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Landfall ​

Category: easy

Prerequisites: complete The Voyage

Chain rewards

14 quests · 36,000 gp · 25 gems

1. A New Shore ​

The ship scrapes onto a beach nobody on the island has seen. Doran wants a shelter up before dark. Chop maple.

Objectives

Rewards

  • 2,000 gp

2. Harbour Market ​

There is a village past the dunes, and a market. Bring salmon to trade. Watch your purse: the locals have quick hands, and they will teach you theirs.

Objectives

Rewards

  • 2,000 gp
  • Unlock skill: Thieving

3. Pickpocket Practice ​

A market trader shows you the trick. Practise on the villagers.

Objectives

Rewards

  • 2,000 gp

4. The Fishermen's Purses ​

The fishermen keep their coin in their boots. Mostly.

Objectives

Rewards

  • 2,200 gp

5. Into the Settlement ​

Wolves prowl the path inland. Clear the way to the settlement.

Objectives

Rewards

  • 2,200 gp
  • 5 gems

6. Build a Camp ​

The settlement has no room. Build your own camp and keep the fire going.

Objectives

Rewards

  • 2,400 gp

7. Village Pockets ​

Farmers come to market with full pockets. Relieve them.

Objectives

Rewards

  • 2,400 gp

8. The Headman's Request ​

The village headman needs coal for the winter.

Objectives

Rewards

  • 2,600 gp

9. Steel for the Guard ​

The village guard has rusty spears. Smelt steel.

Objectives

Rewards

  • 2,600 gp

10. Wolf Pelts ​

Wolf pelts sell well here. Hunt more of them.

Objectives

Rewards

  • 2,800 gp
  • 5 gems

11. A Coastal Supper ​

The village throws a supper for the newcomers. You bring the salmon.

Objectives

Rewards

  • 2,800 gp

12. The Bandit Camp ​

Bandits raid the village road. Break their camp.

Objectives

Rewards

  • 3,000 gp

13. Rune Wards ​

The headman wants fire wards on the gates. Craft fire runes.

Objectives

Rewards

  • 3,000 gp

14. The Headman's Trust ​

Golo runs the farms here, and he is careless with his purse. Prove your hands to the headman.

Objectives

  • Pickpocket Golo The Master Farmer ×45 (Thieving)

Rewards

  • 4,000 gp
  • 15 gems

Stat data generated from the game source. Strategy notes are community-written.