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Smiths' Guild Trials ​

Category: hard

Prerequisites: Smithing Lv 99

Chain rewards

20 quests · 7,150,000 gp · 6,250 gems · 4 item rewards

1. A Hand That Knows the Hammer ​

The Ember Anvil has no apprentices. "Come back when there is nothing left for anyone to teach you." Reach Smithing level 99.

Objectives

  • Reach Smithing level 99

Rewards

  • 20,000 gp

2. The Guild Burns Coal ​

"Before you touch a hammer you will feed the fire. The Ember Anvil eats coal the way a city eats bread." Mine 5,000 Coal Ore.

Objectives

Rewards

  • 50,000 gp

3. Two Seams, One Furnace ​

"Mithril for the fine work, adamantite for the honest work." Bring up a thousand of each, twice over.

Objectives

Rewards

  • 80,000 gp

4. Don't Ask Where It Came From ​

"There is a man who comes off the shift with his pockets full and his ledger empty. The Guild has never once asked him about it, and neither will you." Lift from the Miner five thousand times.

Objectives

Rewards

  • 100,000 gp

5. The Blue Vein ​

"Runite. Three thousand of it. When you can do that without being asked twice, you may wear our ring."

Objectives

Rewards

6. Timber for the Ember Anvil ​

"Coal alone burns dirty. We want magic-wood char under the crucible." Fell two thousand Magic Trees.

Objectives

Rewards

  • 150,000 gp

7. Charcoal, Not Firewood ​

"Any fool can light a log. A smith burns it down to something worth banking." Burn every one of them.

Objectives

Rewards

  • 200,000 gp

8. The Elder Stand ​

"There is a stand of elderwood the Guild has kept for four hundred years, for exactly one reason." Fell fifteen hundred of them.

Objectives

Rewards

  • 200,000 gp

9. Bank the Coals ​

"Burn the elderwood down to char. What the fire leaves behind is worth more to us than the tree ever was — and you will need every scrap of it at the furnace."

Objectives

Rewards

  • 300,000 gp
  • 250 gems

10. Steel Is the Floor ​

"Everything below steel is a toy. Pour two thousand bars of it and we will agree you know which end of the crucible is which."

Objectives

Rewards

  • 300,000 gp

11. Mithril Run ​

"Mithril takes two coal to every ore and forgives nothing." Fifteen hundred bars.

Objectives

Rewards

  • 400,000 gp

12. Adamant Run ​

"Three coal to the ore now. The furnace will run hot for a week." Fifteen hundred more.

Objectives

Rewards

  • 500,000 gp

13. Runite Run ​

"Four coal to the ore, and the crucible glows blue when it takes. Fifteen hundred bars, and don't let it sit."

Objectives

Rewards

  • 600,000 gp
  • 500 gems

14. What the Dragons Leave ​

"Dragonite cannot be dug. It has to be taken off something that objects." Fifty bars — and every one of them starts as a dead dragon.

Objectives

Rewards

  • 600,000 gp
  • 500 gems

15. Armour for the Guard ​

"The Guild keeps its own guard, and the Guild's guard wears runite. Two hundred plates. Start now."

Objectives

Rewards

  • 600,000 gp

16. Three Suits of Dragon ​

"Three. Not one — one is a trophy, and the Guild does not do trophies. Three, so that when we walk out nobody counts them twice."

Objectives

Rewards

17. The Masterpiece ​

"Anyone can make armour. Make me something beautiful." Silver a Dragon platebody, then gild it, and hang it on the Guild's wall.

Objectives

Rewards

  • 700,000 gp
  • 1,000 gems

18. Ultimate Haul: Coal ​

"One last time, and I want it out of the ground — not swept off your hearth. The Ember Anvil never stops eating, and it will still be eating long after you and I are slag."

Objectives

Rewards

  • 800,000 gp

19. Ultimate Haul: Runite ​

"Two thousand bars of runite for the vault. After that there is nothing left to ask you for."

Objectives

Rewards

  • 800,000 gp
  • 1,000 gems

20. The Master Smith ​

"One last thing. That gilded plate on our wall — set it with diamond. Then there is nothing left in the realm you cannot forge, and nothing you forge that will fail." You are a Master Smith. Accept your Skill Cape.

Objectives

Rewards

Stat data generated from the game source. Strategy notes are community-written.