Tides of Trouble
Category: medium
Prerequisites: complete The Smuggler's Cove
Chain rewards
16 quests ·
49,500 gp ·
155 gems
XP: 42,000
Melee
1. Man the Walls
Sea-raiders, fleeing whatever stirs in the north woods, have turned their longboats on Lightheart's gentle shores. Kalle hands you a sword he clearly has no idea how to hold. "Defend our home?"
Objectives
- Reach
Melee level 40
Rewards
- 4,000
Melee XP
2. Beach Skirmish
The first boats hit the sand. Bandits pour out. Throw them back into the surf.
Objectives
- Kill
Bandit ×60
Rewards
- 5,000
Melee XP
3. Drive Them Back
They brought war-wolves. Cut the pack down before it reaches the town.
Objectives
- Kill
Dire Wolf ×60
Rewards
5,000 gp
4. No Mercy
A second wave lands at dusk. Hold the line on the harbour front.
Objectives
- Kill
Bandit ×80
Rewards
20 gems
5. Into the Depths
The raiders flee into the old sea-caves beneath the cliffs. Follow them into the Stoneheart Depths and root them out.
Objectives
- Clear
Stoneheart Depths ×1
Rewards
- 6,000
Melee XP
6. Clear the Caves
They've made a nest down there. Clear it out properly — more than once.
Objectives
- Clear
Stoneheart Depths ×4
Rewards
5,500 gp
7. Ranged Drill
Some raiders hole up where blades can't reach. Train your aim.
Objectives
- Reach
Ranged level 45
Rewards
20 gems
8. Enter the Senshi Trials
An old island guardian offers to harden you in its proving ground before the raiders' champion arrives. Accept.
Objectives
- Clear
Senshi Trials ×1
Rewards
- 7,000
Melee XP
9. Trial by Repetition
The guardian won't pass you on one run. Prove it wasn't luck.
Objectives
- Clear
Senshi Trials ×3
Rewards
6,500 gp
10. Magic Drill
The raider champion is said to be warded against steel. Learn the arcane arts.
Objectives
- Reach
Magic level 50
Rewards
25 gems
11. Cavern Sweep
The raiders link up with the forest-things in Timberfall Cavern. Sever the connection.
Objectives
- Clear
Timberfall Cavern ×3
Rewards
- 8,000
Melee XP
12. Beat the Wolves Back
Their last war-pack makes a run at the undefended terraces. Stop it cold.
Objectives
- Kill
Dire Wolf ×80
Rewards
7,500 gp
13. Hold the Harbour
The main raider host throws everything at the docks at once. Break it.
Objectives
- Kill
Bandit ×100
Rewards
30 gems
14. The Champion
The raider champion strides up the beach. Beat the trials one last time to be ready — then send him back to the sea empty-handed.
Objectives
- Clear
Senshi Trials ×5
Rewards
- 12,000
Melee XP
15. Tide Turned
One final sweep to be certain the shores are clean.
Objectives
- Clear
Stoneheart Depths ×3
Rewards
9,000 gp