Beacons of the Reach
Category: medium
Prerequisites: complete The Sunken Road
Chain rewards
15 quests ·
113,500 gp ·
110 gems · 1 item reward
XP: 420,800
Firemaking · 283,500
Woodcutting · 240,000
Fletching · 36,000
Crafting · 27,000
Thieving
1. A Chain of Fires
"To survey the true frontier we must see it at night," Vael declares. "A line of beacons up the road — each in sight of the next." The first cressets need magic-wood, which burns bright and long. Fell a stand.
Objectives
- Chop
Magic Logs ×100
Rewards
- 54,000
Woodcutting XP
2. Light the First
Stack the cresset and set it roaring. The first beacon of the Reach must not go dark.
Objectives
- Burn
Magic Logs ×100
Rewards
- 60,800
Firemaking XP
11,000 gp
3. Ironwood Cressets
The marsh beacons need redwood — it won't rot in the damp. Cut the timber for their frames.
Objectives
- Chop
Redwood Logs ×100
Rewards
- 72,000
Woodcutting XP
4. The Marsh Line
Light the causeway beacons so the night-surveys can cross the sunken stretch safely.
Objectives
- Burn
Redwood Logs ×100
Rewards
- 76,600
Firemaking XP
11,500 gp
5. Hoods for the Keepers
Each beacon needs a keeper braving the cold dark. Craft them weatherproof dragonhide hoods.
Objectives
- Craft
Green D-hide Cowl ×8
Rewards
- 12,000
Crafting XP
11,000 gp
6. The Hoarding Scribe
The Lodge's rune-scribe — a sour mage — has been hoarding the lamp-oil stipend. Lighten his robes of it.
Objectives
- Pickpocket
Mage ×100 (Thieving)
Rewards
- 12,000
Thieving XP
12,000 gp
7. Yew for the Highland Beacons
The ridge beacons stand exposed to the wind — they need slow-burning yew. Light them.
Objectives
- Burn
Yew Logs ×125
Rewards
- 50,750
Firemaking XP
8. Fire-Arrows
Some beacons sit across ravines no keeper can reach. The guard lights them with rune-tipped fire-arrows. Fletch a stock.
Objectives
- Craft
Rune Arrow ×1,500
Rewards
- 240,000
Fletching XP
12,500 gp
9. Fuel the Long Watch
A beacon line eats wood by the cartload. Cut another stand of magic-wood for the winter stores.
Objectives
- Chop
Magic Logs ×125
Rewards
- 67,500
Woodcutting XP
10. The Northern Beacons
Light the highest beacons, where the road climbs toward the unknown. Their glow can be seen from Lightheart on a clear night.
Objectives
- Burn
Magic Logs ×125
Rewards
- 76,000
Firemaking XP
50 gems
11. Keepers’ Coats
Winter's coming to the Reach. Craft full dragonhide bodies so the keepers survive the long watch.
Objectives
- Craft
Green D-hide Body ×8
Rewards
- 24,000
Crafting XP
13,000 gp
12. The Scribe, Again
The mage is skimming the winter oil now. Wren just sighs. "Take it back. All of it."
Objectives
- Pickpocket
Mage ×125 (Thieving)
Rewards
- 15,000
Thieving XP
13,500 gp
13. Marsh Reserves
Stockpile redwood at the causeway so the marsh line never gutters out in a storm.
Objectives
- Chop
Redwood Logs ×125
Rewards
- 90,000
Woodcutting XP
14. Hold the Causeway Light
A raider torch-out left the marsh beacons cold. Relight the whole causeway line before the night-survey is stranded.
Objectives
- Burn
Redwood Logs ×125
Rewards
- 95,750
Firemaking XP
13,000 gp
15. The Reach Alight
From the highest ridge you look back and the whole road is a thread of fire winding south to Lightheart. Vael stands beside you, wordless, then presses a clue into your hand. "Found in the ashes of the old marsh beacon. Some fires keep secrets."
Objectives
- Burn
Yew Logs ×150
Rewards
- 60,900
Firemaking XP
16,000 gp
60 gems
Clue Scroll (Uncommon) ×1