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Hymns of the Forge ​

Category: medium

Prerequisites: complete The Reliquary Road

Chain rewards

18 quests · 128,000 gp · 102 gems · 4 item rewards

XP: 70,000 Woodcutting · 52,500 Smithing · 27,000 Fletching · 25,500 Mining · 19,500 Prayer · 15,000 Firemaking

1. The Cold Choir ​

Before the order buried its dead, it sang to them — from a forge. The forge-choir hammered hymns into votive iron, one strike per note, until the smith died and the anvils went quiet. Maren wants the choir rebuilt, and it starts with ore. Mine mithril from the ridge.

Objectives

Rewards

  • 8,000 Mining XP
  • 5,000 gp

2. First Bars, First Notes ​

The old smith's hymnal is written in hammer-notation nobody alive can read — except, it turns out, the forge itself. Smelt mithril and listen: every bar rings a note of the first hymn.

Objectives

Rewards

  • 6,500 Smithing XP
  • 5,000 gp

3. Staves for the Shaft-Wrights ​

The choir's second voice is the fletcher's bench — arrow-shafts planed in rhythm. The bench wants seasoned yew. Fell it.

Objectives

Rewards

  • 70,000 Woodcutting XP
  • 5,500 gp

4. The Fletcher's Verse ​

Tip, shaft, feather — the fletcher's verse repeats fifteen to the bundle. Craft mithril arrows until the second voice of the hymn holds steady.

Objectives

Rewards

  • 8,000 Fletching XP
  • 5,500 gp

5. The Deeper Seam ​

The hymnal's louder passages want a heavier metal. Adamantite runs below the mithril seam — deeper, meaner, worth it. Mine it.

Objectives

Rewards

  • 8,500 Mining XP
  • 6,000 gp

6. The Bass Line ​

Adamantite rings a full octave below mithril — the hymn's bass line. Smelt the bars and let the forge carry the low notes out across the mounds.

Objectives

Rewards

  • Bones Bones ×90
  • 7,000 Smithing XP
  • 6,000 gp

7. The Smith's Blessing ​

Working the dead smith's forge, you've started leaving a small offering at his grave each dawn — and the fires light easier for it, Tobin swears. Make it a full rite: bury an offering for every smith in the order's yard, dawn by dawn, until the row of graves is settled.

Objectives

Rewards

8. The Gilded Breastplate ​

The hymnal's centerpiece is a votive: a gilded breastplate, hung above the anvil so every hymn reflects off gold. Forge and gild it as the old smith wrote it.

Objectives

Rewards

  • 9,000 Smithing XP
  • 6,500 gp

9. The High Descant ​

Above the bass, the descant: adamantite arrowheads struck fine and bright. Fletch adamantite arrows until the third voice sits true over the other two.

Objectives

Rewards

  • 9,000 Fletching XP
  • 7,000 gp

10. The Smith's Own Rite ​

You find the old smith's unfinished last work under a drop-cloth: his own grave-goods, half-forged. Finish what the choir owes him — bury the great bones of his ancestors' line with the full rite.

Objectives

Rewards

  • 7,000 Prayer XP
  • 7,000 gp

11. Coal for the Long Firing ​

The hymnal's final movement is a night-long firing that must not gutter. That means coal — a winter's worth in one week. Dig.

Objectives

Rewards

  • 9,000 Mining XP
  • 7,500 gp

12. Armor for the Choir-Guards ​

Word of a singing forge travels, and the Hollowed Hand hates nothing more than the order's music. The choir gets guards; the guards get adamantite plate. Forge it.

Objectives

Rewards

  • 8,000 Smithing XP
  • 7,500 gp

13. Interruption ​

They come on the third night of rehearsal — risen dead, driven at the forge to silence it. The choir plays on. You handle the percussion.

Objectives

Rewards

14. The Rune-True Note ​

The hymn's final note is written for runite — 'the metal that holds a note forever.' Smelting it will take everything the forge and you have. Reach it.

Objectives

Rewards

  • 10,000 Smithing XP
  • 8,000 gp

15. Quivers for the Watchtowers ​

The mound-line watchtowers want stocked quivers before winter — the attack proved why. Fletch adamantite arrows for every tower rack.

Objectives

Rewards

  • 10,000 Fletching XP
  • 8,500 gp

16. The Night-Watch Rite ​

The attackers' bones wait under sailcloth by the forge door. They were parishioners once too, Maren reminds the choir — and the rite is sung to hammer-rhythm as you bury them.

Objectives

Rewards

  • 7,500 Prayer XP
  • 8,500 gp

17. Voice of the Forge ​

The choir-master's stall has stood empty since the old smith died. The order votes without debate: it's yours. Before the first full performance, fire the forge-hearths down the whole line — the hymn opens with every chimney singing.

Objectives

Rewards

  • 15,000 Firemaking XP
  • 9,000 gp
  • 34 gems

18. The Forge-Hymn Entire ​

On midwinter's eve the forge-choir performs the hymn entire — bass, verse, descant and the rune-true note, hammered out over the barrows until the ward-posts hum in sympathy. The mounds answer with stillness. The Hollowed Hand answers with silence of a worse kind: somewhere, it has stopped trying to interrupt, and started digging.

Objectives

Rewards

  • 12,000 Smithing XP
  • 11,000 gp
  • 38 gems

Stat data generated from the game source. Strategy notes are community-written.