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The Edge of the Map ​

Category: medium

Prerequisites: complete Beacons of the Reach

Chain rewards

15 quests · 131,000 gp · 215 gems · 1 item reward

XP: 120,000 Fishing · 120,000 Cooking · 106,200 Woodcutting · 19,500 Mining · 6,160 Smithing

1. Where the Charts End ​

Beyond the final beacon the Lodge's maps go blank. Vael's voice drops to a whisper. "No one has charted past here and returned with the parchment. We will." Build the last survey camp from redwood.

Objectives

Rewards

  • 57,600 Woodcutting XP

2. The Senshi Trials ​

An ancient gate bars the high pass — the Senshi Trials, set by mapmakers long dead to keep the unworthy out. Begin the trials.

Objectives

Rewards

  • 15,000 gp

3. Edge-Steel ​

Whatever guards the edge of the world won't fall to common iron. Mine runite for the final arms.

Objectives

Rewards

  • 7,800 Mining XP

4. Forge for the Edge ​

Smelt the runite into bars at the last forge before the blank.

Objectives

Rewards

  • 4,200 Smithing XP
  • 14,000 gp

5. Raiders at World’s End ​

Even here, bandits — the last desperate holdouts driven north by the road. Clear them from the pass.

Objectives

Rewards

  • 14,500 gp

6. The Second Gate ​

The trials test more than steel. Press deeper into the Senshi gauntlet.

Objectives

Rewards

  • 50 gems

7. A Blade for the Blank ​

Forge a runite scimitar — light, fast, and made for whatever waits in the unmapped dark.

Objectives

Rewards

  • 560 Smithing XP
  • 15,000 gp

8. Provisions for the Unknown ​

Past the trials there may be no food at all. The deep northern lakes hold manta ray. Lay in everything you can.

Objectives

Rewards

  • 120,000 Fishing XP

9. The Howling Pass ​

The wolves of the edge are bigger, paler, hungrier. Cut through the pack holding the high pass.

Objectives

Rewards

  • 15,000 gp

10. Stores for the Crossing ​

Cook the manta ray down to travel-rations. There may be no second chance to eat.

Objectives

Rewards

  • 120,000 Cooking XP
  • 15,500 gp

11. The Final Gate ​

The last Senshi gate opens onto a stair of black stone descending into the earth. Clear the gauntlet's heart.

Objectives

Rewards

  • 17,000 gp

12. Torches for the Descent ​

Whatever lies below the edge is lightless. Cut magic-wood for torches that won't gutter.

Objectives

Rewards

  • 48,600 Woodcutting XP

13. Anchors for the Deep ​

The stair drops sheer in places. You'll need runite pitons sunk into the rock. Mine more.

Objectives

Rewards

  • 11,700 Mining XP

14. Plate for the Plunge ​

Forge a runite platebody. You go into the dark below the world armoured or not at all.

Objectives

Rewards

  • 1,400 Smithing XP
  • 65 gems

15. The Edge of the Map ​

You pass the last trial and stand where no chart has ever reached — at the head of a vast hollow descending into the dark. Vael adds the final stroke to the map of the Reach and turns the page to a blank one. "Hollowdeep," she reads from a clue scroll glittering in your pack. "That's tomorrow's map, Cartographer. Rest. You've earned the edge of the world."

Objectives

Rewards

Stat data generated from the game source. Strategy notes are community-written.