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Runecrafting Guild Trials ​

Category: hard

Prerequisites: Runecrafting Lv 99

Chain rewards

20 quests · 6,030,000 gp · 2,000 gems · 1 item reward

1. A Worthy Candidate ​

The Runecrafting Guild binds only the elite to its altars. To stand before the Aether Gate, you must reach Runecrafting level 99.

Objectives

  • Reach Runecrafting level 99

Rewards

  • 30,000 gp

2. First Trial: Death Weave ​

Death Runes channel the rawest of energies. Prove your focus by binding 25,000 Death Runes.

Objectives

Rewards

  • 60,000 gp

3. Second Trial: Blood Weave ​

Blood Runes demand a steady hand and a stronger will. Bind 25,000 Blood Runes.

Objectives

Rewards

  • 90,000 gp

4. Third Trial: Ancient Weave ​

Ancient Runes are the pinnacle of the craft. Bind 25,000 Ancient Runes to prove your mastery of the eldest powers.

Objectives

Rewards

  • 150,000 gp

5. Aether Sanctum Scout ​

Where the rift runs thinnest, raw essence coalesces into guardians. Clear the Aether Sanctum once to prove your combat prowess.

Objectives

Rewards

  • 50 gems

6. Aether Sanctum Veteran ​

One clear is luck. Ten is skill. Show the Guild you can survive the rift again and again — clear the Aether Sanctum 10 times.

Objectives

Rewards

  • 100 gems

7. Aether Sanctum Master ​

To be truly worthy, you must master the rift itself. Clear the Aether Sanctum 100 times.

Objectives

Rewards

  • 350 gems

8. Acquiring the Foundation ​

The Aetherweave set channels essence for those who craft it. Start by claiming the Aetherweave boots from the Sanctum's rewards.

Objectives

Rewards

  • 30,000 gp

9. Strengthening the Guard ​

A runecrafter carries volatile essence. Obtain the Aetherweave belt.

Objectives

Rewards

  • 30,000 gp

10. Protecting the Limbs ​

The rift is no place for the unguarded. Obtain the Aetherweave legs.

Objectives

Rewards

  • 30,000 gp

11. Shielding the Core ​

Your heart must be warded against the raw aether. Obtain the Aetherweave body.

Objectives

Rewards

  • 30,000 gp

12. Crowning the Worthy ​

The final piece. Obtain the Aetherweave hood.

Objectives

Rewards

  • 30,000 gp

13. The Full Set ​

Don the full Aetherweave set and stand as a master of the rift.

Objectives

Rewards

  • 900,000 gp

14. Arm the Mages: Air ​

Every spell begins with air. Bind 50,000 Air Runes to stock the Guild's battlemages.

Objectives

Rewards

  • 450,000 gp

15. Arm the Mages: Water ​

Water tempers the strongest spells. Bind 50,000 Water Runes.

Objectives

Rewards

  • 600,000 gp

16. Arm the Mages: Fire ​

Fire is the final word in any duel. Bind 50,000 Fire Runes to complete the arsenal.

Objectives

Rewards

  • 900,000 gp

17. Ultimate Weave: Death ​

The Guild's vaults must never run dry. Bind a stockpile of 125,000 Death Runes.

Objectives

Rewards

  • 900,000 gp

18. Ultimate Weave: Blood ​

The Guild's vaults must never run dry. Bind a stockpile of 125,000 Blood Runes.

Objectives

Rewards

  • 900,000 gp

19. Ultimate Weave: Ancient ​

The Guild's vaults must never run dry. Bind a stockpile of 125,000 Ancient Runes.

Objectives

Rewards

  • 900,000 gp

20. The Runecrafting Master ​

You have bound the eldest powers and never faltered. You are a Master Runecrafter. Accept your Skill Cape.

Objectives

  • Reach total level 1,000

Rewards

Stat data generated from the game source. Strategy notes are community-written.