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The Apprentice's Spark ​

Category: easy

Prerequisites: complete The Ranger's Mark

Chain rewards

12 quests · 9,200 gp · 20 gems · 1 item reward

1. The Wizard's Summons ​

A letter sealed with blue wax: the Wizard Tower wants an apprentice. First lesson: mine rune essence.

Objectives

Rewards

  • 500 gp
  • Unlock skill: Runecrafting

2. Air and Mind ​

Bind the essence into air and mind runes. Tip: each spell costs runes per cast, and the game picks the best spell your runes allow.

Objectives

Rewards

3. First Spell ​

Equip the staff and cast at the chicken coop until the spark catches.

Objectives

  • Reach Magic level 5

Rewards

  • 500 gp

4. Water Runes ​

More essence, a new rune. Mine and bind water runes.

Objectives

Rewards

  • 600 gp

5. Tower Apprentices ​

The other apprentices want a duel. Win it.

Objectives

Rewards

  • 700 gp
  • 5 gems

6. Earth and Fire ​

Stronger spells need stronger runes. Craft earth and fire runes.

Objectives

Rewards

  • 700 gp

7. Scholar's Supper ​

Study makes you hungry. Catch and cook trout for the tower kitchen.

Objectives

Rewards

  • 700 gp

8. Goblin Hexes ​

Goblins at the tower gate. Drive them off with spells.

Objectives

Rewards

  • 800 gp

9. Warm the Tower ​

Stone towers are cold. Keep the hearths burning with willow.

Objectives

Rewards

  • 800 gp

10. Bone Wardens ​

The crypt skeletons ignore steel. They do not ignore fire.

Objectives

Rewards

  • 900 gp
  • 5 gems

11. Focus ​

"Power is practice." Train your Magic to 35.

Objectives

  • Reach Magic level 35

Rewards

  • 1,000 gp

12. The Pack Leader ​

A dire wolf pack circles the tower. Break it, and the wizards will call you one of their own.

Objectives

Rewards

  • 1,500 gp
  • 10 gems

Stat data generated from the game source. Strategy notes are community-written.