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The Crossing ​

Category: medium

Prerequisites: complete The Apothecary

Chain rewards

24 quests · 154,500 gp · 75 gems · 2 item rewards

1. News of Lightheart ​

Sailors talk of Lightheart, a kingdom across the strait with a very cheerful king. The lumberjacks pay for news. Take their coin instead.

Objectives

Rewards

  • 5,000 gp

2. A Seaworthy Hull ​

Doran's ship will not survive the strait. A new hull, in mahogany.

Objectives

Rewards

  • 5,000 gp

3. Steel for the Voyage ​

Steel for the keel and the chains.

Objectives

Rewards

  • 5,200 gp

4. Provisions ​

Tuna for the crossing. A lot of tuna.

Objectives

Rewards

  • 5,200 gp
  • 5 gems

5. Fresh Greens ​

Sailors get sick without greens. Grow lettuce for the hold.

Objectives

Rewards

  • 5,400 gp

6. A Tonic for the Crew ​

Woodcutter's brews for the carpenters. The fletchers leave you their spare feathers for the deck arrows.

Objectives

Rewards

7. Arrows for the Deck ​

Steel arrows for the deck archers.

Objectives

Rewards

  • 5,600 gp

8. Runes for the Wards ​

Nature runes to ward the hull against rot.

Objectives

Rewards

  • 5,600 gp
  • 5 gems

9. Imp Wardens ​

Imps guard the only safe cove on the cliffs. Drive them out.

Objectives

Rewards

  • 5,800 gp

10. Yew Masts ​

The strait winds snap maple. Yew bends.

Objectives

Rewards

  • 5,800 gp

11. Tar the Seams ​

Burn mahogany to boil the tar.

Objectives

Rewards

  • 6,000 gp

12. The Miner's Purse ​

The cliff miners are paid in silver. Some of it goes missing.

Objectives

Rewards

  • 6,000 gp
  • 5 gems

13. Mithril Rivets ​

Mithril rivets for the hull plates.

Objectives

Rewards

  • 6,200 gp

14. Sea Charts ​

The chartmaker inks his maps with chaos runes. Do not ask why.

Objectives

Rewards

  • 6,200 gp

15. Salted Tuna ​

More tuna. The crew eats a lot.

Objectives

Rewards

  • 6,400 gp

16. Cultists on the Cliffs ​

Robed cultists chant on the cliffs at night. They do not like ships.

Objectives

Rewards

  • 6,400 gp
  • 5 gems

17. Ship's Lanterns ​

Yew burns long and bright. Test the lanterns.

Objectives

Rewards

  • 6,600 gp

18. Sailcloth Leather ​

Leather edging for the storm sails.

Objectives

Rewards

  • 6,600 gp

19. Havoc Wards ​

The strait has storms that bite. Havoc runes for the storm wards.

Objectives

Rewards

  • 6,800 gp

20. Golo's Purse ​

Golo is selling the crew spoiled grain. Take it out of his purse.

Objectives

  • Pickpocket Golo The Master Farmer ×160 (Thieving)

Rewards

  • 6,800 gp
  • 5 gems

21. Mithril Plating ​

Mithril plates on the bow.

Objectives

Rewards

  • 7,000 gp

22. The Bandit Chief ​

The bandit chief wants the ship for himself. Say no, firmly.

Objectives

Rewards

  • 7,000 gp

23. Stock the Hold ​

Last load of tuna.

Objectives

Rewards

  • 7,500 gp

24. Set Sail for Lightheart ​

Spare yew for the mast, a last bonfire on the beach, and Doran casts off for Lightheart.

Objectives

Rewards

Stat data generated from the game source. Strategy notes are community-written.