The Apprentice's Spark
Category: easy
Prerequisites: complete The Ranger's Mark
Chain rewards
12 quests ·
9,200 gp ·
20 gems · 1 item reward
1. The Wizard's Summons
A letter sealed with blue wax: the Wizard Tower wants an apprentice. First lesson: mine rune essence.
Objectives
- Mine
Rune Essence ×50
Rewards
500 gp- Unlock skill:
Runecrafting
2. Air and Mind
Bind the essence into air and mind runes. Tip: each spell costs runes per cast, and the game picks the best spell your runes allow.
Rewards
500 gp- Unlock skill:
Magic
Magic Staff ×1
3. First Spell
Equip the staff and cast at the chicken coop until the spark catches.
Objectives
- Reach
Magic level 5
Rewards
500 gp
4. Water Runes
More essence, a new rune. Mine and bind water runes.
Objectives
- Mine
Rune Essence ×100 - Craft
Water Rune ×50
Rewards
600 gp
5. Tower Apprentices
The other apprentices want a duel. Win it.
Objectives
- Kill
Apprentice Wizard ×15
Rewards
700 gp
5 gems
6. Earth and Fire
Stronger spells need stronger runes. Craft earth and fire runes.
Objectives
- Craft
Earth Rune ×50 - Craft
Fire Rune ×50
Rewards
700 gp
7. Scholar's Supper
Study makes you hungry. Catch and cook trout for the tower kitchen.
8. Goblin Hexes
Goblins at the tower gate. Drive them off with spells.
Objectives
- Kill
Goblin ×25
Rewards
800 gp
9. Warm the Tower
Stone towers are cold. Keep the hearths burning with willow.
Objectives
- Burn
Willow Logs ×30
Rewards
800 gp
10. Bone Wardens
The crypt skeletons ignore steel. They do not ignore fire.
Objectives
- Kill
Skeleton ×25
Rewards
900 gp
5 gems
11. Focus
"Power is practice." Train your Magic to 35.
Objectives
- Reach
Magic level 35
Rewards
1,000 gp