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The Wildwarden's Gate ​

Category: medium

Prerequisites: complete The Edge of the Map

Chain rewards

16 quests · 67,000 gp · 108 gems

XP: 275,000 Woodcutting · 172,000 Fishing · 21,500 Mining · 17,000 Thieving

1. The Vale Gate ​

The trail past the Uncharted Reach drops into a green, hidden vale. A weathered gate of living wood bars the way, and a hand-painted sign reads: 'WILDWARDEN'S VALE — MEND THE GATE, EARN A WELCOME.' Cut a few maple staves to patch the broken slats.

Objectives

Rewards

  • 20,000 Woodcutting XP
  • 1,500 gp

2. A Gift With Teeth ​

The old Wildwarden looks you over from the gate. "You mended my fence without being asked. Good." She whistles, and a fat beaver waddles out. "This is Timber. Catch a string of swordfish — beasts bond over a shared meal — and I'll start teaching you to raise him." You can raise PETS now. Keep questing and Timber's bonding-shards will add up until he's ready.

Objectives

Rewards

3. Stakes for the Pens ​

Bram, the Wildwarden's apprentice, jogs up. "The menagerie pens are half-collapsed. We need yew posts — strong stuff, the boars lean on them." Fell a stack; Timber gnaws the bark off as fast as you cut, earning a little more trust.

Objectives

Rewards

4. Forge-Coal for the Warden ​

"The vale forge keeps the pen hinges and collar-clasps in repair," the Wildwarden says. "Chip me a load of coal from the ridge seam." Timber tags along, hauling pebbles in his cheeks.

Objectives

Rewards

5. A Shared Meal ​

"A pet bonds at the water's edge," the Wildwarden says. "Take Timber to the deep pools and bring back a haul — nothing earns a beaver's heart like a full belly."

Objectives

Rewards

6. The Poacher's Mark ​

Bram lowers his voice. "A poacher's been sniffing the vale — works the old mine as cover. Lighten his pockets and we'll know who sent him."

Objectives

Rewards

7. Bedding for the Pens ​

"Maple shavings make the warmest bedding — the young pups burrow right in." Cut down a good stand and Bram will plane them soft.

Objectives

Rewards

8. Black Iron for Collars ​

The Wildwarden hammers a fresh collar-clasp at the forge. "One more load of coal — and that's the last of what Timber needs to trust you completely." With this, his bonding-shards are complete.

Objectives

Rewards

9. Feeding Timber ​

"He's ready — you've earned every bit of his trust." The Wildwarden opens the Pets panel for you. "Spend his shards to bond with him, then send him on missions. A pet isn't a tool, it's a partner. Raise Timber to level 3."

Objectives

  • Reach Pets level 3

Rewards

  • 4,500 gp
  • 24 gems

10. The Gate, Properly ​

"That patch job will do for a stranger. You're not a stranger now." Rebuild the vale gate true, in seasoned yew — Timber dragging the offcuts to his den.

Objectives

Rewards

  • 65,000 Woodcutting XP
  • 4,500 gp

11. Coming Of Age ​

"He's getting steady on his feet," the Wildwarden notes, watching Timber drag a branch twice his size. "Keep working him. A bonded beast grows faster than a wild one." Raise Timber to level 5.

Objectives

  • Reach Pets level 5

Rewards

  • 5,000 gp
  • 26 gems

12. The Welcome Feast ​

"Every newcomer the vale keeps gets a feast on their first full moon. Bring the river's best." Land a great haul of swordfish for the table.

Objectives

Rewards

  • 70,000 Fishing XP
  • 5,000 gp

13. The Poacher's Master ​

Bram comes back grim. "The poacher answers to a fence in the mining camp — buys vale-beasts and sells the pelts. Pick him clean; what he's holding will name his buyers."

Objectives

Rewards

  • 9,000 Thieving XP
  • 5,000 gp

14. A Steady Hand ​

"You and Timber move like one creature now," the Wildwarden says, almost smiling. "Push him a little further." Raise Timber to level 6.

Objectives

  • Reach Pets level 6

Rewards

  • 5,500 gp
  • 28 gems

15. Banking the Forge ​

"One last load — a vale forge never goes cold, not with this many beasts to mend gear for." Fill the coal store before the feast.

Objectives

Rewards

  • 8,000 Mining XP
  • 5,500 gp

16. Warden of the Vale ​

The Wildwarden sets a carved-wood token in your palm at the rebuilt gate, Timber asleep against your boot. "You raise a beast like you mean it. The vale's yours to walk now — and the menagerie's yours to restore." Cut the last maple for the welcome bonfire and take your place.

Objectives

Rewards

  • 75,000 Woodcutting XP
  • 6,000 gp
  • 30 gems

Stat data generated from the game source. Strategy notes are community-written.