Charting Gloomwood
Category: medium
Prerequisites: complete The Cartographer's Summons
Chain rewards
15 quests ·
49,500 gp ·
135 gems · 1 item reward
XP: 234,000
Woodcutting · 150,000
Fishing · 144,000
Cooking · 137,400
Firemaking · 25,000
Mining · 12,000
Thieving
1. The Magic Grove
Deep in Gloomwood stands a grove of silver-barked magic trees. Vael wants them charted — and harvested. Fell a stand.
Objectives
- Chop
Magic Logs ×100
Rewards
- 54,000
Woodcutting XP
2. Mapping the Grove
Now walk the grove's bounds and ink them onto the chart. Survey until the grove is mapped.
Objectives
- Reach
Exploring level 13
Rewards
6,000 gp
3. Witchlight Fires
Magic logs burn with a pale light the survey crews use to signal across the dark. Get a good blaze going.
Objectives
- Burn
Magic Logs ×100
Rewards
- 60,800
Firemaking XP
5,000 gp
4. The Hollow Heart
At Gloomwood's centre the canopy swallows the sky. Vael has never charted it. "You will," she says. Survey the deep wood.
Objectives
- Reach
Exploring level 14
Rewards
25 gems
5. Cold-Water Provisions
The deep-wood camp needs feeding. The black pools hide sharks — haul a catch back to camp.
Objectives
- Catch
Raw Shark ×100
Rewards
- 150,000
Fishing XP
5,000 gp
6. The Master Survey
"Full charting standard now — no gaps, no guesses." Survey until the heart of Gloomwood is complete. This is as deep as the Lodge maps go.
Objectives
- Reach
Exploring level 15
Rewards
30 gems
7. The Crimson Stand
Beyond the heart grows a stand of redwoods older than the kingdom. Their timber is priceless. Fell what you can carry.
Objectives
- Chop
Redwood Logs ×100
Rewards
- 72,000
Woodcutting XP
8. Loggers Gone Feral
Illegal loggers have been stripping the redwoods. Golo's lumberjacks, working a side deal — relieve them of their takings.
Objectives
- Pickpocket
Lumberjack ×150 (Thieving)
Rewards
- 12,000
Thieving XP
6,000 gp
9. Redwood Pyres
Burn the loggers' felled scrap before it rots — and signal the Lodge that the stand is secured.
Objectives
- Burn
Redwood Logs ×100
Rewards
- 76,600
Firemaking XP
6,000 gp
10. Adamant for the Instruments
The deep-wood surveys broke half the Lodge's gear. Vael needs adamantite for new theodolites. Mine a load.
Objectives
- Mine
Adamantite Ore ×100
Rewards
- 10,000
Mining XP
11. A Hole in the Map
Your charts show a blank where a cave-mouth yawns under the redwoods. "Timberfall Cavern," Vael says. "Clear it before we map it."
Objectives
- Clear
Timberfall Cavern ×3
Rewards
7,000 gp
12. Smoke the Deep Catch
The cavern crews are half-starved. Cook the shark stores and run them down.
Objectives
- Cook
Raw Shark ×100
Rewards
- 144,000
Cooking XP
6,500 gp
13. Deeper Still
The cavern runs further than anyone guessed. Clear the lower galleries so the survey can follow.
Objectives
- Clear
Timberfall Cavern ×6
Rewards
35 gems
14. Redwood Beams
The Lodge wants a proper field station built at the cavern mouth. Bring the redwood for its beams.
Objectives
- Chop
Redwood Logs ×150
Rewards
- 108,000
Woodcutting XP
15. Gloomwood, Charted
Vael spreads your completed map across the Lodge table and the whole forest lies revealed — grove, heart, stand, and cavern. "The first full chart of Gloomwood in a generation. And look — your surveying turned up another clue."
Objectives
- Mine
Adamantite Ore ×150
Rewards
- 15,000
Mining XP
8,000 gp
45 gems
Clue Scroll (Uncommon) ×1