Beacons of the Reach
Category: medium
Prerequisites: complete sunken_road
A Chain of Fires
"To survey the true frontier we must see it at night," Vael declares. "A line of beacons up the road — each in sight of the next." The first cressets need magic-wood, which burns bright and long. Fell a stand.
Objectives:
- CHOP: Magic Logs ×100
Rewards:
- ✨ 54,000
Woodcutting XP
Light the First
Stack the cresset and set it roaring. The first beacon of the Reach must not go dark.
Objectives:
- BURN: Magic Logs ×100
Rewards:
- ✨ 60,800
Firemaking XP - 11,000 gp
Ironwood Cressets
The marsh beacons need redwood — it won't rot in the damp. Cut the timber for their frames.
Objectives:
- CHOP: Redwood Logs ×100
Rewards:
- ✨ 72,000
Woodcutting XP
The Marsh Line
Light the causeway beacons so the night-surveys can cross the sunken stretch safely.
Objectives:
- BURN: Redwood Logs ×100
Rewards:
- ✨ 76,600
Firemaking XP - 11,500 gp
Hoods for the Keepers
Each beacon needs a keeper braving the cold dark. Craft them weatherproof dragonhide hoods.
Objectives:
- CRAFT: Green D-hide Cowl ×8
Rewards:
- ✨ 12,000
Crafting XP - 11,000 gp
The Hoarding Scribe
The Lodge's rune-scribe — a sour mage — has been hoarding the lamp-oil stipend. Lighten his robes of it.
Objectives:
- THIEVE: mage ×100
Rewards:
- ✨ 12,000
Thieving XP - 12,000 gp
Yew for the Highland Beacons
The ridge beacons stand exposed to the wind — they need slow-burning yew. Light them.
Objectives:
- BURN: Yew Logs ×125
Rewards:
- ✨ 50,750
Firemaking XP
Fire-Arrows
Some beacons sit across ravines no keeper can reach. The guard lights them with rune-tipped fire-arrows. Fletch a stock.
Objectives:
- CRAFT: Rune Arrow ×1500
Rewards:
- ✨ 240,000
Fletching XP - 12,500 gp
Fuel the Long Watch
A beacon line eats wood by the cartload. Cut another stand of magic-wood for the winter stores.
Objectives:
- CHOP: Magic Logs ×125
Rewards:
- ✨ 67,500
Woodcutting XP
The Northern Beacons
Light the highest beacons, where the road climbs toward the unknown. Their glow can be seen from Lightheart on a clear night.
Objectives:
- BURN: Magic Logs ×125
Rewards:
- ✨ 76,000
Firemaking XP - 💎 50 gems
Keepers’ Coats
Winter's coming to the Reach. Craft full dragonhide bodies so the keepers survive the long watch.
Objectives:
- CRAFT: Green D-hide Body ×8
Rewards:
- ✨ 24,000
Crafting XP - 13,000 gp
The Scribe, Again
The mage is skimming the winter oil now. Wren just sighs. "Take it back. All of it."
Objectives:
- THIEVE: mage ×125
Rewards:
- ✨ 15,000
Thieving XP - 13,500 gp
Marsh Reserves
Stockpile redwood at the causeway so the marsh line never gutters out in a storm.
Objectives:
- CHOP: Redwood Logs ×125
Rewards:
- ✨ 90,000
Woodcutting XP
Hold the Causeway Light
A raider torch-out left the marsh beacons cold. Relight the whole causeway line before the night-survey is stranded.
Objectives:
- BURN: Redwood Logs ×125
Rewards:
- ✨ 95,750
Firemaking XP - 13,000 gp
The Reach Alight
From the highest ridge you look back and the whole road is a thread of fire winding south to Lightheart. Vael stands beside you, wordless, then presses a clue into your hand. "Found in the ashes of the old marsh beacon. Some fires keep secrets."
Objectives:
- BURN: Yew Logs ×150
Rewards:
- ✨ 60,900
Firemaking XP - 16,000 gp
- 💎 60 gems
Clue Scroll (Uncommon) ×1