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The Sunken Road ​

Category: medium

Prerequisites: complete The Lost Survey Party

Chain rewards

15 quests · 82,500 gp · 135 gems · 1 item reward

XP: 160,000 Fletching · 157,500 Woodcutting · 127,500 Cooking · 100,000 Fishing · 45,000 Mining · 20,200 Smithing · 15,000 Thieving

1. The Road That Was ​

Wren unrolls a century-old chart: a trade road ran north past Gloomwood before the wilds swallowed it. "Reopen it and the Lodge reaches the true frontier." Start by cutting bridge timber from the mahoganies.

Objectives

Rewards

  • 45,000 Woodcutting XP

2. Spikes and Fittings ​

A road over marsh needs adamant spikes by the barrel. Mine the ore.

Objectives

Rewards

  • 12,500 Mining XP

3. The Field-Forge ​

Smelt the adamantite into bars at the roadhead forge.

Objectives

Rewards

  • 6,000 Smithing XP
  • 9,000 gp

4. Feed the Road Crew ​

Fifty hungry labourers won't swing a hammer on empty stomachs. The river runs thick with swordfish.

Objectives

Rewards

  • 100,000 Fishing XP
  • 8,500 gp

5. Foreman’s Armour ​

The marsh stretch is bandit country. Forge an adamant platebody for the road foreman.

Objectives

Rewards

  • 2,400 Smithing XP
  • 35 gems

6. Decking the Causeway ​

The causeway over the sunken stretch needs a forest of mahogany decking. Fell more.

Objectives

Rewards

  • 52,500 Woodcutting XP

7. Helmets for the Crew ​

The labourers need tough working gear for the marsh stretch. Forge a run of adamant helmets at the roadhead forge.

Objectives

Rewards

  • 4,800 Smithing XP
  • 9,500 gp

8. Smoke the Catch ​

Cook the swordfish hauls so the road camp eats through the week.

Objectives

Rewards

  • 127,500 Cooking XP
  • 9,000 gp

9. The Deep Seam ​

The causeway anchors need runite. Mine the deep seam under the marsh.

Objectives

Rewards

  • 13,000 Mining XP

10. Quills for the Guard ​

The road guard burns through arrows holding off the marsh raiders. Fletch them a stock of adamant.

Objectives

Rewards

  • 160,000 Fletching XP
  • 10,000 gp

11. Runite Anchors ​

Smelt the runite into anchor bars and sink them into the causeway bed.

Objectives

Rewards

  • 7,000 Smithing XP
  • 45 gems

12. The Quarry Skimmers ​

The road's quarry crew — Golo's miners — have been selling fittings on the side. Recover what they've pocketed.

Objectives

Rewards

  • 15,000 Thieving XP
  • 10,500 gp

13. Mileposts ​

Every mile of the new road needs a yew milepost, carved and set. Cut them.

Objectives

Rewards

  • 60,000 Woodcutting XP

14. The Marsh Raiders ​

The bandits make one last push to stop the road before it opens. Break them at the causeway.

Objectives

Rewards

  • 11,000 gp

15. The Road Reopens ​

The last runite spike goes in and a Lodge wagon rolls the full length of the Sunken Road for the first time in a hundred years. Wren laughs like a girl. "The frontier's open. And the road crew turned this up in the marsh mud — yours."

Objectives

Rewards

Stat data generated from the game source. Strategy notes are community-written.