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Farmers' Guild Trials ​

Category: hard

Prerequisites: Farming Lv 99

Chain rewards

20 steps · 5,680,000 gp · 6,250 gems · 9 item rewards

1. Forty Seasons ​

The Farmers' Guild keeps no roster and takes no applications. "Come back when you have grown something for forty seasons," the gatekeeper says. Reach Farming level 99.

Objectives

  • Reach Farming level 99

Rewards

  • 20,000 gp

2. The Old Beds ​

"Anyone can grow the easy things. Do it at scale and we will start listening." Potatoes for the kitchen, and marrentill for the drying shed — four hundred of it.

Objectives

Rewards

3. Heads Up, All of Them ​

"A hundred and twenty sunflowers, every one facing the same way when I walk the row. And three hundred tarromin, since you clearly have the hands for it."

Objectives

Rewards

4. The Guild's Own Acre ​

"Last audition. Magic Herb — it takes its time and it does not forgive a careless hand." Finish this and the Guild opens its own ground to you: a thirteenth field, yours to buy.

Objectives

Rewards

  • 100,000 gp

5. Fire in the Soil ​

The Guild glasshouse is hotter than the day outside and smells of pepper. "Ninety. Don't breathe over them."

Objectives

Rewards

  • 50,000 gp

6. What the Apothecary Owes Us ​

"Avantoe. A hundred and fifty. The seeds are not for sale anywhere in the realm, which is precisely why we are asking you and not a merchant." There is a crate of ranarr by the door for your trouble.

Objectives

Rewards

7. Priulus's Round ​

"Old Priulus walked this row twice a day for thirty years and apologised to the ones that failed. His can hangs by the door. Fill the pumpkin beds and the harralander frames, and it is yours."

Objectives

Rewards

8. The Long Shelf ​

"A hundred and thirty Magic Herb for the long shelf. Do that and we will break ground on a fourteenth field."

Objectives

Rewards

  • 200,000 gp
  • 250 gems

9. No Bed Left Idle ​

"We do not care what you grow this time, only that nothing stands empty." Bring in 300 harvests of any crop, in any field.

Objectives

  • Harvest anything ×300

Rewards

  • 200,000 gp

10. A Field That Faces the Sun ​

"A hundred and sixty. The Guild sells the oil and does not discuss the price."

Objectives

Rewards

  • 300,000 gp

11. The Bitter Crop ​

"Kwuarm. A hundred. It is the hardest thing in the book to keep alive and the brewers will pay anything for it — which is why we can afford to send you home with avantoe."

Objectives

Rewards

12. Feed the Guild ​

"Two hundred Potato and a hundred harralander. Nobody writes songs about either and nobody eats or heals without them. Then we mark out the fifteenth field."

Objectives

Rewards

  • 400,000 gp
  • 500 gems

13. Aluna's Second Basket ​

"Aluna carried two baskets home every night and swore the second one was for luck. A hundred and forty Magic Herb and her yoke comes off the peg for you."

Objectives

Rewards

14. Heat the Whole House ​

"A hundred and five. The southern traders have started asking for us by name."

Objectives

Rewards

  • 500,000 gp

15. Feed the Ground ​

"The Guild's soil has given you a great deal. Give some back." Use 300 compost on your plantings, Compost or Super Compost.

Objectives

  • Compost anything ×300

Rewards

  • 500,000 gp

16. The Healers' Standing Order ​

"Two hundred Ranarr Weed and two hundred and fifty tarromin, and the infirmaries stop writing us letters. Take the kwuarm crate as thanks. Finish it and the sixteenth field is yours to buy."

Objectives

Rewards

  • 500,000 gp
  • 1,000 gems
  • Kwuarm Kwuarm ×200

17. Ultimate Harvest: Fire ​

The Guild's own stores need filling before the cape is spoken of. A hundred and five Dragon Pepper.

Objectives

Rewards

  • 600,000 gp

18. Ultimate Harvest: Magic ​

A hundred and forty Magic Herb for the long shelf, and this time it stays there.

Objectives

Rewards

  • 600,000 gp
  • 1,000 gems

19. Ultimate Harvest: Physick ​

"A hundred and ten kwuarm. Last row," the gatekeeper says, and for once she helps you carry it — then loads you up with ranarr on the way out.

Objectives

Rewards

20. Master Farmer ​

There is no crop in the realm you cannot bring in, and no season long enough to beat you. You are a Master Farmer. Accept your Skill Cape.

Objectives

  • Reach total level 1,000

Rewards

Stat data generated from the game source. Strategy notes are community-written.