DragonScape Idle — Balancing Tool
Effective XP/hour for every skill, computed live from the game's own rate function
calcExpectedXpPerHour. Drag the level, flip on best-in-slot gear, and the optimal training
node + rate recompute for each skill. Rates use the real success model — including the 50–95% ramp that
pins fresh gathering tiers low until the Timberfall/Stoneheart sets or levels catch up.
| Skill ▲ | Best node | XP / action | Action | Success | Effective XP / hour |
|---|
XP/hr = floor( 3600 / effTime × xp × (1+bonus) × success )0.5 + (lvl−req)·0.01 (cap .95); cooking 100%; thieving a stealth ratio (caps ~90%); everything else 80% (FAILURE_CHANCE 0.20).source: src/shared/utils/metrics.ts · gameData.ts · equipmentData.ts · fishingConfig.ts · thievingData.ts · brewingConfig.ts