Runecrafting Guild Trials
Category: hard
Prerequisites: Runecrafting Lv 99
Chain rewards
20 quests ·
6,030,000 gp ·
2,000 gems · 1 item reward
1. A Worthy Candidate
The Runecrafting Guild binds only the elite to its altars. To stand before the Aether Gate, you must reach Runecrafting level 99.
Objectives
- Reach
Runecrafting level 99
Rewards
30,000 gp
2. First Trial: Death Weave
Death Runes channel the rawest of energies. Prove your focus by binding 25,000 Death Runes.
Objectives
- Craft
Death Rune ×25,000
Rewards
60,000 gp
3. Second Trial: Blood Weave
Blood Runes demand a steady hand and a stronger will. Bind 25,000 Blood Runes.
Objectives
- Craft
Blood Rune ×25,000
Rewards
90,000 gp
4. Third Trial: Ancient Weave
Ancient Runes are the pinnacle of the craft. Bind 25,000 Ancient Runes to prove your mastery of the eldest powers.
Objectives
- Craft
Ancient Rune ×25,000
Rewards
150,000 gp
5. Aether Sanctum Scout
Where the rift runs thinnest, raw essence coalesces into guardians. Clear the Aether Sanctum once to prove your combat prowess.
Objectives
- Clear
Aether Sanctum ×1
Rewards
50 gems
6. Aether Sanctum Veteran
One clear is luck. Ten is skill. Show the Guild you can survive the rift again and again — clear the Aether Sanctum 10 times.
Objectives
- Clear
Aether Sanctum ×10
Rewards
100 gems
7. Aether Sanctum Master
To be truly worthy, you must master the rift itself. Clear the Aether Sanctum 100 times.
Objectives
- Clear
Aether Sanctum ×100
Rewards
350 gems
8. Acquiring the Foundation
The Aetherweave set channels essence for those who craft it. Start by claiming the Aetherweave boots from the Sanctum's rewards.
Objectives
- Collect
Aetherweave boots ×1
Rewards
30,000 gp
9. Strengthening the Guard
A runecrafter carries volatile essence. Obtain the Aetherweave belt.
Objectives
- Collect
Aetherweave belt ×1
Rewards
30,000 gp
10. Protecting the Limbs
The rift is no place for the unguarded. Obtain the Aetherweave legs.
Objectives
- Collect
Aetherweave legs ×1
Rewards
30,000 gp
11. Shielding the Core
Your heart must be warded against the raw aether. Obtain the Aetherweave body.
Objectives
- Collect
Aetherweave body ×1
Rewards
30,000 gp
12. Crowning the Worthy
The final piece. Obtain the Aetherweave hood.
Objectives
- Collect
Aetherweave hood ×1
Rewards
30,000 gp
13. The Full Set
Don the full Aetherweave set and stand as a master of the rift.
Objectives
- Collect
Aetherweave boots ×1 - Collect
Aetherweave belt ×1 - Collect
Aetherweave legs ×1 - Collect
Aetherweave body ×1 - Collect
Aetherweave hood ×1
Rewards
900,000 gp
14. Arm the Mages: Air
Every spell begins with air. Bind 50,000 Air Runes to stock the Guild's battlemages.
Objectives
- Craft
Air Rune ×50,000
Rewards
450,000 gp
15. Arm the Mages: Water
Water tempers the strongest spells. Bind 50,000 Water Runes.
Objectives
- Craft
Water Rune ×50,000
Rewards
600,000 gp
16. Arm the Mages: Fire
Fire is the final word in any duel. Bind 50,000 Fire Runes to complete the arsenal.
Objectives
- Craft
Fire Rune ×50,000
Rewards
900,000 gp
17. Ultimate Weave: Death
The Guild's vaults must never run dry. Bind a stockpile of 125,000 Death Runes.
Objectives
- Collect
Death Rune ×125,000
Rewards
900,000 gp
18. Ultimate Weave: Blood
The Guild's vaults must never run dry. Bind a stockpile of 125,000 Blood Runes.
Objectives
- Collect
Blood Rune ×125,000
Rewards
900,000 gp
19. Ultimate Weave: Ancient
The Guild's vaults must never run dry. Bind a stockpile of 125,000 Ancient Runes.
Objectives
- Collect
Ancient Rune ×125,000
Rewards
900,000 gp
20. The Runecrafting Master
You have bound the eldest powers and never faltered. You are a Master Runecrafter. Accept your Skill Cape.
Objectives
- Reach total level 1,000
Rewards
Runecrafting Skill Cape ×1
1,500 gems