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Beacons of the Reach ​

Category: medium

Prerequisites: complete The Sunken Road

Chain rewards

15 quests · 113,500 gp · 110 gems · 1 item reward

XP: 420,800 Firemaking · 283,500 Woodcutting · 240,000 Fletching · 36,000 Crafting · 27,000 Thieving

1. A Chain of Fires ​

"To survey the true frontier we must see it at night," Vael declares. "A line of beacons up the road — each in sight of the next." The first cressets need magic-wood, which burns bright and long. Fell a stand.

Objectives

Rewards

  • 54,000 Woodcutting XP

2. Light the First ​

Stack the cresset and set it roaring. The first beacon of the Reach must not go dark.

Objectives

Rewards

  • 60,800 Firemaking XP
  • 11,000 gp

3. Ironwood Cressets ​

The marsh beacons need redwood — it won't rot in the damp. Cut the timber for their frames.

Objectives

Rewards

  • 72,000 Woodcutting XP

4. The Marsh Line ​

Light the causeway beacons so the night-surveys can cross the sunken stretch safely.

Objectives

Rewards

  • 76,600 Firemaking XP
  • 11,500 gp

5. Hoods for the Keepers ​

Each beacon needs a keeper braving the cold dark. Craft them weatherproof dragonhide hoods.

Objectives

Rewards

  • 12,000 Crafting XP
  • 11,000 gp

6. The Hoarding Scribe ​

The Lodge's rune-scribe — a sour mage — has been hoarding the lamp-oil stipend. Lighten his robes of it.

Objectives

Rewards

  • 12,000 Thieving XP
  • 12,000 gp

7. Yew for the Highland Beacons ​

The ridge beacons stand exposed to the wind — they need slow-burning yew. Light them.

Objectives

Rewards

  • 50,750 Firemaking XP

8. Fire-Arrows ​

Some beacons sit across ravines no keeper can reach. The guard lights them with rune-tipped fire-arrows. Fletch a stock.

Objectives

Rewards

  • 240,000 Fletching XP
  • 12,500 gp

9. Fuel the Long Watch ​

A beacon line eats wood by the cartload. Cut another stand of magic-wood for the winter stores.

Objectives

Rewards

  • 67,500 Woodcutting XP

10. The Northern Beacons ​

Light the highest beacons, where the road climbs toward the unknown. Their glow can be seen from Lightheart on a clear night.

Objectives

Rewards

  • 76,000 Firemaking XP
  • 50 gems

11. Keepers’ Coats ​

Winter's coming to the Reach. Craft full dragonhide bodies so the keepers survive the long watch.

Objectives

Rewards

  • 24,000 Crafting XP
  • 13,000 gp

12. The Scribe, Again ​

The mage is skimming the winter oil now. Wren just sighs. "Take it back. All of it."

Objectives

Rewards

  • 15,000 Thieving XP
  • 13,500 gp

13. Marsh Reserves ​

Stockpile redwood at the causeway so the marsh line never gutters out in a storm.

Objectives

Rewards

  • 90,000 Woodcutting XP

14. Hold the Causeway Light ​

A raider torch-out left the marsh beacons cold. Relight the whole causeway line before the night-survey is stranded.

Objectives

Rewards

  • 95,750 Firemaking XP
  • 13,000 gp

15. The Reach Alight ​

From the highest ridge you look back and the whole road is a thread of fire winding south to Lightheart. Vael stands beside you, wordless, then presses a clue into your hand. "Found in the ashes of the old marsh beacon. Some fires keep secrets."

Objectives

Rewards

Stat data generated from the game source. Strategy notes are community-written.