewards
- 9,000
Thieving XP
6,500 gp
12. The Long Sixth Night
A storm front rolls in for the sixth night and the fires gutter under the first rain. The vigil does not pause for weather. Burn yew against the wind until dawn.
13. What the Rain Uncovered
The storm stripped the turf off a pauper's trench nobody knew was there. The seventh night halts while you do what must be done: every bone, buried right, before the fires relight.
Objectives
- Bury
Bones ×100
Rewards
- 6,000
Prayer XP
7,000 gp
14. Frames for the Storm-Lanterns
The storm shredded half the grave-lanterns on the line. The smith's answer is mithril frames — light enough to hang, strong enough to shrug off weather. Smelt the bars.
Objectives
- Smelt
Mithril Bar ×80
Rewards
- 6,000
Smithing XP
7,000 gp
15. Thieves at the Ash-Heaps
The ash-buyer's employers have stopped paying and started taking — armed men raking the sacred ash-heaps into sacks by dark. The eighth night's watchers catch them at it. Help end it.
16. The Bitter Smoke, Again
For the eighth night the order burns mahogany a second time — once for the forgotten, once for the taken. The ash-thieves' haul is poured back onto the fires as the names are read anew.
Objectives
- Burn
Mahogany Logs ×130
Rewards
Bones ×80- 15,000
Firemaking XP
7,500 gp
17. Warden of the Vigil
Maren says nothing when she sees the fire-warden's ring worn easy on your hand — she just stops checking your work. Before the final night, walk the whole pyre-line alone and settle every mound it guards, offering by offering.
Objectives
- Bury
Bones ×90
Rewards
- 5,000
Prayer XP
8,000 gp
30 gems
18. The Ninth Night
The ninth night belongs to the dead who have no one else. Every fire on the mound-line burns at once, and the order sings the year's grief into the smoke until sunrise. When the last pyre falls to embers, the ground under the Hallowed Barrows feels — for the first time — light. Deep below, something that fed on that grief goes hungry. And angry.
Objectives
- Burn
Yew Logs ×150
Rewards
- 20,000
Firemaking XP
10,000 gp
36 gems