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Whispers in the Gloom

Category: hard

Prerequisites: complete lost_survey_party

The Grid They Erased

Wren shows you a chart with one quarter scratched out. "We surveyed it once. The party came back wrong, talking of whispers. We struck it from the map." The whispers rise from Timberfall. Go down and listen.

Objectives:

  • DUNGEON_CLEAR: timberfall_cavern ×20

Rewards:

  • 9,500 gp

The Restless Dead

The old survey party never left — they walk the lower galleries as bone. Lay the first of them to rest.

Objectives:

  • KILL: kill skeleton_1 ×150

Rewards:

  • 8,000 gp

Fish from Black Water

Only anglerfish live in the grid's lightless pools, and the dead crew lived on them at the end. Catch some — and understand what they endured.

Objectives:

  • CATCH: raw_anglerfish ×200

Rewards:

  • ✨ 500,000 Fishing XP
  • 8,000 gp

Shapes in the Dark

Pale wolves stalk the erased quarter, drawn to the whispers same as the surveyors were. Cut them down.

Objectives:

  • KILL: kill dire_wolf ×150

Rewards:

  • 8,500 gp

Deeper Into the Whisper

The voices grow clearer the lower you go. Push past where the old party turned back.

Objectives:

  • DUNGEON_CLEAR: timberfall_cavern ×40

Rewards:

  • 💎 35 gems

The Last Meal

Cook the anglerfish the way the dead crew's journal describes. The ritual of it steadies your nerve.

Objectives:

  • COOK: raw_anglerfish ×200

Rewards:

  • ✨ 500,000 Cooking XP
  • 9,000 gp

More of the Bone Crew

The whispers wake the rest of the lost party. Free them from their restless march.

Objectives:

  • KILL: kill skeleton_1 ×250

Rewards:

  • 9,500 gp

Blessed Silver

Whatever whispers down here recoils from silver. Mine a load to ward the deepest gallery.

Objectives:

  • MINE: Silver Ore ×300

Rewards:

  • ✨ 105,000 Mining XP

A Clear Head

The whispers cloud the mind. Brew Scholar's Tincture — the surveyors called it 'clarity in a bottle' — to think straight in the dark.

Objectives:

  • BREW: scholars_tincture ×100

Rewards:

  • ✨ 72,000 Brewing XP

The Pack at the Threshold

The pale wolves mass at the warded gallery, frantic, as if herded. Break through.

Objectives:

  • KILL: kill dire_wolf ×250

Rewards:

  • 10,000 gp

Drink Clear

Down the tincture before the final descent. The whispers fade to a murmur you can almost name.

Objectives:

  • USE_POTION: scholars_tincture ×75

Rewards:

  • 💎 40 gems

The Whispering Vault

Below the warded gallery lies a sealed vault — the heart of the whisper. Cut your way to it.

Objectives:

  • DUNGEON_CLEAR: timberfall_cavern ×60

Rewards:

  • 11,000 gp

Oil for the Vault Lamps

The vault is black as pitch. Net a last haul of anglerfish for lantern-oil to see by.

Objectives:

  • CATCH: raw_anglerfish ×300

Rewards:

  • ✨ 750,000 Fishing XP
  • 11,000 gp

The Last of the Lost

The party's captain stands at the vault door, bone and grief. Give the old surveyor peace at last.

Objectives:

  • KILL: kill skeleton_1 ×350

Rewards:

  • 💎 50 gems

What the Whisper Guarded

The vault opens. There is no monster — only a cartographer's chest, and inside it the master clue the old party died protecting: a route to something the Lodge has hunted for a century. You carry it, and their names, back into the light.

Objectives:

  • DUNGEON_CLEAR: timberfall_cavern ×80

Rewards:

Stat data generated from the game source. Strategy notes are community-written.