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Tides of Trouble

Category: medium

Prerequisites: complete smugglers_cove

Man the Walls

Sea-raiders, fleeing whatever stirs in the north woods, have turned their longboats on Lightheart's gentle shores. Kalle hands you a sword he clearly has no idea how to hold. "Defend our home?"

Objectives:

  • LEVEL:

Rewards:

  • ✨ 4,000 Melee XP

Beach Skirmish

The first boats hit the sand. Bandits pour out. Throw them back into the surf.

Objectives:

  • KILL: kill bandit_1 ×60

Rewards:

  • ✨ 5,000 Melee XP

Drive Them Back

They brought war-wolves. Cut the pack down before it reaches the town.

Objectives:

  • KILL: kill dire_wolf ×60

Rewards:

  • 5,000 gp

No Mercy

A second wave lands at dusk. Hold the line on the harbour front.

Objectives:

  • KILL: kill bandit_1 ×80

Rewards:

  • 💎 20 gems

Into the Depths

The raiders flee into the old sea-caves beneath the cliffs. Follow them into the Stoneheart Depths and root them out.

Objectives:

  • DUNGEON_CLEAR: stoneheart_depths ×1

Rewards:

  • ✨ 6,000 Melee XP

Clear the Caves

They've made a nest down there. Clear it out properly — more than once.

Objectives:

  • DUNGEON_CLEAR: stoneheart_depths ×4

Rewards:

  • 5,500 gp

Ranged Drill

Some raiders hole up where blades can't reach. Train your aim.

Objectives:

  • LEVEL:

Rewards:

  • 💎 20 gems

Enter the Senshi Trials

An old island guardian offers to harden you in its proving ground before the raiders' champion arrives. Accept.

Objectives:

  • DUNGEON_CLEAR: senshi_trials ×1

Rewards:

  • ✨ 7,000 Melee XP

Trial by Repetition

The guardian won't pass you on one run. Prove it wasn't luck.

Objectives:

  • DUNGEON_CLEAR: senshi_trials ×3

Rewards:

  • 6,500 gp

Magic Drill

The raider champion is said to be warded against steel. Learn the arcane arts.

Objectives:

  • LEVEL:

Rewards:

  • 💎 25 gems

Cavern Sweep

The raiders link up with the forest-things in Timberfall Cavern. Sever the connection.

Objectives:

  • DUNGEON_CLEAR: timberfall_cavern ×3

Rewards:

  • ✨ 8,000 Melee XP

Beat the Wolves Back

Their last war-pack makes a run at the undefended terraces. Stop it cold.

Objectives:

  • KILL: kill dire_wolf ×80

Rewards:

  • 7,500 gp

Hold the Harbour

The main raider host throws everything at the docks at once. Break it.

Objectives:

  • KILL: kill bandit_1 ×100

Rewards:

  • 💎 30 gems

The Champion

The raider champion strides up the beach. Beat the trials one last time to be ready — then send him back to the sea empty-handed.

Objectives:

  • DUNGEON_CLEAR: senshi_trials ×5

Rewards:

  • ✨ 12,000 Melee XP

Tide Turned

One final sweep to be certain the shores are clean.

Objectives:

  • DUNGEON_CLEAR: stoneheart_depths ×3

Rewards:

  • 9,000 gp

Harbour Saved

The longboats limp away over the horizon. The whole town floods the docks, and Kalle hoists you onto shoulders that immediately buckle. "Our shield! Our hero! Someone get this person a very large cake!"

Objectives:

  • KILL: kill bandit_1 ×60

Rewards:

  • 16,000 gp
  • 💎 60 gems

Stat data generated from the game source. Strategy notes are community-written.