The Lost Survey Party
Category: medium
Prerequisites: complete Charting Gloomwood
Chain rewards
15 quests ·
91,500 gp ·
135 gems · 1 item reward
XP: 337,500
Fishing · 150,000
Cooking · 81,000
Woodcutting · 9,750
Mining · 8,400
Smithing
1. They Never Came Back
Vael's hands shake. "Six surveyors went north past the cavern a fortnight ago. Nothing since." Dire wolves shadow their last known trail — clear them and you can read the ground.
Objectives
- Kill
Dire Wolf ×50
Rewards
7,000 gp
2. Into Stoneheart
The trail ends at the Stoneheart Depths. If they sheltered anywhere, it was down there. Clear a way in.
Objectives
- Clear
Stoneheart Depths ×6
Rewards
9,000 gp
3. Raiders on the Frontier
You find a survey satchel — and bootprints that aren't theirs. Frontier bandits took them. Hunt the scouts.
Objectives
- Kill
Bandit ×50
Rewards
7,500 gp
4. Feed the Search
You're not the only one looking now — half the Lodge has come north. The black pools hold manta. Feed the search line.
Objectives
- Catch
Raw Manta Ray ×75
Rewards
- 150,000
Fishing XP
5. The Lower Galleries
The bandits dragged the surveyors deeper. Push through the lower Stoneheart galleries.
Objectives
- Clear
Stoneheart Depths ×12
Rewards
35 gems
6. Runite from the Deep Seam
Bandit steel is no joke. You'll want runite plate before the next push. Mine the deep seam.
Objectives
- Mine
Runite Ore ×75
Rewards
- 9,750
Mining XP
7. Forge the Bars
Smelt the runite down at the cavern field-forge.
Objectives
- Smelt
Runite Bar ×40
Rewards
- 5,600
Smithing XP
8,000 gp
8. The Raider Camp
You find their camp at last — and signs the surveyors are alive. Break the camp's guard.
Objectives
- Kill
Bandit ×100
Rewards
9,000 gp
9. Rations for the Captives
The surveyors are half-starved wherever they're held. Cook the manta and carry it in.
Objectives
- Cook
Raw Manta Ray ×75
Rewards
- 150,000
Cooking XP
8,500 gp
10. Plate for the Push
Forge a runite platebody. Whatever's in the deepest chamber, you won't face it in a surveyor's coat.
Objectives
- Smelt
Runite Platebody ×2
Rewards
- 2,800
Smithing XP
40 gems
11. The Long Dark
The captives are below the bandits' camp, in Stoneheart's deepest dark. Cut all the way down.
Objectives
- Clear
Stoneheart Depths ×20
Rewards
10,000 gp
12. Wolves at Your Back
The commotion draws the ridge wolves down into the tunnels behind you. Hold the line or be cut off.
Objectives
- Kill
Dire Wolf ×100
Rewards
9,500 gp
13. Light the Way Out
The way back is pitch black. Cut magic-wood torches to guide the freed surveyors home.
Objectives
- Chop
Magic Logs ×150
Rewards
- 81,000
Woodcutting XP
14. Manta Ray Lanterns
The old surveyors swear by manta-oil lanterns for the deep galleries. Land a catch to fuel the climb out.
Objectives
- Catch
Raw Manta Ray ×75
Rewards
- 187,500
Fishing XP
9,000 gp
15. Six Came Home
You bring all six surveyors up into the light. Their lead, an old woman named Wren, grips your arm. "You charted the way down and the way back. The Lodge owes you its own." Vael hands you a clue pulled from Wren's recovered satchel.
Objectives
- Clear
Stoneheart Depths ×28
Rewards
14,000 gp
60 gems
Clue Scroll (Uncommon) ×1