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Beacons of the Reach

Category: medium

Prerequisites: complete sunken_road

A Chain of Fires

"To survey the true frontier we must see it at night," Vael declares. "A line of beacons up the road — each in sight of the next." The first cressets need magic-wood, which burns bright and long. Fell a stand.

Objectives:

  • CHOP: Magic Logs ×100

Rewards:

  • ✨ 54,000 Woodcutting XP

Light the First

Stack the cresset and set it roaring. The first beacon of the Reach must not go dark.

Objectives:

  • BURN: Magic Logs ×100

Rewards:

  • ✨ 60,800 Firemaking XP
  • 11,000 gp

Ironwood Cressets

The marsh beacons need redwood — it won't rot in the damp. Cut the timber for their frames.

Objectives:

  • CHOP: Redwood Logs ×100

Rewards:

  • ✨ 72,000 Woodcutting XP

The Marsh Line

Light the causeway beacons so the night-surveys can cross the sunken stretch safely.

Objectives:

  • BURN: Redwood Logs ×100

Rewards:

  • ✨ 76,600 Firemaking XP
  • 11,500 gp

Hoods for the Keepers

Each beacon needs a keeper braving the cold dark. Craft them weatherproof dragonhide hoods.

Objectives:

  • CRAFT: Green D-hide Cowl ×8

Rewards:

  • ✨ 12,000 Crafting XP
  • 11,000 gp

The Hoarding Scribe

The Lodge's rune-scribe — a sour mage — has been hoarding the lamp-oil stipend. Lighten his robes of it.

Objectives:

  • THIEVE: mage ×100

Rewards:

  • ✨ 12,000 Thieving XP
  • 12,000 gp

Yew for the Highland Beacons

The ridge beacons stand exposed to the wind — they need slow-burning yew. Light them.

Objectives:

  • BURN: Yew Logs ×125

Rewards:

  • ✨ 50,750 Firemaking XP

Fire-Arrows

Some beacons sit across ravines no keeper can reach. The guard lights them with rune-tipped fire-arrows. Fletch a stock.

Objectives:

  • CRAFT: Rune Arrow ×1500

Rewards:

  • ✨ 240,000 Fletching XP
  • 12,500 gp

Fuel the Long Watch

A beacon line eats wood by the cartload. Cut another stand of magic-wood for the winter stores.

Objectives:

  • CHOP: Magic Logs ×125

Rewards:

  • ✨ 67,500 Woodcutting XP

The Northern Beacons

Light the highest beacons, where the road climbs toward the unknown. Their glow can be seen from Lightheart on a clear night.

Objectives:

  • BURN: Magic Logs ×125

Rewards:

  • ✨ 76,000 Firemaking XP
  • 💎 50 gems

Keepers’ Coats

Winter's coming to the Reach. Craft full dragonhide bodies so the keepers survive the long watch.

Objectives:

  • CRAFT: Green D-hide Body ×8

Rewards:

  • ✨ 24,000 Crafting XP
  • 13,000 gp

The Scribe, Again

The mage is skimming the winter oil now. Wren just sighs. "Take it back. All of it."

Objectives:

  • THIEVE: mage ×125

Rewards:

  • ✨ 15,000 Thieving XP
  • 13,500 gp

Marsh Reserves

Stockpile redwood at the causeway so the marsh line never gutters out in a storm.

Objectives:

  • CHOP: Redwood Logs ×125

Rewards:

  • ✨ 90,000 Woodcutting XP

Hold the Causeway Light

A raider torch-out left the marsh beacons cold. Relight the whole causeway line before the night-survey is stranded.

Objectives:

  • BURN: Redwood Logs ×125

Rewards:

  • ✨ 95,750 Firemaking XP
  • 13,000 gp

The Reach Alight

From the highest ridge you look back and the whole road is a thread of fire winding south to Lightheart. Vael stands beside you, wordless, then presses a clue into your hand. "Found in the ashes of the old marsh beacon. Some fires keep secrets."

Objectives:

  • BURN: Yew Logs ×150

Rewards:

Stat data generated from the game source. Strategy notes are community-written.