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The Sunken Road

Category: medium

Prerequisites: complete lost_survey_party

The Road That Was

Wren unrolls a century-old chart: a trade road ran north past Gloomwood before the wilds swallowed it. "Reopen it and the Lodge reaches the true frontier." Start by cutting bridge timber from the mahoganies.

Objectives:

  • CHOP: Mahogany Logs ×150

Rewards:

  • ✨ 45,000 Woodcutting XP

Spikes and Fittings

A road over marsh needs adamant spikes by the barrel. Mine the ore.

Objectives:

  • MINE: Adamantite Ore ×125

Rewards:

  • ✨ 12,500 Mining XP

The Field-Forge

Smelt the adamantite into bars at the roadhead forge.

Objectives:

  • SMELT: Adamantite Bar ×50

Rewards:

  • ✨ 6,000 Smithing XP
  • 9,000 gp

Feed the Road Crew

Fifty hungry labourers won't swing a hammer on empty stomachs. The river runs thick with swordfish.

Objectives:

  • CATCH: raw_swordfish ×125

Rewards:

  • ✨ 100,000 Fishing XP
  • 8,500 gp

Foreman’s Armour

The marsh stretch is bandit country. Forge an adamant platebody for the road foreman.

Objectives:

  • SMELT: Adamantite Platebody ×2

Rewards:

  • ✨ 2,400 Smithing XP
  • 💎 35 gems

Decking the Causeway

The causeway over the sunken stretch needs a forest of mahogany decking. Fell more.

Objectives:

  • CHOP: Mahogany Logs ×175

Rewards:

  • ✨ 52,500 Woodcutting XP

Helmets for the Crew

The labourers need tough working gear for the marsh stretch. Forge a run of adamant helmets at the roadhead forge.

Objectives:

  • SMELT: Adamantite Helmet ×10

Rewards:

  • ✨ 4,800 Smithing XP
  • 9,500 gp

Smoke the Catch

Cook the swordfish hauls so the road camp eats through the week.

Objectives:

  • COOK: raw_swordfish ×125

Rewards:

  • ✨ 127,500 Cooking XP
  • 9,000 gp

The Deep Seam

The causeway anchors need runite. Mine the deep seam under the marsh.

Objectives:

  • MINE: Runite Ore ×100

Rewards:

  • ✨ 13,000 Mining XP

Quills for the Guard

The road guard burns through arrows holding off the marsh raiders. Fletch them a stock of adamant.

Objectives:

  • CRAFT: Adamant Arrow ×1500

Rewards:

  • ✨ 160,000 Fletching XP
  • 10,000 gp

Runite Anchors

Smelt the runite into anchor bars and sink them into the causeway bed.

Objectives:

  • SMELT: Runite Bar ×50

Rewards:

  • ✨ 7,000 Smithing XP
  • 💎 45 gems

The Quarry Skimmers

The road's quarry crew — Golo's miners — have been selling fittings on the side. Recover what they've pocketed.

Objectives:

  • THIEVE: miner ×150

Rewards:

  • ✨ 15,000 Thieving XP
  • 10,500 gp

Mileposts

Every mile of the new road needs a yew milepost, carved and set. Cut them.

Objectives:

  • CHOP: Yew Logs ×150

Rewards:

  • ✨ 60,000 Woodcutting XP

The Marsh Raiders

The bandits make one last push to stop the road before it opens. Break them at the causeway.

Objectives:

  • KILL: kill bandit_1 ×75

Rewards:

  • 11,000 gp

The Road Reopens

The last runite spike goes in and a Lodge wagon rolls the full length of the Sunken Road for the first time in a hundred years. Wren laughs like a girl. "The frontier's open. And the road crew turned this up in the marsh mud — yours."

Objectives:

  • MINE: Runite Ore ×150

Rewards:

Stat data generated from the game source. Strategy notes are community-written.