The Edge of the Map
Category: medium
Prerequisites: complete Beacons of the Reach
Chain rewards
15 quests ·
131,000 gp ·
215 gems · 1 item reward
XP: 120,000
Fishing · 120,000
Cooking · 106,200
Woodcutting · 19,500
Mining · 6,160
Smithing
1. Where the Charts End
Beyond the final beacon the Lodge's maps go blank. Vael's voice drops to a whisper. "No one has charted past here and returned with the parchment. We will." Build the last survey camp from redwood.
Objectives
- Chop
Redwood Logs ×80
Rewards
- 57,600
Woodcutting XP
2. The Senshi Trials
An ancient gate bars the high pass — the Senshi Trials, set by mapmakers long dead to keep the unworthy out. Begin the trials.
Objectives
- Clear
Senshi Trials ×3
Rewards
15,000 gp
3. Edge-Steel
Whatever guards the edge of the world won't fall to common iron. Mine runite for the final arms.
Objectives
- Mine
Runite Ore ×60
Rewards
- 7,800
Mining XP
4. Forge for the Edge
Smelt the runite into bars at the last forge before the blank.
Objectives
- Smelt
Runite Bar ×30
Rewards
- 4,200
Smithing XP
14,000 gp
5. Raiders at World’s End
Even here, bandits — the last desperate holdouts driven north by the road. Clear them from the pass.
Objectives
- Kill
Bandit ×50
Rewards
14,500 gp
6. The Second Gate
The trials test more than steel. Press deeper into the Senshi gauntlet.
Objectives
- Clear
Senshi Trials ×6
Rewards
50 gems
7. A Blade for the Blank
Forge a runite scimitar — light, fast, and made for whatever waits in the unmapped dark.
Objectives
- Smelt
Runite Scimitar ×1
Rewards
- 560
Smithing XP
15,000 gp
8. Provisions for the Unknown
Past the trials there may be no food at all. The deep northern lakes hold manta ray. Lay in everything you can.
Objectives
- Catch
Raw Manta Ray ×40
Rewards
- 120,000
Fishing XP
9. The Howling Pass
The wolves of the edge are bigger, paler, hungrier. Cut through the pack holding the high pass.
Objectives
- Kill
Dire Wolf ×50
Rewards
15,000 gp
10. Stores for the Crossing
Cook the manta ray down to travel-rations. There may be no second chance to eat.
Objectives
- Cook
Raw Manta Ray ×40
Rewards
- 120,000
Cooking XP
15,500 gp
11. The Final Gate
The last Senshi gate opens onto a stair of black stone descending into the earth. Clear the gauntlet's heart.
Objectives
- Clear
Senshi Trials ×10
Rewards
17,000 gp
12. Torches for the Descent
Whatever lies below the edge is lightless. Cut magic-wood for torches that won't gutter.
Objectives
- Chop
Magic Logs ×90
Rewards
- 48,600
Woodcutting XP
13. Anchors for the Deep
The stair drops sheer in places. You'll need runite pitons sunk into the rock. Mine more.
Objectives
- Mine
Runite Ore ×90
Rewards
- 11,700
Mining XP
14. Plate for the Plunge
Forge a runite platebody. You go into the dark below the world armoured or not at all.
Objectives
- Smelt
Runite Platebody ×1
Rewards
- 1,400
Smithing XP
65 gems
15. The Edge of the Map
You pass the last trial and stand where no chart has ever reached — at the head of a vast hollow descending into the dark. Vael adds the final stroke to the map of the Reach and turns the page to a blank one. "Hollowdeep," she reads from a clue scroll glittering in your pack. "That's tomorrow's map, Cartographer. Rest. You've earned the edge of the world."
Objectives
- Clear
Senshi Trials ×14
Rewards
25,000 gp
100 gems
Clue Scroll (Epic) ×1