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The Smuggler's Cove ​

Category: medium

Prerequisites: complete Feed the Kingdom

Chain rewards

16 quests · 35,000 gp · 145 gems

XP: 43,000 Thieving

1. Follow the Trail ​

Feast supplies keep vanishing from the docks. Kalle refuses to believe anyone on his lovely island would steal — so YOU'LL have to prove it. Sharpen your fingers first.

Objectives

  • Reach Thieving level 35

Rewards

  • 4,000 Thieving XP

2. Loose Lips ​

Golo the master farmer hears everything at market. Lift a few coins — and a few rumours — from his pockets.

Objectives

  • Pickpocket Golo The Master Farmer ×120 (Thieving)

Rewards

  • 5,000 Thieving XP

3. Sneak Past the Lookouts ​

Golo's whispers point to a watched cove on the north shore. Hone your stealth before you go anywhere near it.

Objectives

  • Reach Thieving level 40

Rewards

  • 4,000 gp

4. Dockside Whispers ​

Keep working Golo. He's nervous now — someone on the docks is paying good coin for silence.

Objectives

  • Pickpocket Golo The Master Farmer ×150 (Thieving)

Rewards

  • 20 gems

5. A Name Drops ​

The dock crew are lumberjacks by day, smugglers by night. Pick their pockets for the cove's password.

Objectives

Rewards

  • 5,000 Thieving XP

6. Sharper Hands ​

The men deeper in the cove guard far more than loose coin. Train harder before you dare reach for it.

Objectives

  • Reach Thieving level 50

Rewards

  • 5,000 gp

7. Lift the Ledger ​

One of the crew carries the smugglers' ledger. Lift it — it names the ringleader: a disgraced miner who knows every tunnel on the coast.

Objectives

Rewards

  • 6,000 Thieving XP

8. Shadow Him ​

Tail the miner through the cove and empty his heavy pockets.

Objectives

Rewards

  • 20 gems

9. Pick the Crew ​

The rest of the crew are still hauling stolen feast-goods. Relieve them, one light-fingered grab at a time.

Objectives

Rewards

  • 7,000 Thieving XP

10. Empty His Pockets ​

The miner's getting suspicious. Take everything before he bolts.

Objectives

Rewards

  • 5,500 gp

11. Who Pays Them? ​

The miner's just a hireling. Someone richer funds the cove — a robed figure who comes from the north woods. A mage. You'll need your sharpest hands yet.

Objectives

  • Reach Thieving level 60

Rewards

  • 8,000 Thieving XP

12. Pick the Mage ​

Slip in close and lift the coded letters from the mage's robes.

Objectives

Rewards

  • 25 gems

13. Half-Inched Goods ​

As the crew scatters, recover the last of the kingdom's missing supplies from their pockets.

Objectives

Rewards

  • 6,500 gp

14. The Dark Letter ​

Each letter is darker than the last. They speak of 'the forest' as if it were alive — and hungry.

Objectives

Rewards

  • 8,000 Thieving XP

15. The Stolen Stash ​

Corner the miner one final time and recover the bulk of the kingdom's missing goods.

Objectives

Rewards

  • 30 gems

16. Forest's Long Reach ​

You hand Kalle the proof. His face falls — the first real fear you've seen in him. "So it's already reaching us. Thank you, friend. We'll need everyone ready." The smugglers scatter; the cove is clean.

Objectives

Rewards

  • 14,000 gp
  • 50 gems

Stat data generated from the game source. Strategy notes are community-written.