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Runecrafting Guild Trials

Category: hard

Prerequisites: runecrafting Lv 99

A Worthy Candidate

The Runecrafting Guild binds only the elite to its altars. To stand before the Aether Gate, you must reach Runecrafting level 99.

Objectives:

  • LEVEL:

Rewards:

  • 50,000 gp

First Trial: Death Weave

Death Runes channel the rawest of energies. Prove your focus by binding 25,000 Death Runes.

Objectives:

  • CRAFT: Death Rune ×25000

Rewards:

  • 100,000 gp

Second Trial: Blood Weave

Blood Runes demand a steady hand and a stronger will. Bind 25,000 Blood Runes.

Objectives:

  • CRAFT: Blood Rune ×25000

Rewards:

  • 150,000 gp

Third Trial: Ancient Weave

Ancient Runes are the pinnacle of the craft. Bind 25,000 Ancient Runes to prove your mastery of the eldest powers.

Objectives:

  • CRAFT: Ancient Rune ×25000

Rewards:

  • 250,000 gp

Aether Sanctum Scout

Where the rift runs thinnest, raw essence coalesces into guardians. Clear the Aether Sanctum once to prove your combat prowess.

Objectives:

  • DUNGEON_CLEAR: aether_sanctum ×1

Rewards:

  • 💎 50 gems

Aether Sanctum Veteran

One clear is luck. Ten is skill. Show the Guild you can survive the rift again and again — clear the Aether Sanctum 10 times.

Objectives:

  • DUNGEON_CLEAR: aether_sanctum ×10

Rewards:

  • 💎 100 gems

Aether Sanctum Master

To be truly worthy, you must master the rift itself. Clear the Aether Sanctum 100 times.

Objectives:

  • DUNGEON_CLEAR: aether_sanctum ×100

Rewards:

  • 💎 350 gems

Acquiring the Foundation

The Aetherweave set channels essence for those who craft it. Start by claiming the Aetherweave boots from the Sanctum's rewards.

Objectives:

  • COLLECT: Aetherweave boots ×1

Rewards:

  • 50,000 gp

Strengthening the Guard

A runecrafter carries volatile essence. Obtain the Aetherweave belt.

Objectives:

  • COLLECT: Aetherweave belt ×1

Rewards:

  • 50,000 gp

Protecting the Limbs

The rift is no place for the unguarded. Obtain the Aetherweave legs.

Objectives:

  • COLLECT: Aetherweave legs ×1

Rewards:

  • 50,000 gp

Shielding the Core

Your heart must be warded against the raw aether. Obtain the Aetherweave body.

Objectives:

  • COLLECT: Aetherweave body ×1

Rewards:

  • 50,000 gp

Crowning the Worthy

The final piece. Obtain the Aetherweave hood.

Objectives:

  • COLLECT: Aetherweave hood ×1

Rewards:

  • 50,000 gp

The Full Set

Don the full Aetherweave set and stand as a master of the rift.

Objectives:

  • COLLECT: Aetherweave boots ×1
  • COLLECT: Aetherweave belt ×1
  • COLLECT: Aetherweave legs ×1
  • COLLECT: Aetherweave body ×1
  • COLLECT: Aetherweave hood ×1

Rewards:

  • 1,500,000 gp

Arm the Mages: Air

Every spell begins with air. Bind 50,000 Air Runes to stock the Guild's battlemages.

Objectives:

  • CRAFT: Air Rune ×50000

Rewards:

  • 750,000 gp

Arm the Mages: Water

Water tempers the strongest spells. Bind 50,000 Water Runes.

Objectives:

  • CRAFT: Water Rune ×50000

Rewards:

  • 1,000,000 gp

Arm the Mages: Fire

Fire is the final word in any duel. Bind 50,000 Fire Runes to complete the arsenal.

Objectives:

  • CRAFT: Fire Rune ×50000

Rewards:

  • 1,500,000 gp

Ultimate Weave: Death

The Guild's vaults must never run dry. Bind a stockpile of 125,000 Death Runes.

Objectives:

  • COLLECT: Death Rune ×125000

Rewards:

  • 1,500,000 gp

Ultimate Weave: Blood

The Guild's vaults must never run dry. Bind a stockpile of 125,000 Blood Runes.

Objectives:

  • COLLECT: Blood Rune ×125000

Rewards:

  • 1,500,000 gp

Ultimate Weave: Ancient

The Guild's vaults must never run dry. Bind a stockpile of 125,000 Ancient Runes.

Objectives:

  • COLLECT: Ancient Rune ×125000

Rewards:

  • 1,500,000 gp

The Runecrafting Master

You have bound the eldest powers and never faltered. You are a Master Runecrafter. Accept your Skill Cape.

Objectives:

  • TOTAL_LEVEL:

Rewards:

Stat data generated from the game source. Strategy notes are community-written.