The Sunken Road
Category: medium
Prerequisites: complete The Lost Survey Party
Chain rewards
15 quests ·
82,500 gp ·
135 gems · 1 item reward
XP: 160,000
Fletching · 157,500
Woodcutting · 127,500
Cooking · 100,000
Fishing · 45,000
Mining · 20,200
Smithing · 15,000
Thieving
1. The Road That Was
Wren unrolls a century-old chart: a trade road ran north past Gloomwood before the wilds swallowed it. "Reopen it and the Lodge reaches the true frontier." Start by cutting bridge timber from the mahoganies.
Objectives
- Chop
Mahogany Logs ×150
Rewards
- 45,000
Woodcutting XP
2. Spikes and Fittings
A road over marsh needs adamant spikes by the barrel. Mine the ore.
Objectives
- Mine
Adamantite Ore ×125
Rewards
- 12,500
Mining XP
3. The Field-Forge
Smelt the adamantite into bars at the roadhead forge.
Objectives
- Smelt
Adamantite Bar ×50
Rewards
- 6,000
Smithing XP
9,000 gp
4. Feed the Road Crew
Fifty hungry labourers won't swing a hammer on empty stomachs. The river runs thick with swordfish.
Objectives
- Catch
Raw Swordfish ×125
Rewards
- 100,000
Fishing XP
8,500 gp
5. Foreman’s Armour
The marsh stretch is bandit country. Forge an adamant platebody for the road foreman.
Objectives
- Smelt
Adamantite Platebody ×2
Rewards
- 2,400
Smithing XP
35 gems
6. Decking the Causeway
The causeway over the sunken stretch needs a forest of mahogany decking. Fell more.
Objectives
- Chop
Mahogany Logs ×175
Rewards
- 52,500
Woodcutting XP
7. Helmets for the Crew
The labourers need tough working gear for the marsh stretch. Forge a run of adamant helmets at the roadhead forge.
Objectives
- Smelt
Adamantite Helmet ×10
Rewards
- 4,800
Smithing XP
9,500 gp
8. Smoke the Catch
Cook the swordfish hauls so the road camp eats through the week.
Objectives
- Cook
Raw Swordfish ×125
Rewards
- 127,500
Cooking XP
9,000 gp
9. The Deep Seam
The causeway anchors need runite. Mine the deep seam under the marsh.
Objectives
- Mine
Runite Ore ×100
Rewards
- 13,000
Mining XP
10. Quills for the Guard
The road guard burns through arrows holding off the marsh raiders. Fletch them a stock of adamant.
Objectives
- Craft
Adamant Arrow ×1,500
Rewards
- 160,000
Fletching XP
10,000 gp
11. Runite Anchors
Smelt the runite into anchor bars and sink them into the causeway bed.
Objectives
- Smelt
Runite Bar ×50
Rewards
- 7,000
Smithing XP
45 gems
12. The Quarry Skimmers
The road's quarry crew — Golo's miners — have been selling fittings on the side. Recover what they've pocketed.
Objectives
- Pickpocket
Miner ×150 (Thieving)
Rewards
- 15,000
Thieving XP
10,500 gp
13. Mileposts
Every mile of the new road needs a yew milepost, carved and set. Cut them.
Objectives
- Chop
Yew Logs ×150
Rewards
- 60,000
Woodcutting XP
14. The Marsh Raiders
The bandits make one last push to stop the road before it opens. Break them at the causeway.
Objectives
- Kill
Bandit ×75
Rewards
11,000 gp
15. The Road Reopens
The last runite spike goes in and a Lodge wagon rolls the full length of the Sunken Road for the first time in a hundred years. Wren laughs like a girl. "The frontier's open. And the road crew turned this up in the marsh mud — yours."
Objectives
- Mine
Runite Ore ×150
Rewards
- 19,500
Mining XP
15,000 gp
55 gems
Clue Scroll (Uncommon) ×1