The Forge-Fletcher
Category: hard
Prerequisites: complete Hymns of the Forge
Chain rewards
18 quests ·
148,000 gp ·
55 gems · 4 item rewards
XP: 65,000
Woodcutting · 60,000
Fletching · 58,000
Smithing · 39,500
Mining · 9,000
Prayer
1. The Marginal Notes
In the old smith's hymnal you find pages in a second hand — his teacher's. She signed herself 'the Forge-Fletcher' and claimed a lost art: fletching so true to the forge that the anvil itself learns from it. The choir thinks it's legend. The notes say otherwise. They start, as everything here starts, with ore.
Objectives
- Mine
Mithril Ore ×130
Rewards
- 9,000
Mining XP
6,000 gp
2. Bars Struck to Rhythm
First exercise in the notes: smelt to the fletcher's count, fifteen beats to the bar — 'the arrow's number, taught to the metal early.' Smelt mithril her way.
Objectives
- Smelt
Mithril Bar ×110
Rewards
- 8,000
Smithing XP
6,000 gp
3. Shaft-Wood by the Stand
Second exercise: the shaft must know the forge before it meets the head. Maple, she writes, 'cut in the morning, planed by the fire that will temper its tip.' Fell the stand.
Objectives
- Chop
Maple Logs ×180
Rewards
- 65,000
Woodcutting XP
6,500 gp
4. The Six-Hundred Count
Third exercise, underlined three times: six hundred mithril arrows, no pause, no flaw, the forge burning beside the bench the whole while. 'When your hands stop counting, the art begins.' Begin.
Objectives
- Craft
Mithril Arrow ×600
Rewards
- 10,000
Fletching XP
6,500 gp
5. The Meaner Metal
The notes turn to adamantite next — 'a metal that argues.' Every step of her art repeats one tier harder. Mine the deep seam.
Objectives
- Mine
Adamantite Ore ×110
Rewards
- 9,500
Mining XP
7,000 gp
6. Arguing With Adamantite
Smelt the adamantite to the fifteen-beat count. It fights the rhythm — that's the lesson. Win the argument, bar by bar.
Objectives
- Smelt
Adamantite Bar ×90
Rewards
- 8,500
Smithing XP
7,000 gp
7. Heads That Remember the Anvil
Now the two arts meet: adamantite heads on forge-planed shafts, each one — she insists — still warm from the anvil when it's fletched. Craft the batch.
Objectives
- Craft
Adamant Arrow ×450
Rewards
- 11,000
Fletching XP
7,500 gp
8. The Jealous Buyers
Six hundred true arrows don't stay secret. A 'trade delegation' arrives asking pointed questions about the bench — the same men, Tobin notes, who guarded the Hand's toll-camps. Send them home lighter than they came.
9. A Winter of Coal
The final exercises demand the forge never cool — not between heats, not overnight, not once. That is a brutal quantity of coal. Dig it.
Objectives
- Mine
Coal Ore ×250
Rewards
- 10,000
Mining XP
8,000 gp
10. Steel by the Hundredweight
Back to steel — 'the honest metal' — but at volume: the notes want it by the hundredweight, struck perfect while your mind is elsewhere. That's the point, she writes. Smelt it.
Objectives
- Smelt
Steel Bar ×150
Rewards
- 8,000
Smithing XP
8,000 gp
11. The Nine-Hundred Count
The six-hundred count was practice. The true count is nine hundred, in steel, without the forge's help — 'the art must live in the hands before the forge will bless it.' Fletch.
Objectives
- Craft
Steel Arrow ×900
Rewards
- 12,000
Fletching XP
8,500 gp
12. The Quench-Rite
Before the final lesson, the Forge-Fletcher's own instruction: quench the work in consecrated ground. Bury great bones in a ring around the forge — her rite, in your hands.
Objectives
- Bury
Big Bones ×80
Rewards
- 9,000
Prayer XP
8,500 gp
13. Mithril, Perfected
Repeat the mithril smelting — but now you hear what the fifteen-beat count was teaching all along: the bar rings the arrow's note as it cools. Smelt until every bar sings it.
Objectives
- Smelt
Mithril Bar ×130
Rewards
- 9,500
Smithing XP
9,000 gp
14. The Seven-Hundred Count
Mithril again, at the bench, forge roaring — and this time the arrows come off your hands already knowing where they'll fly. Seven hundred, to her count.
Objectives
- Craft
Mithril Arrow ×700
Rewards
- 13,000
Fletching XP
9,000 gp
15. The Last Seam
The final lesson is written for runite — of course it is. 'If the metal that holds a note forever will hold YOUR note, the art is yours.' The seam waits at the bottom of the ridge. Mine it.
Objectives
- Mine
Runite Ore ×60
Rewards
- 11,000
Mining XP
9,500 gp
16. Runite, Rung True
Smelt the runite to the fletcher's count. The forge-choir gathers without being asked; when the fifth bar rings the arrow's note pure, the old smiths are openly weeping. Finish the run.
Objectives
- Smelt
Runite Bar ×50
Rewards
- 12,000
Smithing XP
9,500 gp
17. Proof Against the Dark
One last practical: the watchtowers report shapes testing the boundary by night. Prove the art where it matters — adamantite arrows, fletched forge-hot, straight to the tower racks.
Objectives
- Craft
Adamant Arrow ×550
Rewards
Silver Bar ×10
Gold Bar ×15- 14,000
Fletching XP
10,000 gp
18. The Forge-Fletcher's Heir
The last page of the notes is a commission, left unfinished for a lifetime: a single gilded mithril blade, 'forged by hands that have learned both arts, to hang above the bench forever.' You forge it. You gild it. You hang it. As the choir's hymn dies away, the old master's guild presses their Forge-Fletcher's Seal into your palm — proof you've learned both arts. Take it to the Shop (Permanent) and, for a master's commission in coin, they'll teach you the trick for good: FROM THEN ON, WORKING BARS AT THE FLETCHING BENCH TEACHES THE ANVIL TOO — every bar-consuming fletch earns Smithing experience, permanently.
Objectives
- Smelt
(G) Mithril Sword ×1
Rewards
Forge-Fletcher's Seal ×1- 12,000
Smithing XP
14,000 gp
55 gems