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The Deep Burrows ​

Category: medium

Prerequisites: complete Rivers of the Vale

Chain rewards

14 quests · 57,500 gp · 35 gems

XP: 145,000 Woodcutting · 49,000 Mining · 17,000 Thieving · 15,000 Smithing

1. Open the Old Pens ​

The Wildwarden leans on her staff at the mouth of a caved-in tunnel. "The deep pens are down there somewhere — the moles dug 'em a century back. Clear the mithril seam blocking the way and we'll start."

Objectives

Rewards

  • 7,000 Mining XP
  • 3,000 gp

2. Shore the Shaft ​

"Loose stone up there'll bury a beast," Bram warns. "Redwood holds where pine snaps. Fell a good stack for the props."

Objectives

Rewards

  • 70,000 Woodcutting XP
  • 3,000 gp

3. The Squatter Below ​

An old prospector's been living in the lower gallery, pockets jingling with the menagerie's lost stores. "Lighten his load," the Wildwarden says drily. "It was ours first."

Objectives

Rewards

  • 8,000 Thieving XP
  • 3,500 gp

4. Earn the Burrowers ​

"Digging out a pen by hand'll break you," the Wildwarden says. "Bond a burrowing beast or two — let 'em mission and grow. Come back when they've got some heft." Raise your pets in the Pets panel.

Objectives

  • Reach Pets level 16

Rewards

  • 4,000 gp

5. Harder Seams ​

Past the first collapse the rock turns mean. "Adamantite," Bram whistles. "Your burrowers can smell it. Chip it loose and the gallery opens."

Objectives

Rewards

  • 8,000 Mining XP
  • 3,500 gp

6. Bars for the Bars ​

"A pen needs gates, and gates need metal." Smelt the mithril you've hauled up into clean bars for the smith.

Objectives

Rewards

  • 7,000 Smithing XP
  • 3,500 gp

7. The Runite Vein ​

Deepest of all, a blue-green glimmer in the dark. "Runite," the Wildwarden breathes. "The old wardens lined the strongest pens with it. Mine enough to do the same."

Objectives

Rewards

  • 9,000 Mining XP
  • 4,000 gp

8. More Props, More Pens ​

Every gallery you open needs shoring. "Cut another stack," Bram says, wiping grit from his eyes. "The burrows never stop wanting timber."

Objectives

Rewards

  • 75,000 Woodcutting XP
  • 4,000 gp

9. Fittings and Filings ​

The pen gates eat mithril faster than expected. "Back to the seam," the Wildwarden grunts. "A beast that breaks loose down here is a beast we lose."

Objectives

Rewards

  • 7,500 Mining XP
  • 4,000 gp

10. Bonded Diggers ​

"Your burrowers are coming along," the Wildwarden notes, scratching one behind the ear. "But the deep work needs deeper bonds. Keep them missioning till they're proper diggers." Level your pets further.

Objectives

  • Reach Pets level 19

Rewards

  • 5,000 gp

11. The Prospector Returns ​

The old squatter crept back, fatter pockets than ever. "Persistent," the Wildwarden mutters. "Relieve him again — and this time keep the keys he's carrying."

Objectives

Rewards

  • 9,000 Thieving XP
  • 4,500 gp

12. Adamant for the Deep Gates ​

The lowest pens hold the heaviest beasts. "Adamantite gates or nothing," Bram says firmly. "Bring up another haul."

Objectives

Rewards

  • 8,500 Mining XP
  • 4,500 gp

13. The Last Bars ​

One more smelting and the gatework is done. "Pour clean," the Wildwarden says. "These bars stand between a herd and a cave-in."

Objectives

Rewards

  • 8,000 Smithing XP
  • 5,000 gp

14. The Deep Pens Open ​

The Wildwarden runs a hand along a runite-lined gate as the first beast pads into its restored burrow. "A hundred years dark, and you opened it in a season. Line the rest — and the deep menagerie lives again."

Objectives

Rewards

  • 9,000 Mining XP
  • 6,000 gp
  • 35 gems

Stat data generated from the game source. Strategy notes are community-written.