The Voyage
Category: medium
Prerequisites: complete The Apprentice's Spark
Chain rewards
30 quests ·
53,700 gp ·
50 gems · 1 item reward
1. The Shipwright's Plan
Captain Doran unrolls a plan on the dock. "There is land past the horizon. We need a ship. We start with oak."
Objectives
- Chop
Oak Logs ×100
Rewards
1,000 gp
2. Keel Timber
A keel wants long, straight willow. Chop it.
Objectives
- Chop
Willow Logs ×80
Rewards
1,000 gp
3. Clear the Slipway
Burn the brush off the old slipway so the hull can slide.
Objectives
- Burn
Oak Logs ×50
Rewards
1,000 gp
4. Nails and Rivets
A ship is held together by iron. Mine it and smelt it.
5. The Ship's Galley
The crew eats before it works. Stock the galley with trout.
6. Planking
Planks, and more planks. The hull takes shape.
Objectives
- Chop
Willow Logs ×120
Rewards
1,200 gp
9. Rigging Leather
Leather straps for the rigging. Craft leather bodies and cut them down.
Objectives
- Craft
Leather Body ×5
Rewards
1,300 gp
10. Harbour Rats
Rats in the hold before we even sail. Clear them.
Objectives
- Kill
Giant Rat ×20
Rewards
1,400 gp
5 gems
11. Teak Decking
Teak does not rot at sea. Chop it for the deck.
Objectives
- Chop
Teak Logs ×60
Rewards
1,500 gp
12. The Anchor
An anchor wants steel. Mine coal and smelt steel bars.
14. Signal Fires
Doran wants signal fires on the headland so the harbour knows we are coming back.
Objectives
- Burn
Teak Logs ×40
Rewards
1,600 gp
15. Pike for the Hold
Salted pike keeps for weeks. Catch and cook it.
16. Ward Runes
The tower wizards will ward the hull, but they want water runes. They pay in feathers for the crew's arrows.
Objectives
- Craft
Water Rune ×100
Rewards
1,700 gp
Feather ×150
17. Arm the Crew
Pirates sail these waters. Bows and arrows for the crew.
Objectives
- Craft
Oak Longbow ×3 - Craft
Iron Arrow ×150
Rewards
1,800 gp
18. Wolves on the Coast Road
Wolves hunt the supply carts on the coast road. Guard them.
Objectives
- Kill
Dire Wolf ×15
Rewards
1,800 gp
20. Steel Fittings
Steel for the rudder and the fittings.
Objectives
- Smelt
Steel Bar ×20
Rewards
1,900 gp
5 gems
21. Salted Salmon
A long voyage needs a lot of fish. Catch and cook salmon.
Objectives
- Catch
Raw Salmon ×50 - Cook
Raw Salmon ×50
Rewards
2,000 gp
23. Lantern Watch
Lanterns burn all night at sea. Burn maple to test them.
Objectives
- Burn
Maple Logs ×50
Rewards
2,100 gp
24. Fire for the Galley
The galley stove runs on fire runes at sea. Craft them.
Objectives
- Craft
Fire Rune ×150
Rewards
2,100 gp
25. A Wizard's Blessing
The apprentices want one more duel before they bless the ship.
Objectives
- Kill
Apprentice Wizard ×20
Rewards
2,200 gp
5 gems
27. The Last Planks
The last of the hull. Maple, and lots of it.
Objectives
- Chop
Maple Logs ×100
Rewards
2,300 gp
28. The Wreckers' Blockade
Bandits have blocked the harbour mouth. Clear them.
Objectives
- Kill
Bandit ×10
Rewards
2,400 gp
29. Stock the Hold
Fill the hold with salmon.
Objectives
- Catch
Raw Salmon ×60 - Cook
Raw Salmon ×60
Rewards
2,500 gp
30. Cast Off
One last load of maple for the spare mast, and Doran casts off. "Land ho is a long way off. Let us find it."
Objectives
- Chop
Maple Logs ×20
Rewards
5,000 gp
25 gems