Emberwardens' Guild Trials
Category: hard
Prerequisites: Firemaking Lv 99
Chain rewards
20 quests ·
6,270,000 gp ·
6,350 gems · 3 item rewards
1. Someone Who Does Not Flinch
The Emberwardens keep a fire that has not gone out in six hundred years, and they do not let strangers near it. Reach Firemaking level 99 and they will at least open the door.
Objectives
- Reach
Firemaking level 99
Rewards
20,000 gp
2. The Yew Vigil
Anyone can light a fire; the Wardens want to see you sit with one. Five hundred yew logs, one at a time, and nobody will speak to you while you do it.
Objectives
- Burn
Yew Logs ×500
Rewards
50,000 gp
3. What the Fire Leaves
Every apprentice sweeps before they burn. Two thousand four hundred measures of ash, swept and kept. You will be told why later; the Wardens visibly enjoy this part.
Objectives
- Collect
Ash ×2,400
Rewards
100,000 gp
4. Building the Pyre
The Wardens clear the yard and hand you the first log. It is not a fire for warming your hands, they say: feed it, and it lends its heat to whatever you turn your hand to next — every craft, for as long as it burns. Four hundred elderwood to raise it.
Objectives
- Burn
Elderwood Logs ×400
Rewards
150,000 gp
100 gems- Unlocks: Bonfire
5. First Light
Now keep it lit while you do something else — that is the whole trick. The fire only spends itself while you work, so it waits as long as you do. Five hundred redwood.
Objectives
- Burn
Redwood Logs ×500
Rewards
150,000 gp
250 gems
6. Feeding the Flame
Magic logs burn strangely, and the yard smells of thunderstorms for a week afterwards. Six hundred of them.
Objectives
- Burn
Magic Logs ×600
Rewards
200,000 gp
250 gems
7. Close Enough to Singe
You have been standing back from the heat, and the Wardens have noticed. Eight hundred elderwood, and a leather apron off the guild's own peg that makes every log you ever feed the fire count for more.
Objectives
- Burn
Elderwood Logs ×800
Rewards
300,000 gp
Emberward Apron ×1
8. Ash to Purpose
Six thousand measures of ash into the guild's cellar, on top of everything you have already swept. Asked what it is for, the Wardens say only that a use is coming and that you will be glad of the stockpile.
Objectives
- Collect
Ash ×6,000
Rewards
300,000 gp
250 gems
9. The Black Seam
Coal falls out of a hot enough fire whether you asked for it or not. Twelve hundred lumps, swept up and stacked against the guild wall before anyone will talk to you again.
Objectives
- Collect
Coal Ore ×1,200
Rewards
400,000 gp
10. Hotter Than the Forest
Magic logs again, and the Wardens stand close enough to the flame this time that their eyebrows suffer for it. Five hundred, and nobody explains what they are watching for.
Objectives
- Burn
Magic Logs ×500
Rewards
300,000 gp
500 gems
11. Chest of Cinders
Things surface in a fire that has been burning long enough. Eight of the Wardens' strongboxes, pulled out of the embers with tongs and opened at arm's length.
Objectives
- Collect
Firemaking Chest ×8
Rewards
300,000 gp
1,000 gems
12. What the Ash Was For
The Wardens finally roll the cellar stone back. Underneath: shelves of grey pots going back six centuries, and a wheel with a seat worn smooth. Sixty urns thrown from your own sweepings, and a ring banked overnight in the heart of the pyre and handed back still warm.
Objectives
- Craft
Cracked Urn ×60
Rewards
400,000 gp
Cinder Ring ×1
13. Magic Incineration
Seven hundred magic logs. By now the storm-smell has stopped bothering you, which the Wardens say is exactly the point.
Objectives
- Burn
Magic Logs ×700
Rewards
400,000 gp
250 gems
14. Redwood Incineration
Seven hundred redwood. It burns slowly, badly and forever, and the Wardens will not let you touch anything else this week.
Objectives
- Burn
Redwood Logs ×700
Rewards
500,000 gp
15. Cut Your Own
You have been burning other people's woodpiles. Eight hundred elderwood, felled by your own hand, and nobody is going to help you carry them.
Objectives
- Chop
Elderwood Logs ×800
Rewards
600,000 gp
16. And Burn Your Own
Eight hundred elderwood into the Bonfire — the ones you cut and the ones you did not. The yard has been warm for a month and the neighbours have stopped complaining.
Objectives
- Burn
Elderwood Logs ×800
Rewards
500,000 gp
500 gems
17. The Black Harvest
Coal falls out of a hot enough fire whether you asked for it or not. Twenty-five hundred lumps of it, swept up and stacked against the guild wall.
Objectives
- Collect
Coal Ore ×2,500
Rewards
500,000 gp
500 gems
18. The Fire Never Cools
Twelve more of the guild's strongboxes out of the embers — and then the part nobody warned you about: the Wardens walk you to the altar and have you give the urns back. Sixty of them, ash to ash. They stop watching while you work, which is as close to praise as this guild gets.
Objectives
- Collect
Firemaking Chest ×12 - Bury
Cracked Urn ×60
Rewards
500,000 gp
250 gems
19. The Guild's Woodpile
A thousand elderwood logs, stacked and not burned. A warden who cannot say no to a fire, they tell you, is not a warden.
Objectives
- Collect
Elderwood Logs ×1,000
Rewards
600,000 gp
500 gems
20. Keeper of the Flame
Nine hundred elderwood into the Great Bonfire, and the yard is bright enough to read by at midnight. The Wardens take the cape off the hook by the door — the one you always assumed belonged to somebody — and put it on your shoulders. From tonight, every log you burn is worth twice what it was.
Objectives
- Burn
Elderwood Logs ×900 - Reach total level 1,000
Rewards
Firemaking Skill Cape ×1
2,000 gems