The Road North
Category: medium
Prerequisites: complete founders_workshop
Train for Trouble
Kalle's smile fades for the first time. "The treeline to the north... things come out of it now. Scouts went in. They didn't come back. Please — be ready."
Objectives:
- LEVEL:
Rewards:
- ✨ 4,000
Melee XP
First Blood
Bandits, pushed south by something worse, are raiding the road. Drive them off.
Objectives:
- KILL: kill bandit_1 ×50
Rewards:
- ✨ 5,000
Melee XP
The Missing Scouts
Wolves with wrong-coloured eyes prowl the foothills. Clear a path to where the scouts were last seen.
Objectives:
- KILL: kill dire_wolf ×50
Rewards:
- 5,500 gp
Reinforce the Watch
The road won't hold itself. Thin the bandit camps before they regroup.
Objectives:
- KILL: kill bandit_1 ×70
Rewards:
- 💎 20 gems
Into Timberfall
The path north runs through Timberfall Cavern. Something is using it as a doorway. Clear it.
Objectives:
- DUNGEON_CLEAR: timberfall_cavern ×1
Rewards:
- ✨ 6,000
Melee XP
Hold the Cavern
One clear won't keep it open. Run the gauntlet again and again until the way north is truly secure.
Objectives:
- DUNGEON_CLEAR: timberfall_cavern ×5
Rewards:
- 6,500 gp
Steady the Nerves
What's coming will hit hard. Toughen up before the final push.
Objectives:
- LEVEL:
Rewards:
- ✨ 7,000
Hitpoints XP
Collapsed Tunnels
The direct road is buried. Cut through the Stoneheart Depths instead.
Objectives:
- DUNGEON_CLEAR: stoneheart_depths ×3
Rewards:
- 7,000 gp
Arm the Vanguard
The watch needs blades. Forge mithril for the soldiers who'll hold the gate behind you.
Objectives:
- SMELT: Mithril Sword ×10
Rewards:
- ✨ 6,000
Smithing XP
Plate the Line
Legs and braces too — no one holds a gate in rags.
Objectives:
- SMELT: Mithril Platelegs ×6
Rewards:
- 7,500 gp
Stock the Quivers
Mithril arrows by the hundred. Whatever's in the forest, you'll want range.
Objectives:
- CRAFT: Mithril Arrow ×400
Rewards:
- 💎 25 gems
The Senshi Trials
An old shrine guards the last ridge before the forest. Pass its trials and you're ready for anything.
Objectives:
- DUNGEON_CLEAR: senshi_trials ×1
Rewards:
- ✨ 8,000
Melee XP
Proven in Fire
Run the trials until the shrine-keeper bows. There's no shame in being certain.
Objectives:
- DUNGEON_CLEAR: senshi_trials ×3
Rewards:
- 11,000 gp
Sharpen for the Dark
Reach a warrior's true edge. The forest does not forgive the unprepared.
Objectives:
- LEVEL:
Rewards:
- 💎 30 gems
Reach the Gate
Wolves and bandits make a last, desperate stand at the forest's edge, herded by something you can't see. Break through.
Objectives:
- KILL: kill dire_wolf ×40
- KILL: kill bandit_1 ×40
Rewards:
- ✨ 9,000
Melee XP
Break the Wards
An old, wrong magic seals the gate from the FOREST side. Clear the cavern one final time to shatter the wards holding it shut.
Objectives:
- DUNGEON_CLEAR: timberfall_cavern ×10
Rewards:
- 14,000 gp
Kalle's Plea
The King catches your arm at the gate, all his cheer gone. "You don't have to do this. Stay. We're happy here." He sees your face and lets go. "...Of course you're going. You always were a hero."
Objectives:
- LEVEL:
Rewards:
- 💎 50 gems
Step Through
The wards fall. The gate groans open onto a wall of black trees. You take a breath of cold forest air and step into Episode III: The Dark Forest.
Objectives:
- DUNGEON_CLEAR: senshi_trials ×1
Rewards:
- 26,000 gp
- 💎 100 gems