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The Gravekeeper's Summons ​

Category: medium

Prerequisites: complete Heir of the Wild

Chain rewards

18 quests · 78,000 gp · 74 gems · 6 item rewards

XP: 145,000 Woodcutting · 55,000 Fishing · 20,500 Prayer · 16,500 Thieving · 13,500 Mining · 6,000 Firemaking · 4,000 Smithing

1. A Letter Sealed in Black Wax ​

A rain-spotted letter reaches you in the vale: 'The bells of the Hallowed Barrows toll on their own. The dead are restless and my order is too few. Come north. — Maren, Gravekeeper.' The road north runs past the old dungeon; clear the skeletons that have wandered onto it, and keep what bones they leave.

Objectives

Rewards

  • 2,000 gp

2. The Gravekeeper's Gate ​

Mist hangs over the barrow-mounds like held breath. Maren meets you at a lychgate of grey maple, a bell-key on her belt. 'You came. Good. First lesson: the dead sleep when the living do right by them.' Cut maple staves to mend the lychgate, and she will teach you the rite of offering. You can train PRAYER now — bury bones to give the dead their rest, and their strength becomes yours.

Objectives

Rewards

  • Unlock skill: Prayer
  • Small Bones Small Bones ×60
  • 30,000 Woodcutting XP
  • 2,500 gp

3. First Rites ​

'Every bone you bury is a debt repaid,' Maren says, handing you a worn brass trowel. 'The mounds will feel it. So will you.' Perform your first offerings at the barrow shrine.

Objectives

Rewards

  • 1,500 Prayer XP
  • 2,500 gp

4. The Quiet Bell ​

The lychgate bell rings softer tonight — Maren swears it. 'The rite is taking. Tend the grave-lanterns till dawn and let the mounds learn your name by their light.' Keep the lantern-fires fed with oak through the night.

Objectives

Rewards

  • 6,000 Firemaking XP
  • 3,000 gp
  • 20 gems

5. Coal for the Grave-Lanterns ​

Bell-ringer Tobin, Maren's apprentice, hauls an empty coal-scuttle up the hill. 'The grave-lanterns burn all night, every night, or the fog comes down the mounds. We're out of coal. We're always out of coal.' Fill the store.

Objectives

Rewards

  • Unlock skill: Smithing
  • 6,500 Mining XP
  • 3,000 gp

6. Wolves on the Mounds ​

Something has the wolves bold — they dig at the barrows by night, dragging out what should stay buried. Drive them off, and gather what bones they've scattered for reburial.

Objectives

Rewards

7. Yew for the Biers ​

'Barrow-biers are yew. Always yew,' Maren says, running a thumb along a cracked rail. 'It holds the shape of grief without breaking.' Fell seasoned yew for the bier-wrights.

Objectives

Rewards

  • Unlock skill: Fletching
  • Unlock skill: Crafting
  • 60,000 Woodcutting XP
  • 3,500 gp

8. Laying the Scattered to Rest ​

The wolves' diggings left bones strewn across three mounds. Tobin walks beside you with the bell, ringing each one down as you return it to the earth.

Objectives

Rewards

  • 2,500 Prayer XP
  • 4,000 gp

9. The False Miners ​

Maren narrows her eyes at the camp below the ridge. 'Miners, they say. But they dig at night, and never haul ore.' Lighten their pockets — whatever they're really digging for, the proof will be on them.

Objectives

Rewards

  • 8,000 Thieving XP
  • 4,000 gp

10. A Supper for Mourners ​

A funeral came down from the hills — forty mourners and nothing in the order's pantry. 'Feed the living first,' Maren says. 'The dead are patient.' Bring in a haul of swordfish for the wake-table.

Objectives

Rewards

11. Known to the Mounds ​

'The fog parts for you now. Notice that?' Tobin sounds equal parts impressed and unnerved. Deepen your devotions — give the mourners' offerings back to the earth, mound by mound, until every plate at the wake-table sits over settled ground.

Objectives

Rewards

  • 3,500 Prayer XP
  • 4,500 gp
  • 24 gems

12. Coffin Nails ​

The bier-wrights are out of nails and the smith who served the order died last winter — his forge stands cold. Maren hands you his apron without a word. Smelt steel for coffin nails.

Objectives

Rewards

  • 4,000 Smithing XP
  • 5,000 gp

13. Grave-Robbers ​

The 'miners' were fences. The papers you lifted name a crew of grave-robbers working the far mounds — and tonight they're digging. Maren doesn't ask you to be gentle.

Objectives

Rewards

14. Mending the Broken Biers ​

The robbers smashed two biers for torch-wood. Tobin nearly weeps at the sight. Cut fresh maple and help the wrights rebuild before the next funeral comes down the hill.

Objectives

Rewards

  • 55,000 Woodcutting XP
  • 5,500 gp

15. The Heavy Dead ​

What the robbers pulled from the deep mounds is worse than gold: the great bones of the barrow-kings' hounds, meant to stay buried a thousand years. Return them to the earth with full rites.

Objectives

Rewards

  • 5,000 Prayer XP
  • 5,500 gp

16. Gold for the Shrine ​

'A shrine kept dull invites dull faith,' Maren says, surveying the tarnished altar. The order's ledger is empty, so the gilding falls to you — dig gold ore for the shrine-smiths.

Objectives

Rewards

17. Timber Tithes ​

The lumber-camp beyond the ridge owes the order a decade of unpaid burial tithes — and its foreman laughs at invoices. Collect the debt your own way, one pocket at a time.

Objectives

Rewards

18. The Mounds Remember ​

At dusk, Maren leads you to the oldest mound and hands you the brass trowel — yours now, she says. Bury the hounds' last bones as the whole order rings the quiet bell. The fog lifts off the barrows for the first time in a year. Somewhere below, something notices.

Objectives

Rewards

  • 8,000 Prayer XP
  • 8,000 gp
  • 30 gems

Stat data generated from the game source. Strategy notes are community-written.